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ShockPuppet

Colonial Charter 1.7 Dev Blog #1

373 posts in this topic
8 hours ago, ShockPuppet said:

Build states are done. They took me a long time.

buildstates.jpg

Theres 9 buildings in total, because 2 of them are add-on tower houses (which should be fun to use anywhere, especially beside the new city walls)

Love em , can't wait to use these in one of my villages :)

I can has Now, yes?   :D

 

@ShockPuppet     Is something like this possible?

 

albert-balch-part-four-a-new-development-in-wedgwood-colonial-house-has-an-emphasized-doorway-with-pillars-and-triangular-gable-porch-roof_designer-houses-with-pillars_home-decor_peacock-home-decor-de.jpg

Aluminum-Window-Boxes.jpg

window-boxes-07.jpg

The shutters, window boxes and that door frame in the first picture  :shape12::shape12::shape12::shape12:

Edited by rejectedegg
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Oh wow. These are all incredible. I now have the big struggle of wanting this to be out now so I can use them in my town and wanting to give you as much time a possible so even more genuis things can be produced. These are just too good. 

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I can't add anything more to what rejectedegg and cainacol12 said except to agree with them, these buildings are great and I can't wait to have them in a game.

Edited by KevinTheCynic
Correcting the spelling of cainacol12's name cos I managed to screw it up :-(
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10 hours ago, ShockPuppet said:

I just had to redo all the new AO bakes because i flamingo'd up (its like a cock up only much bigger - red dwarf anyone?)

Quote
1 hour ago, rejectedegg said:

I don't get it  :$:S

Its a character on the Red Dwarf SF TV show. 

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On Tuesday, December 06, 2016 at 4:50 PM, ShockPuppet said:

I like you. Feel free to hang out on the site as much as you like. Snacks on the top shelf, drinks in the cooler. Watch anything you like on the TV, but stay away from Disney - it makes @Kralyerg nervous.

<<< looks around for cooler. "who forgot to fill it??? it wasn't my turn to buy the beer."

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Spoiler

 

<!--StartFragment-->does that covered bridge come with different roof styles?

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1 hour ago, ShockPuppet said:

Covered bridge

 

MmTZL5.jpg

 

The very top bit on the roof... That dark-light-dark-light pattern might look a bit weird spanning a wide river. it's hard to tell without actually seeing it in game.

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Just now, elemental said:

The very top bit on the roof... That dark-light-dark-light pattern might look a bit weird spanning a wide river. it's hard to tell without actually seeing it in game.

 

11 minutes ago, stiles said:
  Reveal hidden contents

 

<!--StartFragment-->does that covered bridge come with different roof styles?

The textures currently mean nothing :)

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6 minutes ago, ShockPuppet said:

The textures currently mean nothing :)

Well then shape-wise it looks good. And with textures it's good too.

I'd really love to see a covered bridge in the style of your colonial houses, specifically similar to the covered corner piece in that set.

 

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12 minutes ago, elemental said:

I'd really love to see a covered bridge in the style of your colonial houses, specifically similar to the covered corner piece in that set.

 

Ah, ill have to load that up. ok i will but im going to use generic textures first and then tweak. Thanks for suggestion, its taken on board

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CC 1.7 : A Bridge Too Far  or  Bridge Over the River something-or-other Banished-sounding. :D

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Ive never been so excited about bridges lmao :ph34r: .... okay maybe I have :D

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