Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'workers'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Black Liquid Software
    • Announcements
    • Read First & Introductions
    • Donating - Help Us Out!
    • The Inn & Garden
  • Colonial Charter & MegaMod
    • General Colonial Charter Discussion
    • General MegaMod Discussion
    • Questions, Help & Support
    • Suggestions & Ideas
    • Resources, Charts & Information
    • Videos
    • Wiki
  • Banished General
    • Town Exhibitions
    • Map Seeds & Interesting Maps
    • Funny Sightings & Interesting Moments
    • Challenges
    • Saved Games
  • Banished Mods
    • Mods General Discussion
    • Mod Makers Help & Support
    • Community Mods Forge
    • Kralyerg's Kave of Krazy Kontraptions
    • Kave Master List
    • Shocks Lab
    • Official CC Companion Mods

Categories

  • Getting Started
  • Charts
  • Roads & Bridges
  • Housing
  • Storage
  • Markets & Trade
  • Crops
  • Orchards
  • Animals
  • Community, Health & Worship
  • Unrefined Food Production
  • Unrefined Food
  • Refined Food Production
  • Refined Food
  • Alcohol & Luxury Production
  • Alcohol & Luxury Items
  • Mining, Ores & Minerals
  • Resource Gathering
  • Crafting & Resource Production Buildings
  • Crafted Resources
  • Clothing
  • Special Items (includes native items)
  • Dock Set
  • Fort & Palisades Set
  • Quay Set
  • Tiered Buildings Set
  • Decorative Items
  • World & Terrain Tools
  • Other

Categories

  • Colonial Charter Releases
    • Current Version
    • Old Versions
    • Official Companion Mods
  • Colonial Charter Modular
    • Theme Sets
    • Various Elements
    • Livestock Animals
  • MegaMod
  • Forge (Community Mods)
    • Maritimes
  • Kralyergs Kave of Krazy Kontraptions
    • Inedible Foods
  • Shocks Lab
  • Saved Games

Found 2 results

  1. I have just recently discovered the Forest Center under RedKetchups list of mods. It seemed pretty cool so I decided to try it out. I'm a bit confused about the "workers" that you can employ there. I have already built the herbalist building. It stills employ a herbalist and not a "worker". I tried searching around for information, but I can't seem to find any information on the center itself, much less about the workers. Are they important? What do they do exactly? From what I can tell the herbalist functions just fine without any "workers" employed. If there is a link to any more information about the center, please feel free to share. : )
  2. Sorry if this is posted elsewhere, I searched references to trading post for a long while and didn't see anything asking this: I love the specialized traders, they seem to get boats at higher frequency with bigger loads. But, their staff (5) is too small, especially when the city get over 1000. Regular trading posts can grow to a staff of 20, which makes a difference when auto-trading and/or picking up custom orders which can really get big (biggest one I have seen so far was 85,000 units) It takes 5 workers a horribly long time to put all that stuff away, even when magazines are close by. If 20 seems like too big a staff, I'd go for 10, it would at least double how fast stuff gets put away. Thanks for considering my request.