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cainacol12

the Bad side of town

28 posts in this topic

hi again,

I made the suggestion for 1.7 to have some bad areas in town and I just wanted to expand on that. 

Quote
  • more unsaveroy type of building so we can make a "bad area" of town ,like the smugglers dock

I was thinking maybe some more negative building that work like churches and the library but in reverse. Could be its own theme set.

Some suggestions would be

  • Gambling hut (produces coins)
  • Cockfighting pit (would need chickens, produces coins)
  • Fighting Pits(produces coins)
  • Brothel (workers plus negative ring, could increase chance of diaseas, produces coins)
  • Inn (works like a small hostal but Bad looking with negative ring)
  • Black market (again negative ring, works like a trader and brings in rare/valuable items will only trade things like coing, drugs,ale, wine, weapons etc.)
  • Tons of housing fiting this theme
  • Decorations to fit theme
  • Prisons/jails (negative ring)
  • Bar/ale houses (negative rings)
  • Back alleys (pre made like fountains or parks but with again negative rings)
  • drug house (takes herbs and makes drugs. Can use to trade at the black market.)

I think this would add a cool (well not really cool pre -say Lol) aspect to the game and give the game some edge (at least in looks). It would be cool if any of you modders would like to give this ago. I wish I was skilled enough to attempt but my modding skills/computer knowledge is about -50 at this point. I know enough to play my games and fix tiny issues. (and thats okay ;-) ) feel free to add to the suggestions I'm sure there are more that I'm missing.

 

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At some point, a few things on this were planned. Not sure if they still are.

A cockfighting pit would have to either take trade chickens, the domesticated animal resource, or chicken meat. I don't think a pasture animal can be a building requirement. It should, however, produce feathers and occasionally chicken meat. Heh.

I like the idea of a Black Market as a specialized trader. It would only get the Smugglers. *grin* I forget which items they will take (because I used Traders Take Anything), also I don't usually buy from them.

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Right. If this sort of thing were done, it would probably need to be a separate mod (like Legalized Marijuana was). There are certainly people who would like to opt out of that sort of thing entirely.

On the other hand, I enjoy that sort of theming. Though I probably couldn't bring myself to actually build many fictional cockfighting rings. It would still be an interesting addition, though perhaps not an extremely useful one. *grin*

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Personally I would use these parts of it 

Quote
  • Gambling hut (produces coins)
  • Brothel (workers plus negative ring, could increase chance of diaseas, produces coins)
  • Inn (works like a small hostal but Bad looking with negative ring)
  • Black market (again negative ring, works like a trader and brings in rare/valuable items will only trade things like coing, drugs,ale, wine, weapons etc.)
  • Tons of housing fiting this theme
  • Decorations to fit theme
  • Prisons/jails (negative ring)
  • Bar/ale houses (negative rings)
  • Back alleys (pre made like fountains or parks but with again negative rings)

 but not the other parts.

I agree this would definitely have to be made a Theme Based Mod, so there are options available to those who may find things included in it as Disgusting.

Edited by rejectedegg
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Regarding brothel and similar. We appreciate the historical accuracy, and even if we wanted it we can't get it added to cc or mm. Reason is to avoid the mods breaking steam workshop agreements.

Any additions of this kind would have to remain separate. 

I'd like more of a shanty town look, and a wealthier town look. I want it all :)

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I just make my shanty side of town out on the water via the Docks Theme

Or on a small secluded island and toss a bunch of shacks up 

Or in a wooded area where I pitch a bunch of mini tents up

Works for me :)

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23 minutes ago, ShockPuppet said:

I want it all :)

Me too. *grin*

Someone should totally make it all. *puppy dog eyes*

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Just two comments, apart from legal, or moral, one functionality is not a reason to reject an idea, if its only decorative than that is what it is, at this point in game design not everything needs a function. The negative/happiness ring has very little impact, according to some research I have seen. I would like to see some entertainment type structures even if only decorative.

