Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Kralyerg

CC 1.73

29 posts in this topic

So, CC 1.73 is available for download.  Hopefully it should fix most of the bugs.

I went onto Steam this morning, and it appears that Luke has disabled Steam Workshop uploads while the game is in beta status. So I can't upload this to Steam at the moment.

3 people like this

Share this post


Link to post
Share on other sites

*Rejoices* Happy Days, that's me set for a while, I'll let you know if I come across any issues

one note is if you started a city in 1.72, even if you enable 1.73 after loading the flags are still incorrect and markets will still accept the wrong items

however a fresh start works perfectly..... so far ;)

Share this post


Link to post
Share on other sites

Hi!

Thanks for the great mods! You are all very awesome. 

Next up, a bug report, perhaps: I have an issue that the precious mine says it has reached its limit while it shouldn't have. 

This occured with a fresh game after installing 1.73

The unhappiness radius, bakery plus and the blacksmith tools mods enabled and are placed above of CC. Though, they were added after the game had started. 

I haven't tried a new game yet to see if does so again. This did happen after I played a while and collected plenty of random stuff. If noone else has this issue, I probably mucked up something. 

Otherwise, I hope this and the screenshot below helps. 

Capture.PNG

Share this post


Link to post
Share on other sites

Posted (edited)

From testing this, the precious mine appears to be using the tool limit, at least, once I raised the tool limit, the mine started working.

After further use of the mine, I discovered that it is also using the mineral limit.

What I did: When I built the mine, it wouldn't start producing even though the mineral limit was not reached. I played with raising limits and when I increased the tool limit above stock, the mine began producing. This morning after reloading the game and further playing, the mineral limit got reached and the mine stopped working so I raised the mineral limit, it started working. I then lowered the tool limit below stock to see if it stopped again and it didn't, it's continued to work ok so far. Will report any futher results later today.

 

From further play: Mine hit a limit, not sure which one this time and stopped working. I raised a few limits on things it wouldn't start up again, so I ignored it a while then it suddenly started up again, not sure which limit it was this time though.

Edited by calli74
added information

Share this post


Link to post
Share on other sites

Fresh game, CC top of list bar a couple.

Can confirm precious mine is bugged

ef374c982e81562d77e2336ddec3c960.png

Also edibles market is still collecting non edibles 

11da5381a740b27139732ae4152fd6d4.png

:( still thanks for the all the hard work tho :)

Share this post


Link to post
Share on other sites

wonderful.....markets are updated to the new flags?

Share this post


Link to post
Share on other sites

Bonemeal and feather soup. Yum.

Share this post


Link to post
Share on other sites

don't mean to hassle but any news on a update? :)

Share this post


Link to post
Share on other sites
47 minutes ago, ShotDead said:

don't mean to hassle but any news on a update?

I can't tell if you're being serious or not. I just updated CC to 1.73 like 2 days ago.

Share this post


Link to post
Share on other sites

Posted (edited)

2 hours ago, Kralyerg said:

I can't tell if you're being serious or not. I just updated CC to 1.73 like 2 days ago.

and its definitely appreciated but since a couple of things were reported as still bugged, i thought we could at least get a news update, again I wasn't trying to hassle rather just touch base

Edited by ShotDead

Share this post


Link to post
Share on other sites

I was doing some testing of my own and I can't replicate either of these bugs.

My edibles market only stores food.

My precious mine works fine with the minerals limit.

When you get these bugs are they from brand new games with CC 1.73 on top?

Share this post


Link to post
Share on other sites

Mine is with a brand new game and CC is on top except for the companion mods that need to go above it. I didn't try the edibles market yet either, I've been concentrating on the Precious mine. It's still being flaky with limits, but I can get it to work on and off for a time. I'll build an edibles market and see what that does too.

Share this post


Link to post
Share on other sites

That whole "on and off' part confuses me too. It should either work or not work. I don't know why it would work part of the time.

