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ShockPuppet

Colonial Charter 1.7 Dev Blog #1

373 posts in this topic

Oh no! So many more new pretties! I'm trying to break my Banished addiction and you keep making it look so tempting all the time! That goes for @Kralyerg too.. wherever he may be hiding

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I'm really liking these ramshackle buildings can you do a few houses like that?

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The houses from the Dock Set fit in this look

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5 hours ago, Feneris said:

I'm really liking these ramshackle buildings can you do a few houses like that?

probably could yeah

 

Heres 2 new buildings:

PVRmf0.jpg

 

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Keen observers will note that theres been some additions we already have. Bakery. Windmill. Water Tank. Etc. The reason is, we've wanted visually better versions or more variety.

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6 hours ago, elemental said:

More variety is always a good thing.

Agreed

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Very exciting!!  )
Is it at all possible to get the storage, to be 'protein only' &/or 'fruit & veg'.  I'm finding that either my Hunters dominated the local storage which means my gatherers lose theirs, or the other way around.  If I then build added storage in the area I then find other "stuff" in there, my Bannites seem to carry odd things, and drop it like lint everywhere in barns, far far away, from where the item was originally.  (I found candles in my storage unit on the other side of the map from the trader!!).

Also, a small footprint, like Red's tiny & small medieval storage, they fit right in with the outposts. :)
You can see below how i've used Necora's Edibles storage as it's smaller than the Granary in the Medieval set, and smaller than the Meat Locker.

 

Screenshot84 mods.jpg

 

I can't wait to see how everything else comes about though :D:D:D

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The storage lean to will have the different types.

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Very medieval. Really, you guys could make a whole game out of the assets you are creating

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we know... thats also part of the point lol

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Yes, Banished 2, without all the silly limitations. (does anyone else find it strange that Luke hasn't added an expansion or DLC or something like that? I mean a horse and cart add-on... I'd pay money for that. But no... nothing...)

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I like that new white and stone theme you are creating. A dry goods storage in that style would be good.

That grey building looks good too, whatever it is.

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That's a good point about a dry goods storage. 

The grey building is to be a better themed version of the edible food market, but it is not yet completed. Both will be available 

I've had fun texturing the stone at the bottom, using our typical stone texture but making it appear aged.

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Speaking of the edibles market, can you take that model and make another version that stocks tools and clothing and fuel, and maybe also materials? Then the two of them could be used as separate halves of a larger market area that stocks everything that houses need. No need to change colours or textures, the point is for them to look the same (or at least very similar).

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