Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Reino

The Cold Realism mod for Banished

Has any one heard of this mod? if so where do I get it. Athena is using it in a playthru, along with CC and MegaMod.  I've searched the Banished workshop but its not listed there? It supposedly makes playing in the cold even harder?

Share this post


Link to post
Share on other sites

Thank you  very much!

Share this post


Link to post
Share on other sites

Posted (edited)

I removed this, I feel they are fine after I learned to play using it.  The Ducks are back, i started a new game.  I am having problems with things missing out of the game every now and then. like in  one playthru, they stopped following my building commands and igrnore the priority as it was not working at all,  Then In my first play thru with this mod my ducks poofed, after I started.  In my current playthru the people keep disappearing from their homes, sometimes I can get them back by clicking on the home and other times they stay missing, they are still using the home, it is just the home shows itself as empty. Most games have this issue of missing parts, I am using MegaMod .07. and sometimes I'm running megamod with CC 1.71 enabled.  they both have this issue.

Edited by Reino

Share this post


Link to post
Share on other sites

Hi @Reino, try this and see if it helps.
Make sure when you install it:
1)  Load the game
2)  Enable the mods (in the listed order)
3)  EXIT the game completely
4)  Load the game
5)  Start a new map

 

See how that goes, see if things get 'fixed' for you. :)

 

Share this post


Link to post
Share on other sites

Posted (edited)

Yes I upgraded first thing, when I moved to CC 1.7  CC 1.72?   when did that come out.  I am using MegaMod .07 though

However, I will go look for it. but there is a serious issue here, that only comes to light when you push the difficulty to max.  Gather's and Hebalist's all think it is very important to pick up the labor resources so much so that they ignore picking up there own things half or more of the time, even when they are seriously below cap.  When you push the game to the max, you can plainly see its broken something is coded wrong. even if you select all their stuff in there area and set it to priority, they ignore picking it up or the pick up one and go pick up a labor resource,  they may or may not come back and get the second item you prioritized

 

Edited by Reino

Share this post


Link to post
Share on other sites

Posted (edited)

I'm going to reply to Kralyerg's mod here. You can ignore me if you wish too!  ver 1.73 of CC and your mod results in the same thing that happened in 1.72, when I start on hard, nothing at all in my cart!.  Now when I start it without your mod its all there! Your mod seems to break the 64bit version of the game and as my computer is totally about 64 bit, the mod fails.  I am using Cold Realism, it seems to limit much more then it should, not just a few herbs and plants,  but in use with your mod, I actually find it clamping nearly every thing down. totally zero on herbs all year long and food plants are much less, why!, not to mention the crash to Desktop only happened with your mod in use and CC and Megamod, no  other mods were in use. when I take your mod out all that stops happening, but later when I get to what your Mod is useful for, that stuff isn't going to work. but I can't play the game with it, its just to risky to use.

Edited by Reino

Share this post


Link to post
Share on other sites

When you say "your mod", to who and to which mod are you referring? 

Share this post


Link to post
Share on other sites

Posted (edited)

@Reino from what I understand, Cold Realism was made many, many months ago (just checked, 19 months), and I don't think was ever updated to be fully compatible with the current build of Banished. I know many mods that were made back when Banished was in 1.05 (or 1.04) didn't work as intended for 1.06, let alone 1.07.
I would suggest that trying to run a mod that old with mods that are this new, there are going to be conflicts, and hard conflicts.  Sorry. :(

I used a start changing mod until I realised it was inhibiting my game play because it wasn't up to date.

Edited by QueryEverything
1 person likes this

Share this post


Link to post
Share on other sites

Posted (edited)

No I was not running Cold Realism when the crash ocurrred.  just the mods I mentions   I state, in my opening statement,  the name of the mod it is clearly visable, so that Your mod has a reference @ estherhb. I also stated the mods that i was using when it happened.   Since I don't have the crash using just CC 1.73 and Megamod, they work just fine, that crash only happens when I add Kralyerg's compatibliity mod. and also my cart starts are messed up when I'm using that mod. Its fine without firewood, I can still make that work, but when it takes tools and food its a no go.  Cold Realism actually does what it says and even more so in CC . it makes it very hard but it is still possible.  I load it after I've loaded both CC 1.73 and MegaMod .007, while you don't get the map settings, I'd rather use CC's very harsh,  the part that kills the veggies, is the only part that is working fine for me, because I load it last I expect it to be that way. cold realism is working just fine  load the game without CC and Megamod you will see the setting to select polar or artic and a few others it adds.  When you load it after CC  CC gets precidence and the game loads its setting choices instead, but the part that  CC doens't have work just fine, in conjunction with CC.

Now not having the compatiblity mod, makes the later game a mess, since it does do great things, just not on my 64 bit computer.

Oh and Thanks for your interest in my issue. sorry I forgot to add that.

Edited by Reino

Share this post


Link to post
Share on other sites

I'm glad you've found out what the problem is. Sorry about your dead vegetables.

Share this post


Link to post
Share on other sites

Posted (edited)

Well I did a little test tonight, I added Compatibilty mod back in  I had 5 starts with my cart empty, zero stuff. 1 game with tools only I tried to play it but, they idled themselves to death over stone.

I had one game that had all ingridents in the cart that game they idled themselves to death but I diidn't know what it was at the time. in the second game I figured out they could harvest it but not put it in a stockpile.  I had one start with tools and clothes, I didn't play it.  I took out the compatibility mod and loaded just cc 1.73 and megamod and played  a game for a while.

 

Edited by Reino

Share this post


Link to post
Share on other sites

I updated the compatibility mod. Hopefully this one works a bit better.

Share this post


Link to post
Share on other sites

Posted (edited)

Thaniks I will try it

Okay, I'm using this and I've found one issue, but it is working,  When  hunter kills and animal, in my case a deer, he just leaves it nothing will get him to pick it up and place it in storage. However, when attempting a fix by putting in a food cellar, the labor went out and promptly picked up the meat.  I will update this I forgot to wait it out for the leather and bonemeal.

Edited by Reino

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now