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Paeng

Tylertonsville

i think you need to put more greenhouse @Paeng   you over producing fodders/fertilizers/water.

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4 hours ago, Ketchup said:

you over producing fodders/fertilizers/water

Hmmm... I have 1 fodder producer with 1 worker and 2 stables with 1 worker each... and 3 greenhouses with 1 worker each, producing plenty corn, tomatos and watermelons... I need a much bigger town to eat all the products before building more greenhouses  xD

Water yeah, too much because I also built some CC towers and forgot about them...

 

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then i guess i ll have to reduce the anount of fodder produced ^^

and maybe revise the stables numbers :)

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I'm actually surprised you have so little citizens after such a long time...

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Wow, this town is amazing. Your work is really inspiring, Paeng.

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6 hours ago, Sabouma said:

I'm actually surprised you have so little citizens after such a long time...

Well, my play style is slow natural growth... I never power up baby booms just to get a huge population, and I don't mind if families stay together even as their children get older... I only watch to always pair up enough couples to ensure a steady birthrate to keep my schools full (and "harvest" a steady stream of educated workers), and a good sized labor force to fill all job openings and avoid old-age-death gaps...

I seldom go larger than 1000 peeps, my favorite towns are in a range of 500 to 800... beyond that towns start to feel like anonymous anthills, with me doing nothing more than administrative chores... not my idea of immersion  ;)

 

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I like your style @Paeng ;)

Your screenshots are very inspiring

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Posted (edited)

On 21/03/2017 at 6:58 AM, Paeng said:

tyler35.jpg?dl=1

I just wanna know if this is a functional crop field or just decorations.

Edited by richuringo

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52 minutes ago, richuringo said:

just wanna know if this is a functional crop field or just decorations.

Neither. That appears to be @RedKetchup  new fodder grower. (Sorry I don't know the exact official name).

He plants these plants around his hut and then harvests them when they mature. It uses the forester mechanic to plant and cut. It kind of acts like a crop field, but no seeds are required. 

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9 minutes ago, Kralyerg said:

Neither. That appears to be @RedKetchup  new fodder grower. (Sorry I don't know the exact official name).

The Garden Walls: Utility Mod? Well I'll have a new mod to use then. :D

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Posted (edited)

yup that mod. it produces fodder.

fodder along with water : you feed stables and produce fertilizer.

and with fertilizer and more water, you can make food grow in greenhouses :)

Edited by Ketchup
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Thanks for your kind words :)

* and also for helping out with the infos re: fodder...

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