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Search the Community: Showing results for tags 'town hall'.



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Found 5 results

  1. hello, my game crashed after i had been playing for about 9 hours (game year 29), when i clicked on the Tiny Town Hall near my traders (see image below). before the crash, i wasn't doing much else, just watching fields clear and waiting for traders. (i pin the inventory tab of town arrivals during trades to make sure i don't give away the farm.) i went back in to the autosave to get screenshots and see if i could reproduce the crash. Not sure how far before the crash it autosaved, but it can't have been long as i have it set for every 5 minutes. my mods list/order is also shown here. my questions are: why did clicking the tiny town hall not crash the game immediately when i opened the autosave, as that's what i did to cause the previous crash? i know the town arrival icon greys out (becomes unavailable) after you build one, i used to use a trick of not releasing until i plopped several along the river at my trading area, 'cuz i knew i wouldn't be able to build more once i let the button go. but now with beta MM8, i am only building one of anything that greys out, in case that has anything to do with causing crashes. does it...? now, i have one each of several creators town halls, as many of the smaller ones that i can find, to make up for not plopping 5 or 6 town arrivals. do town halls from different creators conflict with each other? i remember seeing a crash report with MM7 due to clicking town halls, any so far with MM8? i think the post i remember also had to do with the compatibility mod, which MM8 won't ever need, as the flag stuff is all okay now? thanks for any info
  2. Town halls provide information that's essential to managing a town, unfortunately it requires a good amount of resources to build. Now there's the Town Arrival so you can access this information early on. It's inexpensive to build but provides all of the information that a Town Hall does. It does not attract nomads in the settlement. Size 2 by 2 Construction Requirements: 20 log, 20 work
  3. Town halls provide information that's essential to managing a town, unfortunately it requires a good amount of resources to build. Now there's the Town Arrival so you can access this information early on. It's inexpensive to build but provides all of the information that a Town Hall does. It does not attract nomads in the settlement. Size 2 by 2 Construction Requirements: 20 log, 20 work View full article
  4. The Colonial Hall is a town hall that has been designed to fit in with our colonial architecture. Just like the original Town Hall, it provides vital information needed to run your town including: Status: includes population figures and a list of professions showing number of workers assigned vs number. If you click on the right arrow for a profession, you can look at each location where workers are assigned (a neat trick when you can't find your blacksmith or need to find out where your construction projects are). Production: For each category this tab shows quantity on hand, year-to-date used vs produced and how much was produced in previous years. Inventory: Shows the quantity on hand for every item. This can be sorted by name or quantity. You can view those items in storage, in trading posts or in homes. Graphs: Population and production stats can be shown in graphs Nomads: Tells you how many Nomads are waiting to be invited to stay and lets you choose whether you will accept them Trade Items: Shows which crops, orchards and livestock you started with and have purchased. Once you have either a Colonial Hall or a Town Hall and a standard Trading Post, Nomads will be attracted to your town. A market is no longer required. To build: 120 Lumber, 8 Building Supplies, 1 Homeware and 160 Work Size: 7 by 9
  5. The Colonial Hall is a town hall that has been designed to fit in with our colonial architecture. Just like the original Town Hall, it provides vital information needed to run your town including: Status: includes population figures and a list of professions showing number of workers assigned vs number. If you click on the right arrow for a profession, you can look at each location where workers are assigned (a neat trick when you can't find your blacksmith or need to find out where your construction projects are). Production: For each category this tab shows quantity on hand, year-to-date used vs produced and how much was produced in previous years. Inventory: Shows the quantity on hand for every item. This can be sorted by name or quantity. You can view those items in storage, in trading posts or in homes. Graphs: Population and production stats can be shown in graphs Nomads: Tells you how many Nomads are waiting to be invited to stay and lets you choose whether you will accept them Trade Items: Shows which crops, orchards and livestock you started with and have purchased. Once you have either a Colonial Hall or a Town Hall and a standard Trading Post, Nomads will be attracted to your town. A market is no longer required. To build: 120 Lumber, 8 Building Supplies, 1 Homeware and 160 Work Size: 7 by 9 View full article