I'll have another look at it when I'm off work.

Which companion mods do you have above it? Most of them shouldn't touch it, but some older ones (like My Precious) might be screwing with things.

Share this post


Link to post
Share on other sites

Here's the CC mods I'm using with load order pictured. Not sure if the domesticated animals fix is still needed or not. The compatability mod I'm only using so that RedKetchup MT will work.

I'm pretty sure it's something with the tools limit that is bothering the mine, maybe something in BS tools again, or that compat mod?

My edibles market is up and working, it's storing mainly food with something like 4 candles and 3 iron ore in. It's as if some bani came along and was given a job somewhere else and thought where can I dump this stuff in my inventory, doesn't seem like it was brought there by the vendors.

mods1.jpg

mods2.jpg

edimarkt.jpg

Share this post


Link to post
Share on other sites

Posted (edited)

4 hours ago, Kralyerg said:

I was doing some testing of my own and I can't replicate either of these bugs.

My edibles market only stores food.

My precious mine works fine with the minerals limit.

When you get these bugs are they from brand new games with CC 1.73 on top?

Ok sat down with a brew and did some further testing and so far I have found:

Test conditions: Starting a new game each time and slowly re-introducing mods

Putting CC above all else (apart from CC no smoke) fixes the precious mine bug, since adjusting my mod order i have been unable to replicate this bug, will muddle mod list again to confirm this shortly

However upon further more detailed testing I have found with the edibles market, if there is no other storage available for any other items, laborers will dump anything into it see screenshot 1 below

c5b586f1e2ee6d8c8b20b06eff97d886.jpg

Screenshot 1) Laborers moving supplies from stock pile to market as there is no other storage available

this also means that these items will not leave the market until someone needs them, could explain why calli74 only had a few candles and some iron as all other "wrong items" would have been taken away and used

Edit: no matter what order I put my mods in I cant seem replicate the precious mine bug so maybe I made a mistake in my previous testing (didn't start a new game or something) however still getting non edibles in the market if there are no other storage areas for it, see Screenshot 2 below

2d3ed0afcabbacd09702bd606322403b.jpg

Screenshot 2) destroying the barn, laborers empty into edibles market

 

Edited by ShotDead
Additional info

Share this post


Link to post
Share on other sites

Posted (edited)

CTD after click on Town Arrival building.
Town Hall does the same

This very likely started to happen jsut after save/load, i remember first day of playing it worked.
(Or it may be triggered by something from progress of my collony)
However when i deconstruct it and build new one, it keeps crashing, even when i click to construction site of new town arrival..

Banished 1.0.6 or 1.0.7 beta, both the same (1.0.7 b currently)

only CC 1.7.3 mod

crash.dmp

Edited by palmic

Share this post


Link to post
Share on other sites

Oh, I'm dumb.

I didn't fix the edibles market at all. It still has the same bug from 1.72.

There's 2 edible markets. There's an old one, and a new one for 1.7. I fixed the old one, and left the new one with a big fat bug in its drink.

1 person likes this

Share this post


Link to post
Share on other sites
10 hours ago, calli74 said:

Not sure if the domesticated animals fix is still needed or not

No, that bug should be fixed now.

 

I still can't find a problem with the Precious Mine. I set all my limits to 0 except for Minerals, and everything works like normal.

Share this post


Link to post
Share on other sites

Congratulations everyone in this thread. You win!

Immediately after I posted above that I couldn't find any bug, guess what? I found a bug.

It's not the Tool Limit, though. Everyone once in a while it's checking the Textile Limit.

The code for the Precious Mine is a little bit weird in order to make it so that you don't get too many gemstones, so I missed it at first. And you guys were right, it works most of the time, but them suddenly it stops working.

4 people like this

Share this post


Link to post
Share on other sites
5 hours ago, Kralyerg said:

 with a big fat bug in its drink.

*chuckles*

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now