Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • 0
VXL

CC 1.75 mod list

Hello,

Do you happen to have a list of all the mods included in CC v1.75?

It would be useful to solve conflicts and also not to have the same mods installed twice.

Many thanks in advance.

Share this post


Link to post
Share on other sites

6 answers to this question

  • 0

There's no list of features per se. There's a lot of information provided about the game in the Wiki or in the Resources, Charts and Information section, including spreadsheets that show Production requirements and profitability and Construction requirements. There's a chart showing the layout of the toolbars and another listing resources. Another shows the temperature ranges for climates and crops.  CC has a lot of content and you may want to play it before you decide to add mods.

When you add or delete mods, be sure to exit the game completely before starting a new game - it will help avoid crashes.  Also, be sure the mods are Banished 1.0.7 compatible.  Note that mods may turn red, but that doesn't mean they are incompatible - they just affect the same code.

3 people like this

Share this post


Link to post
Share on other sites
  • 1

The way most people go about having CC + other mods running is quite simple: play CC for a bit and see if you're missing anything, then add what you're missing.

2 people like this

Share this post


Link to post
Share on other sites
  • 0

CC 1.75 is one mod.  MegaMod is a compilation of multiple mods.  Kralyerg has created various smaller mods out of CC (docks, bridges/roads, tiered houses/businesses, fort, each type of livestock, etc.) and I think those are clearly labeled. Also, there are a lot of mods out there that have similar functions - too many to list. For example, more than one person has created a Flatten Terrain tool, or a blacksmith, etc.

Share this post


Link to post
Share on other sites
  • 0

Posted (edited)

15 hours ago, estherhb said:

Also, there are a lot of mods out there that have similar functions - too many to list. For example, more than one person has created a Flatten Terrain tool, or a blacksmith, etc.

That is the problem. I'm not familiar with CC and I could not find a detailed description on what it does exactly.

For example I would like to know if the feature implemented by Darkbibou with Busy Laborers is included in CC. This feature makes your laborers and builders to automatically fetch food/herbs grown on a new construction site while cleaning it (instead of discarding them). As useful as it is, common sense make me think it was included in CC, but unless I test it myself (which would be very tedious) I can only guess.

Another problem I had to face was to install a mod already included in CC, causing crash to desktop. For example it happened with charburner.pkm. Since it's a building this conflict was rather easy to solve but given the complexity of CC, and not knowing what it actually does, if Busy Laborers was to cause this kind of conflict it would be a nightmare to pinpoint and troubleshoot.

Do you happen to have a full list of features included in CC? This would help a lot!

Edited by VXL

Share this post


Link to post
Share on other sites
  • 0

The only list I have is severely out of date.

 

Quote

- Directly Replaces or Incorporates: LotsOfSeeds, Town & Textiles, New Tailor Clothes, Llama Mod, Complete Trade Fix, Tavern Enhancement, Little Chapel, Root Cellar, Watermill, Decorative Items, Creamery, Grain Silo, Balance Apiary, Apiary with Mead/Pumpkin Ale, Specialized Stockpiles, MrFlopies Stone Bridge, Small Well
- Includes same or similar features as: Flatten Terrain, Better Fields, Faster Roads

 

Some of the mods in that list don't even exist anymore.

1 person likes this

Share this post


Link to post
Share on other sites
  • 0

Thank you guys, I started a new game with MM8 and I will try my best not to overload my list of mods.  MM8 is already plentiful of new and exciting content for me to play around. I may start again with CC only just to see what it does on its own. The pdf documents provided by Esther will do for now, very useful indeed.

Thanks again for the advice and awesome work! :)

1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now