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despo20

Despo begins to modding :-)

146 posts in this topic

OH ! And Welcome in the Community Toolbar :)

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awesome !!!!!!

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I finally understood how to accurately position the model in game! Now the road fits perfectly with the building.

Maybe I can add a road tile in point (1) and a toolshed or something like that in point (2).

D20House_wip17.thumb.jpg.e78e21dc4ccd04ebf7cddac137d4cf04.jpg

 

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A toolshed there is a great idea, that side of the house looks a bit empty compared to the rest.

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Or even something as mundane as a pile of crates, a few barrels or some lengths or timber leaning up against the wall to help break up the flat surfaces?

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35 minutes ago, KevinTheCynic said:

Or even something as mundane as a pile of crates, a few barrels or some lengths or timber leaning up against the wall to help break up the flat surfaces?

it also helps to look "occupied" ^^

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On 26-3-2017 at 11:49 PM, despo20 said:

Great! I'm glad to have helped.

I love this community. Very creative and collaborative ^_^

I totally agree to this by the way, it's great to find such a friendly and encouraging little community :)

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On 3/27/2017 at 7:27 AM, despo20 said:

Maybe I can add a road tile in point (1) and a toolshed or something like that in point (2).

Or... keep it empty. There are so many ghost decorations available now, and things like @Ketchup ghost firewood storage would be a great addition to a place like that. Or, make some ghost storage shacks that are useful. Personally, I like having the decorations minimal on my buildings so that the player can do it as they want.

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17 hours ago, Necora said:

Or... keep it empty. There are so many ghost decorations available now, and things like @Ketchup ghost firewood storage would be a great addition to a place like that. Or, make some ghost storage shacks that are useful. Personally, I like having the decorations minimal on my buildings so that the player can do it as they want.

I think I will create a set of accessory structures for my medieval houses, like in @Ketchup Country House kit. Little storages, a chopper and some decorations.

So I think that an "empty" facade for each building can be fine

 

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2 hours ago, despo20 said:

an "empty" facade for each building can be fine

Yeah, I prefer that, too... as long as the footprint is tight so we can build cellars, lean-to's and such against it... :)

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They look very nice.

So many details. I like all the stairs and balconies. Very good :)

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Wow, they're both as wonderful as the other! If I ever need an architect to design a house for me I'll come and find you ;).

Just one teeny tiny detail I noticed: the roof tiles seem to be not completely aligned at the corners.

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Thanks guys!

I want to make some small changes to the second house model. I think some parts are disproportionate...

 

Anyway, I decided to organize my Medieval Houses mod like this:

- first button: two story houses for families of six (for now 1 model, but I foresee some F variants)

- second button: tree story houses for families of seven (for now 1 model, but I foresee some F variants)

- third and fourth button: functional accessory structures (probably a pair of storages and a chopper)

- fifth button: decorative accessory structures

 

This is the goal for now. In future maybe smaller houses and row houses.

 

7 minutes ago, Bartender said:

Just one teeny tiny detail I noticed: the roof tiles seem to be not completely aligned at the corners.

Yes, you are right. It's one of the things to fix  ;)

 

10 minutes ago, Bartender said:

If I ever need an architect to design a house for me I'll come and find you ;).

Call me! Here I am :D

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Perfect! I love the little details that you put in, like the lamps and the tip of the roof :).

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