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cainacol12

All the fishes?!!!!

55 posts in this topic
5 hours ago, Feneris said:

In either case, I do believe fishing could use a reworking. But the best way would probably be to have different types of fishing dock. A shore dock for clams, crayfish, oysters, and other shore fish. A fishing pier for salmon, trout, and other deeper water fish. And then an ocean trawler for deep ocean fishing. Things like tuna, mackerel, lobster, crab, and shrimp. Maybe have a sealing and a whaling vessel to bring back blubber, seal and whale meat. 

Working on it ;)... might take a while though. My buildings will not act like the regular in game fishing dock, as in they will not have a radius and fish an invisible population, but will act more like the apiary example or the current shore buildings that create these foods from 'nothing'. I thought that would be how a trapper etc. worked too... rather than hunting a population, it just created the resources.

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2 hours ago, Necora said:

. I thought that would be how a trapper etc. worked too... rather than hunting a population, it just created the resources.

Yeah probably, but it's inelegant when it could be great.

One day if I feel like torturing myself, giving myself a migraine and crying I'll add something like rabbits. I would have to reduce wild ducks, and add a fur clothing option. Otherwise it'll be the "feathers not leather!?" debacle all over again. 

The trapper will then just be like a small Hunter really. 

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On 15/12/2016 at 1:51 AM, ShockPuppet said:

One day if I feel like torturing myself, giving myself a migraine and crying I'll add something like rabbits.

Rabbits, foxes, deer... Colonial Charter Down Under. Definitely worth a migraine or two. And good news - you don't have to make the deer! :D

We should start exporting our animals back to the UK. Who wants a funnel web spider? Or maybe a brown snake? Anyone? Anyone?

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15 hours ago, elemental said:

Rabbits, foxes, deer... Colonial Charter Down Under. Definitely worth a migraine or two. And good news - you don't have to make the deer! :D

We should start exporting our animals back to the UK. Who wants a funnel web spider? Or maybe a brown snake? Anyone? Anyone?

Or a blue-ringed octopus?

Or a crocodile?

Or a...

Dropbear?

:animal9: = :face59:

 

:face48:

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On 12/14/2016 at 9:51 AM, ShockPuppet said:

Yeah probably, but it's inelegant when it could be great.

One day if I feel like torturing myself, giving myself a migraine and crying I'll add something like rabbits. I would have to reduce wild ducks, and add a fur clothing option. Otherwise it'll be the "feathers not leather!?" debacle all over again. 

The trapper will then just be like a small Hunter really. 

@ShockPuppet

I was just thinging as a smaller easier step to incorporating new animals, would it be possible to use the domesticated animals and animal pens and just make more of them. Like a rabit pen that makes fur and rabbit meat or a goat pen that makes milk and leather/fur?  etc. That way you get the resource and the animals with out the headache until you have the time to put the full version into the game .

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Just going on a tangent with animal pens... is is possible to put an animated cow/chicken/sheep in the existing pens? Or is that just one more thing on great big list of "can't be done"?

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On 17/12/2016 at 3:31 AM, KevinTheCynic said:

Or a blue-ringed octopus?

Or a crocodile?

Or a...

Dropbear?

:animal9: = :face59:

 

:face48:

Fun fact: apparently we also have the most dangerous bird in the world. Yes, bird.

Spoiler

It's the cassowary.

 

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34 minutes ago, elemental said:

is possible to put an animated cow/chicken/sheep in the existing pens?

sadly no

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3 hours ago, elemental said:

Fun fact: apparently we also have the most dangerous bird in the world. Yes, bird.

  Hide contents

It's the cassowary.

 

And speaking of birds that can be aggressively territorial, our wedge-tail eagle is right up there. You can find videos online of them attacking people paragliding and remote-controlled gliders & helicopters. To be fair to the humans involved, the eagle does have a large territory and may defend areas up to  1-2 kilometres around their nests during breeding times so it can be easy enough to stray into their area.

