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Goblin Girl

Charcoal not being used to heat houses?

I just installed 1.07 and the new CC (and a bunch of other mods).  After I built a stacks burner, I ceased making firewood, and my houses keep getting the snowflake icon above them.  At first I thought maybe charcoal production had been nerfed, but come to find out I have some...but it is being counted as industrial fuel.  Is this correct?

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That's my charcoal, and for the maritimes stuff it is an industrial fuel. Move CC above any maritimes sets and it will be usable in houses, and should still be usable in any maritimes production buildings that need it.

Edited by Necora
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Charcoal is used to warm houses while furnace fuel is used for industrial buildings. Which version of CC are you using and which version of Banished are you using?  Any other mods?

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Yes, I am aware that furnace fuel is different than charcoal.  But  according to the little menu that tells you how much of various things you have, all my charcoal made at the stacks burner is being counted as furnace fuel.  As I said, I installed the version of Banished released today.  And I am using the latest version of CC and everything else.  NMT, Plimouth Plantation, Iron is Iron, Debug Menu, and...hmm, a few other things.  None of which should interfere with the way fuel is counted.

I mean, I can just go back to using firewood, but if the stacks burner has been broken by today's release, I thought perhaps someone would want to know.

 

Edited by Goblin Girl

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If you were using CC 1.75 with Banished 1.0.7 Beta, there should be no differences to be seen and I have no idea why this is happening. A picture of your Stacks Burner's production screen might help figure it out. If you were playing CC 1.75 with Banished 1.0.6 then that's the problem and you should try starting a new game.  

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I downloaded Banished 1.0.7 today.  It is NOT the beta.  It is the brand new, final release.  I am using CC 1.75.  It is a fresh install of everything.  I have attached a picture. 

As I said, even if the stacks burner worked before, it does not appear to be working correctly now.

brokencharcoal.jpg

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I started a new map and used Debug to set up a test.  Same issue.  Can we find one of the Black Liquid team to take a look at this problem, please?59b9c4ec15147_nofueltest2.thumb.jpg.77530c5d5fe5c909a60f0830eba4c774.jpg

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Well, I had a look and I don't see anything strange going on with the charcoal on my end.

Are you sure you're not using another mod that is messing with things?  There is a mod that does have charcoal as an industrial fuel.  But I'm struggling to remember which one.  I want to say it's one of the Maritimes mods by Necora, but I may be wrong.

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And looking very closely at your screenshot, it looks like the icon for charcoal is not the CC icon.

Charcoal.png.7ca8cd3f7f2557fe7de83ff38697c079.png

That's the CC Charcoal. Yours looks brown and more square. Something non-CC related is going on.

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1 hour ago, Kralyerg said:

And looking very closely at your screenshot, it looks like the icon for charcoal is not the CC icon.

Charcoal.png.7ca8cd3f7f2557fe7de83ff38697c079.png

That's the CC Charcoal. Yours looks brown and more square. Something non-CC related is going on.

I wondered about that.  And I see that Necora has explained it!  I'll move all the Maritimes stuff below CC.  Thank you all very much!

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@Goblin Girl let me know how it goes, and if you get any other problems. It has been a while since I looked at these mods and I can't remember how far I was with bug fixing etc. although I think I sorted everything that as broken/not compatible with other sets.

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Well, actually I just disabled all the Maritimes stuff.  I was really in the mood to just fire up the game and get building, rather than possibly extended troubleshooting.  I'll get back to it eventually.  Thanks for checking!

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