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Search the Community: Showing results for tags 'workers'.

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Found 2 results

  1. I have just recently discovered the Forest Center under RedKetchups list of mods. It seemed pretty cool so I decided to try it out. I'm a bit confused about the "workers" that you can employ there. I have already built the herbalist building. It stills employ a herbalist and not a "worker". I tried searching around for information, but I can't seem to find any information on the center itself, much less about the workers. Are they important? What do they do exactly? From what I can tell the herbalist functions just fine without any "workers" employed. If there is a link to any more information about the center, please feel free to share. : )
  2. Sorry if this is posted elsewhere, I searched references to trading post for a long while and didn't see anything asking this: I love the specialized traders, they seem to get boats at higher frequency with bigger loads. But, their staff (5) is too small, especially when the city get over 1000. Regular trading posts can grow to a staff of 20, which makes a difference when auto-trading and/or picking up custom orders which can really get big (biggest one I have seen so far was 85,000 units) It takes 5 workers a horribly long time to put all that stuff away, even when magazines are close by. If 20 seems like too big a staff, I'd go for 10, it would at least double how fast stuff gets put away. Thanks for considering my request.