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Kralyerg

MM8 Discussion

153 posts in this topic
2 minutes ago, Ketchup said:

did it bug before i mean somehow someday it was working with MM8 ... but not since lately ?

No I just came back after being gone for quite a long while.  So now I am playing catch up.   I had been playing Banished 1.0.6 with CC NFA though at times while I was gone.  It and Debug worked fine. 

I just cant get BanishedPatch_1.0.6_To_1.0.7.170910 and MegaMod.8.01 to play nice together now that I am back.

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Just done a regedit and deleted mods that were still in there. Facepalm..... I forgot to do that part before starting a whole new game on a whole new build. LoL. Set the game to DX 11. Loaded the new files into Windata folder from the 1.0.7 Banished patch, loaded game up and it shows proper version. Now to put the MM8 Mods back in to the WinData folder and see what happens.

 

Got them loaded     

5be0df6f691d4_Letstryagain.thumb.png.eaa1705db00f9b7bb6b161a725ef6a85.png

Edited by rejectedegg

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1 hour ago, Ketchup said:

try this one: my own personal debug : https://drive.google.com/file/d/1YWnAJnL29fz_5qK3TyERrWJV_nYQCPBy/view?usp=sharing

 

it will be placed directly on the main bar

It's working now :hand16:

5be0e282d99ac_FixedIt.thumb.png.ff945b8e7f8b4f2e07cc4607fdf37c10.png

 

And I am gonna use your Debug  @Ketchup 1 because you were nice enough to send it to me to help me out. 2 because I like it  :)      Thanks Ketchup :hand1::D

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no problem, it is a 2 hit mod i anyways wanted together: debug + time is money

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12 minutes ago, Ketchup said:

no problem, it is a 2 hit mod i anyways wanted together: debug + time is money

Time is Money????? Never heard of it.   What's it do?

***EDIT   I went and read up on it and I like it as well.  Thanks for the share :)

Edited by rejectedegg

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Probably not.  MegaMod is now so big that it has to be divided into three files. Each of those would be a separate Steam download. Too much of a problem to make sure people download all 3 and get them in the correct order.  There are a lot of great mods here and at WorldofBanished.com that are not available on Steam. To me it is well worth learning to download these mods yourself. Let us know if you need help in doing that.

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halfway through writing up a guide to the role of iron ore and iron in megamod8. one of the mines in megamod is still producing vanilla iron, instead of iron ore. follow me down the toolbars.

[mod collections toolbar]{12} -> [kids mods toolbar]{10} -> [resource production]{6}-> [tiny mine build a tiny mine]{14}

hope that makes any sense?

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Thanks for letting us know.  I'll add it to the list of things that should be reviewed / fixed before sending out the next MM. (Note that there are no updates scheduled right now.)

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I found an error that causes a crash, but I am not sure if you would be able to address it because it is probably a problem with the game itself, not the mod. When you activate MM and deactivate other mods, start a game, and then quit to main menu without saving, the game crashes because it's trying to reason about the difference between MM and the mods that were active before. The way the game works with mod loading is that it keeps active the mods from the last game save, so if you don't save on the first map you create with MM active, it throws an error and crashes when you quit. The fix is simply to start a new game, save it, then quit. You can then great and quit as desired to find your perfect start.

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each time you add a mod, uncheck a mod, move order you must never start a new map. you always need to close totally the game and restart it.

 

the game need to update the window registry. and the game only does it when you close totally the game.

we say that almost every day or every week lol. 457,985 times so far ^^

i know i exagerate but that's almost that hehe

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ok so i loaded mm8 files into my win data folder, i tried to launch banished from Steam and i got this error "Steam Error, an error occured when up dating Banished (app running). where do i go from here?

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deleted anything in that windata folder ?
because if you deleted the 4 data/patch pakages.... you killed your game. can we have some screenshot of your windata folder ?

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I deleted everything in my windata folder. I guess I should uninstall the game and try again. Lord I suck at this 

Edited by Renny5
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haha no worry !

i did the same one day when we got the .... i think it was when we got patch 1.0.6 or 1.0.7 lol

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20 hours ago, Ketchup said:

haha no worry !

i did the same one day when we got the .... i think it was when we got patch 1.0.6 or 1.0.7 lol

Guilty too. I did that when I updated from 1.0.4 to 1.0.5 years ago. Took me 2 days to figure out why I was crashing.

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I have no idea where to post this. But, if anyone is still working with mega mod, what/how do you fix bannies getting lost or disconnected from their homes? I have more than adequate housing but the little blighters still forget where they live and wander around homeless. I have all kinds of single citizens living alone in various houses while their spouses wander homeless. It appears to relate to how far from home they go or if they cross a bridge somewhere. 

I can't send them after resource harvests even 30 squares away sometimes without the entire crop of laborers suddenly showing the homeless icon.

I'm running no mods at all except MM.

Edited by Melian
For clarity.

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Hard to tell what's happening without a picture. Sounds like your laborers have found their way to the area that needs to be cleared, but aren't finding a way back. Try placing more bridges. Be sure to add at least a few sections of road at both ends so it doesn't become blocked by bushes or trees.

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I've taken a few days to experiment and while I have no idea why the homeless bridge crossers happen I know how to work around it easily now. Just use the "stepping stone" stone bridge to lay down a first bridge. It crosses anything even rivers, and stay the heck away from the narrower bridges. Once you put down the stepping stone bridge no one gets de-homed again. It can be put in down river of where your going to put traders later and then torn out once you put in a wide stone bridge.

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