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Kralyerg

Colonial Charter 1.72 for Banished 1.0.7

34 posts in this topic
2 minutes ago, QueryEverything said:

there are 2 Minerals Stock Piles in the Specialised stockpiles.

I see you have lots of other mods installed also. Are you playing with MM active?

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Yes, CC is loaded over MM & MM decorations.

This is the only duplicate I have within the stockpiles.  Which is why I thought it was odd, if MM also had it, I would have thought that all the stockpiles would be duplicated.
Weird. :)

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Well, the Minerals one was a special case. Because I turned the old Materials Stockpile into the new Minerals Stockpile.

The other old ones are getting stepped on between the two mods. And the other new ones are brand new. But the Minerals one has a weird mismatch between the two mods. So it shows up twice.

But as I'm looking at it, Coal should get stored in both.

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Cool cool, I'll leave them both running, making them smaller and make sure coal does go in both.  
At least it's not 'just me', or at least hopefully it's not :D

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13 hours ago, estherhb said:

The Developer really considered the game finished when he released in 2014. He's now working on another game.  We are grateful that he took the time to add the new Flags.  Of course, we want more and more, but that may have to wait for a whole new game.  Kralyerg worked with other modders to determine how the Flags would be assigned so there would not be a clash.  Of course, a modder could always use the Flags differently if he wishes to create a mod that is only used with vanilla Banished.

Thats fair enough and of course I'm grateful too, it was just a thought I had, maybe something to be added into Banished 2 :P one can dream

Hope CC 1.72 gets fixed soon! almost foaming at the mouth in anticipation to continue my new city! :D

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I noticed that the Country Smithy is using the Dry Goods limit :)

 

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1 hour ago, estherhb said:

I noticed that the Country Smithy is using the Dry Goods limit :)

 

Is it actually using the limit, or does it just have that displayed on the screen? 

Because the limit that is displayed isn't necessarily the actual limit the building is using.

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Posted (edited)

3 hours ago, estherhb said:

I noticed that the Country Smithy is using the Dry Goods limit :)

 

You're right. It looks like I forgot both the Large Smithy and Country Smithy, because they are upgrades. I literally went through every button on the toolbar to check the buildings, but forgot that there are some that aren't on the toolbar. :)

Edit: I've fixed it for the next version. It will only affect the building if it's making Muskets. The tool production part is good.

Edited by Kralyerg
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2 hours ago, Kralyerg said:

Is it actually using the limit, or does it just have that displayed on the screen? 

Because the limit that is displayed isn't necessarily the actual limit the building is using.

Oh gosh. I was so excited that I "found something" during my insomnia attack at 3 a.m. that I forgot to check that.  Do you still need me too? 

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Just now, estherhb said:

Do you still need me too?

No, that was just an idea that you could check while i was at work, but now I'm home, so I just fixed it all. :)

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Waiting for Banished Colonial Charter fix be like

 

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Hahaha I'm not very patient... gotta get me some of that sweet sweet Banished

But seriously, all great things take time and I, and many others greatly appreciate your work!

 

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On 3/1/2017 at 9:36 PM, estherhb said:

He's now working on another game.

Do you know what type of game hes working on? I would love to see another city builder (Banished 2) or any type sim game really. But I will buy any thing he makes, Banished is just that good.

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No idea what kind of game he's working on - he hasn't said.

 

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