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Dolbadarn

Currency Is The Currency Of The Realm

"No doubt you've discovered that loyalty is no longer the currency of the realm, as your father believes."
"Then what is?"
"...I'm afraid currency, is the currency of the realm.
"

Not sure if this idea has already been suggested but would it be possible with modifications to the scripting for merchants to make a mod whereby they only accept Gold Guilder, Silver Pfennig, Gems or another form of currency for trading? This would of course make the game far more challenging for experienced players and would generate a focus for established towns on the production of currency for trade.

I currently feel that although the production of guilder and pfennig is a nice addition to CC it's virtually useless as it's a mid-late game item that is completely undervalued at the trading post.

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It's not possible to set Traders to only accept certain specific resources.  But it is possible to only have them accept only certain flagged categories of resources.

So, we can't say "only accept Gold Guilders" but we can say "only accept things that fall into the Precious resource category".  That includes Guilders, Pfennigs, Polished Gemstones, Pearls, Arrowheads, Native Artifacts (in CC, there are other options in MM and other mods).

So, to answer your question... sort of?

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Hi Kralyerg thank you for the reply,

 

Soooo taking into account what you have said in the above post could a new category called "currency" be created and coinage (guilder/pfennig) only be reassigned to it?

I'm assuming the resource category "precious items" was newly created for CC mod as it doesn't feature in vanilla?

Or does the game not allow for the creation of any more resource categories, so to speak...

I know I could probably find the answer to these questions myself with a dabble in the mod-kit but I'm lazy and it's easier to ask yourself given your vast experience of modding the game.

Thanks again.

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Well, the last Banished patch added a bunch of categories, but I think they all got used up for all the random stuff CC adds to the game (SO many things were stuffed into the same few categories in the previous versions of CC. It was terrifying!)

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