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Search the Community: Showing results for tags 'trading post'.



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Found 7 results

  1. hello, my game crashed after i had been playing for about 9 hours (game year 29), when i clicked on the Tiny Town Hall near my traders (see image below). before the crash, i wasn't doing much else, just watching fields clear and waiting for traders. (i pin the inventory tab of town arrivals during trades to make sure i don't give away the farm.) i went back in to the autosave to get screenshots and see if i could reproduce the crash. Not sure how far before the crash it autosaved, but it can't have been long as i have it set for every 5 minutes. my mods list/order is also shown here. my questions are: why did clicking the tiny town hall not crash the game immediately when i opened the autosave, as that's what i did to cause the previous crash? i know the town arrival icon greys out (becomes unavailable) after you build one, i used to use a trick of not releasing until i plopped several along the river at my trading area, 'cuz i knew i wouldn't be able to build more once i let the button go. but now with beta MM8, i am only building one of anything that greys out, in case that has anything to do with causing crashes. does it...? now, i have one each of several creators town halls, as many of the smaller ones that i can find, to make up for not plopping 5 or 6 town arrivals. do town halls from different creators conflict with each other? i remember seeing a crash report with MM7 due to clicking town halls, any so far with MM8? i think the post i remember also had to do with the compatibility mod, which MM8 won't ever need, as the flag stuff is all okay now? thanks for any info
  2. I am a newbie to Banished, but I enjoy a challenge and played my first ever games with the megamod installed on Adam And Eve mode which I love. I have been doing reasonably well but my trading post has developed a bug which I'm unable to resolve. The problem is, a family of trading horses have set up home there, they refuse to leave and goto the pasture I created for them and have now been there a few years. I've even purchased other animals since and they leave but the horses are still there. You even see baby horses appear there. It gets to the point the post is unusable as I get a notice saying there is no space left to trade. Occasionally you'll see a villager take one or 2 of these horses away, but then more are born. Is this a known bug or what have I done wrong?
  3. The Old Town Trading Post, with its retro design, is a general trading post for all of your community’s trading needs. As with all trading posts, it increases happiness of those lucky enough to live near it; unfortunately, merchants coming from unknown lands sometimes bring a chance of spreading disease L Footprint Storage (weight) Profession Max Workers Happiness Type/Radius 6 x 9 60,000 Trader 5; default 5 Goods/20 Items Stored All items Construction Requirements: Work Required 140 Logs 60 Stone 140
  4. The Old Town Trading Post, with its retro design, is a general trading post for all of your community’s trading needs. As with all trading posts, it increases happiness of those lucky enough to live near it; unfortunately, merchants coming from unknown lands sometimes bring a chance of spreading disease L Footprint Storage (weight) Profession Max Workers Happiness Type/Radius 6 x 9 60,000 Trader 5; default 5 Goods/20 Items Stored All items Construction Requirements: Work Required 140 Logs 60 Stone 140 View full article
  5. Sorry if this is posted elsewhere, I searched references to trading post for a long while and didn't see anything asking this: I love the specialized traders, they seem to get boats at higher frequency with bigger loads. But, their staff (5) is too small, especially when the city get over 1000. Regular trading posts can grow to a staff of 20, which makes a difference when auto-trading and/or picking up custom orders which can really get big (biggest one I have seen so far was 85,000 units) It takes 5 workers a horribly long time to put all that stuff away, even when magazines are close by. If 20 seems like too big a staff, I'd go for 10, it would at least double how fast stuff gets put away. Thanks for considering my request.
  6. I can't find any dox on "book" brought in by traders. They are expensive! What are they used for? Do they go in the libraries? Thanks! -Johntodd
  7. Version 2

    191 downloads

    This is similar to the Super Easy Trading mod. In this mod you have a variety of Traders that carry different things, but they will all accept any item for trade. If you use Super Easy Trading, you do not need Traders Accept All. And if you use Traders Accept All, you do not need Super Easy Trading. Place this mod on top of CC (and other trading mods) to override. V2 Updated for CC 1.6 and Mini Buildings and NMT 2.0