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Kralyerg

Future MegaMod Toolbar

Future MegaMod Toolbar   76 members have voted

  1. 1. When MegaMod gets updated, how would you prefer the toolbar layout to be? Grouped by mod, or grouped by function?

    • Each mod in it's own subtoolbar group (CC in its own toolbar, NMT in its own toolbar, DSSV in its own toolbar, etc)
      22
    • All similar types of buildings together, regardless of originating mods (all housing together, all markets together, etc)
      50
    • Some other idea (Please explain in comments)
      4

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37 posts in this topic

Posted (edited)

but keep in mind, even if i voted for the community toolbar (great feature) and the modder toolbars... and explained my opinion... because it has been asked in this topic...

and i think my opinion worth anyone else's opinion ^^

 

i will still always accept what will BlackLiquid will decide :) whatever they decide :)

 

i always always supported them since Day 1 and i will always support them :)

Edited by Ketchup
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Posted (edited)

Personally id like building types grouped together like markets, houses, etc sorta like it is currently but with more defining factors/sub-types such as tech/building quality so all of wooden houses together, stone houses, advanced houses and high quality houses

But ofc's creators discretion, if i wanted to be picky id make my own totally awesome mega mod.... hahaha :P

 

Edited by ShotDead

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Don't misunderstand me. I like Megamod. Colour coding is good and I found out new awesome mods and modders from Megamod.

It's a great job, as the mods that contains.

I just think that focus on the modders recognition should remain the goal, in the future development.

 

 

 

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That sounds good.

Grouped by function with the modder's name, and maybe the set name, in the pop-up, can be a good solution.

Plus colour coding, obviously  ^_^

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A compromise might be to have maybe something like a button for building sets, which organizes the buildings that are visually compatible together, while on the main toolbar have the buildings sorted by function.

The main problem with MM right now seems to be that it's too large and that no matter how you organize it, there will be simply too much content to allow finding anything to be easy. Kind of like what is happening with the jobs bar.

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18 hours ago, Paeng said:

Well, that's not new or unusual... :)

Simcity has ~40.000+ published mods, and the vast majority are single units. Sure, we're far from that number, however they are rising here as well. Sooner or later players will need to break down their collections, away from an all-in-one huge mod... else the toolbar icons will just cover every bit of screen real estate  :D

Anyway, you have the MM for now, that's pretty cool for those who like it. Personally, I go for the modular sets where I can pick and choose what I want to use.

This discussion will always end up 50/50... more or less  ;)

 

Speaking of which, are you the same Paeng that made all of those epic mods/addons for Simcity 4?  If so, then a big thanks are in order... your work is great, I downloaded a ton of your stuff for that game! hahaha.

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4 hours ago, Endmateria said:

are you the same Paeng

Yeah, that would be me same... xD

Seems like a long time in the past already... Thanks for your kind words, glad you enjoy(ed) my stuff  :):hand1:

 

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Posted (edited)

Yeah, that game was a beautiful tragedy...  the original code not being designed to properly handle multi-core processors and all.  Still, that game had something addictive that Cities: Skylines can't touch.  Memories haha.  But in regards to the OP, as nice as it is having everything properly sorted by function... I'd probably go with whatever is easiest for you guys to update.  If every modder has his own tab in MM, that makes less work every time the Megamod has to be updated/recompiled right?  It also gives modders the attention they deserve while leaving the original vanilla toolbar nice and clean as Ketchup was saying, as well as the fact that it frees up more toolbar space for future mod growth as Paeng was saying.  Sorry this is just from a user's perspective, but if I were a modder, and I was thinking "long term", then I'd probably be thinking expediency over function.... as I imagine it will get tedious having to update MM every time 1 of the 200 mods included has/needs an update.

Edited by Endmateria
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On 3/6/2017 at 6:12 PM, Kralyerg said:

That's funny, I was just thinking the same thing. I'm not sure how the game will register a doubly linked toolbar, if it will understand or if will somehow double the building, and double the filesize. But it's an option worth exploring.

It would certainly be ideal (for me) to be able to have a main toolbar with everything sorted by function, and a secondary toolbar with everything sorted by set (with by modder being close enough).

Most times I just want to build a house, and would like to have all the houses available to compare. But sometimes I want to have a neighborhood that matches, and it would be great if I could find just the NMT set, or just the Docks set, ect. And, being selfish, I want both options (also I would like them now please *wink*). But who knows if the game would allow for something like that (and how expensive it would be, even if it does)?

