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Kralyerg

MegaMod 8 RC5 Discussion / Bug Reports

59 posts in this topic

I'm not sure I'm going to explain this bug well, so ask me questions if I'm not clear.  The re-textured vanilla market, which I believe is called Rural Market by CC, used to have that feature where you could put roads through it.  This feature was present in RC4, and now it's gone.  You can only put roads around the outside.

Put another way, except for the different color of the awnings, it now behaves as it did in the unmodded game.

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20 hours ago, Goblin Girl said:

I'm not sure I'm going to explain this bug well, so ask me questions if I'm not clear.  The re-textured vanilla market, which I believe is called Rural Market by CC, used to have that feature where you could put roads through it.  This feature was present in RC4, and now it's gone.  You can only put roads around the outside.

Put another way, except for the different color of the awnings, it now behaves as it did in the unmodded game.

Are you perhaps thinking of the market called Central Market? I am not seeing one called Rural Market. The Central Market is the same size as the normal Market but has a different appearance, bigger radius, and bigger storage capacity. The Central Market has roads marked through it.

 

OMzP9s2.png

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It's the basic vanilla market, and it is now called Market.  I think that CC renamed it Rural Market?  Maybe it was just for the first few releases?  Dunno.  Anyway, there was a mod called...um...Tighter Roads, I think?  It was standalone long, long ago.  It was incorporated into CC.  That vanilla (but re-skinned) market had roads through it.  Now, it does not.

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2 hours ago, Goblin Girl said:

It's the basic vanilla market, and it is now called Market.  I think that CC renamed it Rural Market?  Maybe it was just for the first few releases?  Dunno.  Anyway, there was a mod called...um...Tighter Roads, I think?  It was standalone long, long ago.  It was incorporated into CC.  That vanilla (but re-skinned) market had roads through it.  Now, it does not.

Oh. Ok.

I can't say I ever remember the Market having roads through it, but I also don't play with it that much either. I also didn't play with RC4. I went from RC3 to RC5.

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Ok... I need help. I want to play the MM8, but I can't figure out how to do it. I've downloaded it, but I can't figure out where to extract it to. I have Banished through Steam. When I click on my Banish file, the only thing there is a "Saves" folder which has a few different old saves in it. I can't find the Windata file for Banished. Can someone break it down "Dummy" style for me??

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ok steam....

 

open your steam interface, right click on "banished" at the left and pickup properties.

then go to the "Local files" TAB and click on "Browse local files" a folder will appear. you should see inside a folder called "WinData" , go there.

 

it is there you need to extract your files from your zip.

double click your .zip and give it the same path that you have in this opened folder (the path is at top of this window)

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10 hours ago, Queen Alysandra said:

Ok... I need help. I want to play the MM8, but I can't figure out how to do it. I've downloaded it, but I can't figure out where to extract it to. I have Banished through Steam. When I click on my Banish file, the only thing there is a "Saves" folder which has a few different old saves in it. I can't find the Windata file for Banished. Can someone break it down "Dummy" style for me??

The Save folder is under Documents > Banished. This is not where mods go.

All mods go in your Banished > WinData folder. Mine is located at:   C: > Program Files (x86) > Steam > steamapps > common > Banished > WinData.  After you put the .pkm files in this folder, go into the game and check the mods you want to use and uncheck those you longer need (such as CCJourney 1.75 which is included in MegaMod 8). Then exit the game completely. This helps to prevent crashes. Then you can go back in and start a new game.

Note that to extract the .pkm files from the .rar, you should make sure you are using an updated version of your extraction program (such as 7-Zip or WinRAR).

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Possible bug: I found that both glassworks under the crafted toolbar have the option to use coal and "industrial coal", as opposed to "furnace fuel".  The result is I have to make my glass with coal and I can't use the more efficient "furnace fuel".

In addition, would it be possible to put the NMT houses (the 3-level set) under the housing toolbar?

Having fun with this mod so far!

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4 hours ago, estherhb said:

The Save folder is under Documents > Banished. This is not where mods go.

All mods go in your Banished > WinData folder. Mine is located at:   C: > Program Files (x86) > Steam > steamapps > common > Banished > WinData.  After you put the .pkm files in this folder, go into the game and check the mods you want to use and uncheck those you longer need (such as CCJourney 1.75 which is included in MegaMod 8). Then exit the game completely. This helps to prevent crashes. Then you can go back in and start a new game.

Note that to extract the .pkm files from the .rar, you should make sure you are using an updated version of your extraction program (such as 7-Zip or WinRAR).

Thank you, thank you, thank you!! 

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Posted (edited)

14 hours ago, Ketchup said:

ok steam....

 

open your steam interface, right click on "banished" at the left and pickup properties.

then go to the "Local files" TAB and click on "Browse local files" a folder will appear. you should see inside a folder called "WinData" , go there.

 

it is there you need to extract your files from your zip.

double click your .zip and give it the same path that you have in this opened folder (the path is at top of this window)

thats the best way to find where are the steam games for everybody that use steam. we, everyone, we are not saving our games at same place all the time. 

me, i never never store my games on the "C:\" drive! never!

