Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

ShockPuppet

Luke's giving us new things!

46 posts in this topic

WOW ! He is still want to working on this ??? Can i get 1 or 2 ? lol before you spend them all !

 

joking haha

Share this post


Link to post
Share on other sites
1 minute ago, Ketchup said:

Whats about flags ???

He didn't specify, but I would assume that the flags come with the limits, or else what would the limits be connected to?

1 person likes this

Share this post


Link to post
Share on other sites
2 minutes ago, Kralyerg said:

He didn't specify, but I would assume that the flags come with the limits, or else what would the limits be connected to?

you should try to make sure before he wraps all this up ! ^^

not sure we will have another build after :P

Share this post


Link to post
Share on other sites

Considering that I have absolutely no idea of anything when it comes to Banished modding, what are the "limits" and what does it mean for you as modders, to be given +10 limits?

1 person likes this

Share this post


Link to post
Share on other sites

i guess it is like

a real material limit.... luxury limit.... without stealing the coal and alcohol limits :)

i guess

2 people like this

Share this post


Link to post
Share on other sites

Wow maybe a group chat of modders is needed to see what people want this for the most?

1 person likes this

Share this post


Link to post
Share on other sites

Luke mentioned he's been pretty busy testing some stuff for a new game he's making.

Share this post


Link to post
Share on other sites

@Necora I can tell you, that according to cc and making it not a huge mess, we will need 6 or 7 of the limits.

They're not cc centric, and would be logical for all mods.

@Kralyerg will have more details soon. We need to fix our absolute mess of materials and dry goods, then we can find the best path.

1 person likes this

Share this post


Link to post
Share on other sites

Materials is certainly a big category at the moment. Would it really take 7 to fix it? Maybe you should ask Luke for 20 lol.

 

I'd suggest separating alcohol from luxuries. Make a separate luxury food flag, so then you can have food that give happiness (restaurants). Luxury goods (jewellery) could be sold at shops to give happiness.

The weirdness that is "honey" could also be fixed. Honey is basically sugar - not grain, not protein, not fruit, and not any combination of those either. A non-nutritious food flag could be handy. Keeps you from starving but doesn't keep you healthy. Jam, cake, sugar could all go in that group, along with water.

2 people like this

Share this post


Link to post
Share on other sites
18 minutes ago, ShockPuppet said:

I can tell you, that according to cc and making it not a huge mess, we will need 6 or 7 of the limits.

Oh it is not for me, for the general community. I'm fine adapting to what ever system I think is best, hence why I am making my stuff fully compatible with CC. Right now we are so limited with what we can do, just changing the name or the coalfuel or textiles doesn't really make much difference to the usability of the flags/limits. I just figured that having 10 more could make things a bit more complicated. I'm sure the ones you add will make good sense and be useful to everyone but just thought it wouldn't help having a wider discussion on it to make sure they are.

I was thinking of changing the dry goods flag, because I wanted it to include non dry items! Again, it is just a name right now. It would be good to have a sort of raw material flag for all of the flax, leather, clay, sap, resin etc, stuff coming straight from the forest etc., and a processed material flag. But now we have the option of 10, we can go raw fibers and textiles, raw materials, processed textiles and fibers, processed materials... I'm sure these are ones you are already thinking about though!

1 person likes this

Share this post


Link to post
Share on other sites
30 minutes ago, ShockPuppet said:

as well as raw materials being assigned to them

kinda sounds to me as flags too.

like:
    RawMaterialFlags _flags = Edible | Protein | Custom0;

but 

30 minutes ago, ShockPuppet said:

and buildings being able to use them as limits.

doesnt necessarily mean : 

StorageDescription storage
{
    RawMaterialFlags _storageFlags = Protein | Custom0 | Custom7;

 

but more like 

ResourceLimitUIConfig resourceLimitConfig
{
    ResourceLimit _resourceLimit = Custom7;
}

 

 

 

I wish to have more precision ... unfortunately , he doesnt talk to me ^^ not enough important to him as you guys are :)

Edited by Ketchup

Share this post


Link to post
Share on other sites

d you tell luke to just give you all the game code??? that would solve a lot. then you can change it.better get a rope and tie him down while you got a chance.

Share this post


Link to post
Share on other sites

more zzom control,bigger maps,more time control for modderrs too please   more happiness effects.more map code controls,

i got a big lock if you have a chain to tie him up with.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now