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Quote

Regarding brothel and similar. We appreciate the historical accuracy, and even if we wanted it we can't get it added to cc or mm. Reason is to avoid the mods breaking steam workshop agreements.

That's actually why I suggested this. I love banished and how accurate it feels with the time but I feel it lacks this aspect of it. I do get that a lot of people wont be so keen on this type of addition though so a seperate mod would be best. I think that whether they are functional or just decorations the addition will add a new feel to the game.

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We were talking about a brothel, when we were talking dock/sailor related buildings, like a year ago. I even made the 3D model for it, and called it a bawdyhouse alternatively a "bath" house. But yeah, a lot of people spoke out against the representation of or the hint to prostitution, so we scrapped it.

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4 hours ago, Raerae said:

One idea would be a set of theater or "culture" buildings. You could have a range of styles from opera house and theater to dance hall or speakeasy. Not sure what affect they would have. Could be another version of the taverns or maybe like the churches.

Yeah, just buildings that don't produce stuff or require workers. People just like to hang around them in their spare time to feel good, and you mostly use them to decorate your town, and  give the town a sense of, you know, having culture. Though I don't think you will find any "refined" culture in the "bad side of town", like operas or whatever. You could probably find speakeasies - if this was a Prohibition-era mod which is when speakeasies were common. But I get you, a shady-looking illicit booze-selling establishment. In short, a poor man's tavern. It's pretty much the first thing anyone thinks of when we are talking about a "bad side of town".

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12 hours ago, Raerae said:

One idea would be a set of theater or "culture" buildings. You could have a range of styles from opera house and theater to dance hall or speakeasy. Not sure what affect they would have. Could be another version of the taverns or maybe like the churches.

Oh I really like this idea.

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In regards to a "poor man's tavern" I think we could take a look at some of the other food & drink providers for inspiration. I vaguely recall that in Britain during some part of the medieval era, taverns & inns could not serve alcohol for consumption on the premises. Only travellers staying at the inn/tavern could drink alcohol on site, the locals had to take it home after buying it. There was also the situation that a lot of villagers paid the rent to their local lord in the form of beer or ale, the peasants were not allowed to drink or sell their best beer because they had to use it to pay the rent.

There was also a trade in food from people's own homes because food shops as we known them didn't exist in villages or small towns. People made their own meals from what they grew, bartered for or bought at market and if they had extra meals available they would often sell them and this was commonly done from a suitable window in the house. The original drive-thru window or in this case, walk-thru!

So with that idea, a "tavern" in the shady side of town could be a normal house, a workshop or even a storehouse that's selling booze to anyone who stops by.

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What you say is true, but I would prefer to do something more unique since there are many versions of what you suggest in other mods, ( I use MM ). Is it a good use of resources to duplicate the very good buildings from other mods?

It might be more interesting to add decorative elements to customize buildings, or even to change textures of existing buildings and add a few elements to achieve the same effect. We must remember that we have no control on how villagers react, and some research, ( by modders ) shows things like happiness are very difficult to influence with the tools we have. One thing to consider is to play with names of buildings to get around moral concerns and still achieve a similar effect, idling and a happiness, or unhappiness range for "Lily's home for girls" for example, how you see that is up to you.

Also considering entertainment buildings as being part of the "bad" side of town is to impose puritan values on a mod, not something that fits my French colonies. But I do agree that entertainment buildings is something lacking in this mod, and not necessarily the "bad" type, nothing wrong with a dancing/party barn.  :face48:

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You raise a good point and I should have been more specific about what I was thinking. I don't think we should just copy another building and change its function to a tavern, I think we should have visually different buildings but the tavern from the bad side of town could look similar to a house or warehouse in general shape and size.

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Is it possible for a building to have TWO area of effect radii? Like if a jail or a guillotine has a small negative ring (bad to look at and experience) but also a large positive ring (good for the wider community)?

Ps: I'm not trying to advocate for the death penalty, I'm just considering game mechanics.

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