Edited by Ketchup

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By default, Steam stores Banished Save files on your C: Drive under Documents > Banished. Some people change that so their C: drive doesn't have game files on it.

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I’ve got a bug and since I’m so not tech savvy (as evidenced by the need for help in finding my Windata file.... 😏) I don’t know how these things work... if it’s just a bug in my gameplay or not... anyway, I’ve got two Fleur De Lis and two Tools and Natural Resources buttons on the menu... when I click on them, they freeze my game and I have to restart my computer to get out of it. Can’t take a screen shot, but I took a pic (don’t judge, 🙃). 

Also, the MM8 mods don’t stay selected from each time I play to the next. I have to go back into my Mods and select and deselect. It’s saving CC1.7. Is it something I haven’t done right or another bug? 

image.jpg

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Posted (edited)

I started a new game and to test the crops not properly maturing or showing at all...here are the results:

Town settings: see image below

mods: MM8 RC5 only (removed all other mods)

speed: 10x

Immediately upon starting new game (early spring), i planted pumpkins and potatoes on 19x6 field each. Early Autumn, farmers started harvesting:

As you can see on the image, the pumpkin didn't even appear and the potatoes. 

2018-06-06_2117.png

2018-06-06_2121.png

 

More test results: same saved game but on 9x9 fields. 
The quality improved, you could see tiny pumpkins this time and spinach seems to mature fully. The tomato was harvested early summer.  The other 3 crops were harvested early autumn.

2018-06-06_2135.png

 

3rd test:

tried on 5x5 fields -- same results. cabbage, potato, and pumpkin fields remained empty at harvest. 

Am I planting these crops on wrong season? i planted them winter but work didnt start until early spring so I figured it didnt matter when. There are no other work to be had just farming. I've been playing this game on and off for awhile and I remember planting pumpkin on larger fields on 10x speed without any issues. I'm curious if anyone else is having the same issue. maybe its my video settings? I'm going to try uninstalling the game. 

Edited by Tamras

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Not all crops grow well in very warm or very cold climates.  You are using a Tropical Climate which gets quite warm - up to 100F. Pumpkins and Potatoes both only do well until about 80/85F which explains why the crops aren't growing as well. This temperature chart should help you TEMPERATURE CHART

Also, some crops take a while to mature. When you run your town on 10X, you may not be giving them time to show their growth.

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Posted (edited)

1 hour ago, estherhb said:

Not all crops grow well in very warm or very cold climates.  You are using a Tropical Climate which gets quite warm - up to 100F. Pumpkins and Potatoes both only do well until about 80/85F which explains why the crops aren't growing as well. This temperature chart should help you TEMPERATURE CHART

Also, some crops take a while to mature. When you run your town on 10X, you may not be giving them time to show their growth.

Thanks @estherhb. I didnt consider the climate. I just discovered 'perfect' climate. :) no snow covered grounds yay!

Edited by Tamras
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Posted (edited)

Tamras, try the Marine climate.  It does get below freezing, but not much, and not long.  And it doesn't get extremely hot either. 

 

Also, pumpkins, squash, & potatoes take a long time.  In a short growing season, you're pretty much screwed with those crops.  And finally, try reducing to a single farmer per field, but turning off pickup. Here's why: once the food is harvested, it can sit on the field in baskets for a long time without deteriorating, and if the farmers don't have to carry the food to storage themselves, they'll get it harvested much more quickly.

Edited by Goblin Girl

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On 6/6/2018 at 11:08 PM, Queen Alysandra said:

I’ve got a bug and since I’m so not tech savvy (as evidenced by the need for help in finding my Windata file.... 😏) I don’t know how these things work... if it’s just a bug in my gameplay or not... anyway, I’ve got two Fleur De Lis and two Tools and Natural Resources buttons on the menu... when I click on them, they freeze my game and I have to restart my computer to get out of it. Can’t take a screen shot, but I took a pic (don’t judge, 🙃). 

Also, the MM8 mods don’t stay selected from each time I play to the next. I have to go back into my Mods and select and deselect. It’s saving CC1.7. Is it something I haven’t done right or another bug? 

image.jpg

I have this exact bug, except my menu also shows an RK item that also crashes. I suspect the reason the MM8 don't stay selected is that the settings don't save due to the crash? I do remember getting this bug a few versions ago, maybe 6? I believe the compatibility patch fixed this but I could be wrong.

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I just wanted to follow up on my previous post. I deleted some files and the duplicate menu is gone, it seems to be running smooth. Here's what I did:

1. Disabled and deleted all other mods besides the 3 MM8 mod parts

2. Deleted all saves except autosav

3. Changed to Divx 11

Game loads quicker now and like I said, no duplicate menu icons and seems more stable, no crash so far. I'll report back if I see any issues. As always, great job guys! Vanilla was great but CC made it exponentially so!

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Curiosity here but are there suppose to be two different types of oats?

one has a tall basket for an icon and the other seems to be more of a thrashing bowl for an icon. I'd like to make some oat flour... my Bannies enjoy scones.

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