Pipe dreams aside, the only thing I am sure of is that whichever option you end up going with a number of people will probably be unhappy. Also that I'll be confused for a few hours until I get used to the new menu, and it will take me a good week to find everything again. *smile* Both menu set ups have their benefits, so I don't really mind if it has to be one or the other. 

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I like the idea that WatersMoon110 put forward. One issue that I see may happen with MM is the amount of time necessary to keep it updated. One of the earlier posts spoke to that also.  I really like having groups by maker and by function would be my choice if possible. But like Ketchup, I will support what ever Blackliquid brings to the table.

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Would a simple solution not be just to categorize everything together like it's one big mod created by the same person...everything being placed in the right category it belongs.

Then simply highlight each item with the color of the modder.

This way the modders are still getting credit and everyone still know's who made what and yet everything is easier to find without having to go back and forth for the same building types.

This is more efficient and modders are credited in a same but more efficient way.

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4 hours ago, jjones_50 said:

Would a simple solution not be just to categorize everything together like it's one big mod created by the same person...everything being placed in the right category it belongs.

Then simply highlight each item with the color of the modder.

This way the modders are still getting credit and everyone still know's who made what and yet everything is easier to find without having to go back and forth for the same building types.

This is more efficient and modders are credited in a same but more efficient way.

That's how it is currently done.  The problem with that is it is difficult to know where all the items are to one mod if you would like to use them together.  Also, using the Community Toolbar gives greater visibility to the individual modders.  I still prefer everything to be categorized like it's one big mod.  Neither is perfect.  It will be great if Kralyerg can find a way to do both.

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i wish the individual mods would load into the game that way. go under the community icon when they add to a set like the DS and medevil sets,yet also send houses to the house icon and storage to the storage icon. some mods did this before but not all. i know with so many mods i foget what all i have sometimes. you build a village and then have to chase around to see what hospital or school will look good with it. with CC,sometimes you have to pick and choose by what materials you have.if you start with a grain, you can only build certain mills or silos. if the buildings group together themself you don't have to take time to click all icons to figure out which 1 you can want.

    just a thought. now that we have the community icon ability can we better use it?? what if under each group the modders have their own space?? like under housing RED has a red tinted RK icon, and also he has 1 under storage,food process,city buildings,etc? same for KID,DS,etc. that still gives the recognition AND could set the buildings to their proper place.then the community icon is for sets like the mission,rowhouse,colonial,etc.but the rowhouses and buildings would still list in both places. do i get 10 stars and a cookie for this idea????? to me this makes the most sence especially if it can be coded to automatically place the mods for the modders.

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Apoligize in advance not trying to spam, and no idea where to post this actually.

The mod is really to huge for me to get into because theres just to much lol. It's insanity. Really cool but overwhelming.

If any modders are interested I would be willing to pay for a custom Japanese style mod.

Could be fairly simple or advanced just depending on the amount of time available someone might would have.

I also could pay a little bit in advance so you know I am not wasting your time and you guys could also publish it as part of any of your mod collections you desire as a nice update.

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I like it better if everything stays in category. overall it seems more efficient to have all houses together and all builds of the same type together. the color coding system that is currently implemented seems to work well so far. I don't wanna have to go through 7 different folders or more to look at all the different types of black smith or houses or bakeries or something else. I appreciate the different mod devs but I dont ever really see the point in segregating them all separately. Doesn't improve efficiency or user friendliness kind of makes it worse imo. It does please and feed into making it to where people will say " I like this dev or I like this dev better" so im going to build only his stuff or mostly his stuff and not open any of the other dev folders. Feeds a bit into a kind of I only want this devs culture stuff. That's how I see it at least. Easy thing all they have to do too is just remember the color of the dev they want to build stuff from. I use stuff from everyone. whatever building is the most efficient by production speed or size I use it. sometimes for looks but usually efficiency by speed or space.

 

Overall I just hope for a megamod update soon with all the new things from 1.75 or whatever version of cc it will be when megamod gets updated. I will just be happy when it does come out. I am on the side of make all things of the same building type together.

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Personally, I like to build cities with different areas, but I also like to be able to find all of a type of building in one place. Ideally for me, All houses/raw food/processed food/etc. would have their own menu (or sub-menu in the case of food buildings and other goods) and there would still be menu for the themed sets (like the Docks, Quay, etc.).

That way, if I'm building an area with a specific theme, I can find everything in one place, but if I'm looking for a specific type of building, I can just find that instead.

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