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maiden4meldin

General Ideas I have

Okay, first let me say, I love you MODDERS all equally, you have brought so much to this great game.  

 

Peat bogs for fuel, and possible early game requirements for roofing, sale price 2, as it takes two workers to retrieve, or one worker, max size of six by six tiles.  My reasoning is, that early settlers used peat bogs for fuel in reality.  But we don't want to have to rely upon this , so maybe make a time limit on how long a bog lasts, as that reflects realism. I doubt very much that a terrain could be added to just have random bogs, but that would work as well, make it a gathering thing. Have to gather as peat moss is not a building site. kinda like a mountain isn't a building site. for those who choose not to use a boggy site, they could just erase with a terrain tool.

 

Next would be cows dropping paddies. Again, this was a job my Uncle had as a small kid, searching the pastures for cow paddies. Grandma used the paddies for outdoor and indoor during lean times fuel. Plenty of lean times in the Depression era.  Basically, dried cow manure makes great long slow burning fires, exceptional for overnight stoking of household hearths.  I suppose one could make trade value of one or two for the cow paddies, but really it isn't so much a trade item as a use now item.  Could even have a chain attached. one to pick the paddy, one to dry the paddies on racks, then you could up the value of them to three, as it is using three workers to get.  One in the pasture raising cattle, one picking, one drying, or make it just one worker to pick and dry.?  As for the peat, that would require one worker to pick and storage.  But many blacksmiths preferred peat fires due to the long slow burn and high heat values over firewood, which would go up and down heat values.

 

This isn't an idea, but a question, Why does processed food, like tinned food sell so cheap? I have workers to mine the tin, then a worker has to process the tin, then another worker has to gather the food to go to the tinnery and another worker there to gather the tin and the food not to mention the firewood/charcoal or coal to feed the fuel refiner into furnace fuel. All to make 3 trade in the T.P.?? how is that helpful? I can just sell the processed Tin, make better trade on it.  Same with jam. Glassware is expensive, not only just to build, but even to buy, But once a preservist uses it, the finished product sells for practically nothing.  I could go on forever about the processed foods, but enough to say, I don't process food anymore, due to the poor returns I get from it. I can sell the unprocessed items to buy foods from the trader for better values. I also don't understand why furnace fuel is so cheap either, it is another labour intensive product, requiring foresters to get the log, the woodcutter or stacksburner to process into firewood or charcoal, or a coal miner, to feed the fuel refiner.  All of these products are cheap to buy and sell, but shouldn't be cheap at all.  I don't see the value in it at the trading post really, other than Firewood selling for 4.

Edited by maiden4meldin

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Processed food is often very profitable when you look at the value of the items used vs the quantity of items produced.  You may want to look at the production spreadsheet may give you a better understanding of what is profitable and what isn't: Production Spreadsheet.

Modders pretty much work on whatever grabs their interest. Maybe someone will see your suggestions regarding peat and cow pats and make a mod or maybe not. Hard to tell.

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by bog i take it you mean sod. we do have thatch and fodder. plus an option to make bundles. there is also reeds and reed bundles. my bannies can burn thatch-fooder<a combination of the 2>as is or bundled,firewood,and fire bundles of reeds. they do prefer firewood and then bundles over the thatch. some construction does require thatch as well. not 1 mod but several to do that. no bannies burn cow dung but they do collect fertilizer and use it in greenhouses.

 

goodf luck figuring out the food equation. it is a juggle between trade value which does the bannies no good and increasing the volume of food which it their main concern.not all mods process food equally or not all modders use the same math formula.

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@stiles Which mod/mods are you referring to that produce/use Thatch. Just an FYI to those that may not know - Colonial Charter does not.

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combination of several. CC can burn thatch if you use the nat div mod above. that gives  1 grass texture and is burnable and the vanilla base buildings require it. the wood houses,pastures,hunter,and gatherer. if  you add KID's forest outpust mod for the nat div,those buildings will require thatch also and use it as fuel.

 

     putting the FO mod above the RK and the thatch under gives you fodder grass all over the map. this fodder is fodder-thatch,cause it does work as thatch. it can aso be fed to a stable barn,produces more fertilizer. add the CC dock mod below this and you now have reeds to bundle as well.add the nat div back below that and you can grow either thatch or fodder grass<2 different huts>. thatch and fodder are interchangeabe and either works as the other. so both can be burned and both can be fed to the RK stables to produce fertilizer. the RK woodchopper bundles the thatch/fodder. my houses will burn any of the options.

 

would you like me to turn bison ionto american buffalo too and make them roam the map? thank you KID and RED. can only do what the many modders allpw us to.

 

just tonight ,i figured out you can terraform lakes and the terrain will be lush grass no rocks or dirt.

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short answere: someone let the genie out of the bottle and it went wild

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thanks for the great answers. I was more curious than upset, and sorry if I sounded abrupt. I just can't seem to say things in a "nice" way, both online and in person. it is my biggest flaw, being honest and living without filters tends to produce an abrupt type of conversational skills. So, I did not want to offend. And the thatch/fodder chains are awesome. I hadn't considered the fodder as a peat option, but it works for both the cow paddies and the peat bogs. Thanks for that.

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