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Getting Started With Colonial Charter

Hmmm. What would you like to see here? I'm guessing more than "download it and have fun"?  

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Well, I would also expect more from over a year old article presumably about how to start with mod containing tens of new buildings and productions chains.

You definitely can play it as You want, but maybe some kind of hint, like:

Early game: build B1, B2, then B3 and You get P1, P2, P3 which will give You bigger yield in T1

Mid game: build B4, B5, B6, B7 to get P4, P5 to be able to benefit from T2

End game: build the rest of B to get the rest of P to use for the rest of T

(B - building, P - product, T - thing)

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There isn't one way to play Banished - even the unmodded version.  The way you play partly depends on which starting condition and difficulty you choose. Watching some of the playthroughs on YouTube can really help. Most of those seem to use a Hard Start.  I can tell you how I play using an Easy start, but probably no one else does exactly what I do.  But if you want, I can lay that out for you.

Note that many of the CC features have been made into separate, smaller mods (go to Downloads). You might want to use those at first so you don't have to deal with all the new stuff at once.

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Posted (edited)

4 hours ago, estherhb said:

There isn't one way to play Banished - even the unmodded version.  The way you play partly depends on which starting condition and difficulty you choose. Watching some of the playthroughs on YouTube can really help. Most of those seem to use a Hard Start.  I can tell you how I play using an Easy start, but probably no one else does exactly what I do.  But if you want, I can lay that out for you.

I consider you to be a master at this simulation/game @estherhb, and I would love to have you lay out your methods and thinking when you play. So please, if you would, provide a guide. I have been playing for some time and I have yet been able to even come close to what you do.

 

Edited by Kristahfer

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I watched few playthrough videos, but I stopped when after thirty minutes he built one new building. So written "guide" is much better, in my opinion.

And I absolutely agree with You, that, as I mentioned, You can play it (vanilla/modded) multiple ways depending on multiple factors, but if You are not even aware of some possibility You may never try it play some other (better) way.

So if You can sum up steps to progress in Colonial Charter, it would be really appreciated.

As well as anybody else who would like to share maybe different point of view or playthrough style.

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As promised, here's how I start a new town, using an Easy Start.  This is a Word file.

 

Easy Start.docx

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Thank you @estherhb. This will go into my library for a thorough read and guide for my very next town.

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Adam and Eve works for all other version as well

I start by harvesting 20 - 30 wood or so and 5 rocks, while they are getting those I set down a stock pile on bare ground close to what they are all working on  as soon as the first tree falls I set down a small CC Shack  of 10 wood and 2 stone and set two of them to building.  Then I draw in a road to the storage cart  past the home they are building, they will ignore the road and grab the food and fire wood out of the cart if any.  If something is missing from the cart, I'm sure to queue that up immediately after the home, and set one on it.  rather its food or firewood, I always get it in time.. even in the harsh starts.. this means you need to be sure to have the 30 wood from your start. After they start on the road, I then queue up the fishing docks and hunter lodge both from Mini Buidling Mod a Black Liquid mod..  after the the wood is chopped for firewood or food collected, when they are an issue. I place the correct buildings down before I mark the road.  and let them build them prior to making the road. after that it is pretty much up to you what you choose to do.. or you Bani's  as they are called above.. The reason for the house first is clearly because in harsh start early spring freezes are an issue.  I once lost an entire colony, save one young girl, who lived to the ripe old age of 64, I earn my zero's. That playthru was one of the funnest and sadest times I've had in banished, I cried when she died..  who says they are just numbers of data on a sheet.. hasn't played banished..

Edited by Reino
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I have a play style similar to @estherhb, as I turn off disasters, plus I keep the climate setting gentle (usually either mild, very mild or temperate), and use large open maps that usually provide plenty of space to work. 

Then it's usually just a matter of designing a layout that pleases me. I've gotten pretty good at pushing food and warmth levels to sustainable right away, so I can focus on trade and tweaking health and happiness. I love perfect 5 stars and hearts.

Last week, though, I tried out DSSV Stranded Harder.

wowzers

Adam and Eve has 2 people, 7 tools, 7 clothes, 100 fuel, 250 food, and a cart. Stranded Harder has 4 adults no food, no tools, no storage, and no clothes except the ones on their backs (they're not running round nekked!) It was a bit of a thrill, seeing if I could get them to survive and thrive. Even with easy climates, abundant resources and plenty of space, it took quite a while to ramp up to my normal level (which for me is usually around 750-1000 people with 3 to 5 times the amount of food needed for a year and at least 3 to 5 sets of tools and clothes for everyone, with very high happiness, health, etc.)

The only debug cheat I used was "set everyone as educated," because Claude, Marie, Zoya and Bob were highly skilled experts in their fields when they got stranded, and they've taught everyone how to be very efficient!

Starting is the best part, and now I'm looking forward to trying out the types I haven't used yet!

:)

 

tempsnip.png

tempsnip2.png

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you could try the norseman mod from TOM.you have 3 stars and then build happiness up. with your harder starts,the min mod,work place and quick hunters are handy.

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My technique is quite similar to Badger's, except that I don't bother building a forester and tailor until I have everything else stabilized.  I rely on a duck blind for protein. 

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