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Search the Community: Showing results for tags 'tool'.



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Found 7 results

  1. Prompted by a post I replied to in the Introductions thread, I figured it was probably worth posting the link to the Size Calculator from the Banished Info website. I've found it to be very useful however some of the CC animals were a little tricky to define based on the vanilla animals from Banished. For example, while it might be obvious that pigs, being about the same size as sheep, could use the same data for the Calculator, it's not so obvious with llamas. I found that llamas are equivalent to sheep for the purpose of working out pasture size with the Calculator. (cut & pasted from my reply on the Introduction thread) It lists the output values for various sizes of pasture, crop and orchard fields. You drag your cursor over the grid provided and the info box tells you the production output, number of workers or number of animals and so on. I've found that you need to experiment a little with some sizes if you use certain mods (such as Colonial Charter) because they change the density of the field (for example, the dense orchard from CC has its best land use and production when made as a 5x15 field - that's not to say it has the best food production, I've found that this size is a good food producer without any wasted land use). http://banishedinfo.com/t/Size_calculator/crops
  2. Steel Tools are very good tools. They are rated 200 for usage/durability. This means, they will last twice as long as iron tools. Steel Tools can be made by a Country Smithy or Large Smithy using 1 Iron Ore + 1 Log + 1 Coal. They can be made at a Forge or Foundry using 2 Iron Ore + 1 Coal. Steel Tools can be used anywhere tools are used. Note that some professions such as Miners and Stonecutters use more tools than others. Flag/Limit: Tool Trade Value: 10 Weight: 10
  3. Steel Tools are very good tools. They are rated 200 for usage/durability. This means, they will last twice as long as iron tools. Steel Tools can be made by a Country Smithy or Large Smithy using 1 Iron Ore + 1 Log + 1 Coal. They can be made at a Forge or Foundry using 2 Iron Ore + 1 Coal. Steel Tools can be used anywhere tools are used. Note that some professions such as Miners and Stonecutters use more tools than others. Flag/Limit: Tool Trade Value: 10 Weight: 10 View full article
  4. Iron Tools are better tools. Tools are needed by almost every profession. Some professions, like miners, use up tools faster than others so you may want to use tools that last longer. Iron Tools are rated 100 for usage/durability. This means they last around 2 1/2 times longer than Rough Tools, but will be used up faster than Steel Tools. The following are able to make Iron Tools, using Iron and Logs: Blacksmith, Country Smithy or Large Smithy. Flag/Limit: Tool Trade Value: 8 Weight: 10
  5. Iron Tools are better tools. Tools are needed by almost every profession. Some professions, like miners, use up tools faster than others so you may want to use tools that last longer. Iron Tools are rated 100 for usage/durability. This means they last around 2 1/2 times longer than Rough Tools, but will be used up faster than Steel Tools. The following are able to make Iron Tools, using Iron and Logs: Blacksmith, Country Smithy or Large Smithy. Flag/Limit: Tool Trade Value: 8 Weight: 10 View full article
  6. Rough tools are easy to make early game since they only require Iron Ore and Logs. They are also a quick and dirty save in case of a tool crisis in your town. Rough Tools are rated 40 for durability, compared to Iron Tools which are rated 100. The Blacksmith, Large Smithy, Rural Smithy and Dock Workshop make Rough Tools. Flag/Limit: Tools Trade Value: 2 Weight: 8
  7. Rough tools are easy to make early game since they only require Iron Ore and Logs. They are also a quick and dirty save in case of a tool crisis in your town. Rough Tools are rated 40 for durability, compared to Iron Tools which are rated 100. The Blacksmith, Large Smithy, Rural Smithy and Dock Workshop make Rough Tools. Flag/Limit: Tools Trade Value: 2 Weight: 8 View full article