Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

ShockPuppet

Colonial Charter 1.7 Dev Blog #1

373 posts in this topic

That must be one hell of a fast river to throw a ship that far.

Share this post


Link to post
Share on other sites
15 minutes ago, Feneris said:

That must be one hell of a fast river to throw a ship that far.

No, Water receded.

Share this post


Link to post
Share on other sites

@ShockPuppet and team

I am so waiting with anticipation for the release of CC 1.7

Keep up all the great mods and gameplay...

Like many of us, I wouldn't be playing Banished still, if it wasn't for you guys/girls hard work and dedication 

"Ride The Waves Of life, go with the flow.

Share this post


Link to post
Share on other sites

That's nice ground foliage, away from the carpet-like usual... :hand1:

2 people like this

Share this post


Link to post
Share on other sites
23 minutes ago, Paeng said:

That's nice ground foliage, away from the carpet-like usual... :hand1:

Ive reduced the high number of them that spawn to be quite rare, but we will make an add on that will allow increased number for those that want it like my pic :)

To ensure we dont mess with balance they will drop wood (as trees cant grow where the ground foliage grows)

Share this post


Link to post
Share on other sites

QUESTION

If you had to get rid of one of these roads, which one would it be?

 

Bo2gEx.jpg

 

Share this post


Link to post
Share on other sites

The reddish and the dark brown...

Oops, that's two... but yeah :)

Share this post


Link to post
Share on other sites

It's a trick question, because no one has to get rid of anything.

But if for some reason you really do want to get rid of one of them it would help if you could also show them on a standard map, and if possible also show all the existing CC roads too. That way we can compare them better. :)

Share this post


Link to post
Share on other sites

 

We've updated the existing tropical and palm starts with some new plants and ferns.

 

zyUBPs.jpg

 

4 people like this

Share this post


Link to post
Share on other sites

Does this mean were are going to have some new start conditions. Like, dare I hope, boreal forest?

1 person likes this

Share this post


Link to post
Share on other sites
2 minutes ago, Feneris said:

Does this mean were are going to have some new start conditions. Like, dare I hope, boreal forest?

The start conditions that are new right now is the shipwreck one.

The new terrain types are Jungle Rivers and Cold Valley

I'll be looking at tree assets and animations lastly, as theres plenty of other things in the works at the moment :)

Ideally id like a bunch of new pine trees for the cold start first, then maybe some new deciduous trees after

1 person likes this

Share this post


Link to post
Share on other sites

6azMcF.jpg

The 2 new fountains seen here behave as wells, and therefore cost the same in materials and build efforts as a normal well.

The 3 tubs and the soapy little bucket are just for decoration

2 people like this

Share this post


Link to post
Share on other sites

I like the fountains. Have you thought of making wells/fountains that make water?

2 people like this

Share this post


Link to post
Share on other sites
4 hours ago, elemental said:

I like the fountains. Have you thought of making wells/fountains that make water?

Thats a good idea :) We probably should have something like that. The issue is, people will just want normal wells that dont have a work station etc etc. Perhaps we should have an add on that enables all our water stuff (ponds etc) as water product capable.

Share this post


Link to post
Share on other sites

Ive updated the model for the windmill decoration (megamod)

rRoXST.jpg

 

2 people like this

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.