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Every time I see a request for rabbits, they assume we would need a new resource - fur. Why not just make the rabbits drop leather? The same as cows or deer? I personally would love to see a tiny "hutch" building (Discrepancy's Beehive with a remodeled front for example), that produces rabbit meat and has a small chance of producing a leather. It takes 10 - 20 rabbit furs to make a coat, so the hutch would produce much less leather than a cow. Making it a building would also mean you wouldn't have to animate any new animals. To me it's about variety and realism. Not necessarily about new chains.

Edited by Horser01
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24 minutes ago, Horser01 said:

Every time I see a request for rabbits, they assume we would need a new resource - fur. Why not just make the rabbits drop leather? The same as cows or deer? I personally would love to see a tiny "hutch" building (Discrepancy's Beehive with a remodeled front for example), that produces rabbit meat and has a small chance of producing a leather. It takes 10 - 20 rabbit furs to make a coat, so the hutch would produce much less leather than a cow. Making it a building would also mean you wouldn't have to animate any new animals. To me it's about variety and realism. Not necessarily about new chains.

I agree with that sentiment entirely. And if in the future, fur is finally introduced as a resource, it would be a simple matter to change it.

(I actually hate long and complicated production chains. Overwhelming diversity of resources for the win.)

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I too believe that there is a place (and maybe even elevate that to a "need" rather than just a "want")  for fur in Banished. People in the period of the European colonization of the Americas were just as likely to be wearing clothes made of furs as they were to have clothes made from leather, probably more likely due to the more involved process to make leather.

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I love this topic :)  

What about a small "Farm" (think the animal pens but the size of the "Creamery" or "Bee Hive/Apiary" we have in game already.
Use a drop menu that works like other resource buildings, and choose which animal you want to "Farm" (the list is generated from what animals you have stock of already), and it pops out the selected items.
Or have it set to random (alas Apiary) and who knows what resources you end up with.

 

I have no idea how it would be achieved, but the art could be based on a small farm, with stationary beasts. :)

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17 minutes ago, QueryEverything said:

I love this topic :)  

What about a small "Farm" (think the animal pens but the size of the "Creamery" or "Bee Hive/Apiary" we have in game already.
Use a drop menu that works like other resource buildings, and choose which animal you want to "Farm" (the list is generated from what animals you have stock of already), and it pops out the selected items.
Or have it set to random (alas Apiary) and who knows what resources you end up with.

 

I have no idea how it would be achieved, but the art could be based on a small farm, with stationary beasts. :)

Well, I did suggest a fur farm way back when when CC was first released. They farm mink and foxes after all.

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On ‎2016‎-‎12‎-‎19 at 0:33 AM, KevinTheCynic said:

I too believe that there is a place (and maybe even elevate that to a "need" rather than just a "want")  for fur in Banished. People in the period of the European colonization of the Americas were just as likely to be wearing clothes made of furs as they were to have clothes made from leather, probably more likely due to the more involved process to make leather.

It's not that I wouldn't like to see fur. It's that if I had to choose between having rabbits with no fur or not having them because there IS fur, I'd rather have the animal. My understanding is that they haven't been added because of the headache of adding in the new fur resources, as well as the animated animals. There was an issue with getting feathers with leather and they don't want a repeat, plus all the tweaking to the tailor and stuff. If they gave us the rabbits in a building I'd be happy cause I could pretend. If they added fur later by tweaking the rabbit resources, so much the better! After all, domestic rabbits were originally bred out of wild hares that were captured live and constrained. It wouldn't be out of the time period to have hutches.

 

P.S. - Interesting fact, if you use the modern way of tanning, it takes more work to leave the fur on! Because you have to soak the hide and when you take it out to stretch the hide, the fur 'slips' or falls out, so you have to be really careful. The original way, it took more work to make leather, because they scraped the fur off with knives. Then they simply rubbed the fur with brains, worked it (stretching), and smoked it.

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I have the little "Fly Fisher" mod and it's fabulous.  (I have seen others use a lobster one, but I can't find that, so far!)
I would love to see a Yabby mod!  

Here, where we are in Victoria (Australia), people go to the local river (the Yarra River) and catch Yabbies & in the large river (the Murray River) we normally would catch Murray Cod.

Some links:
http://agriculture.vic.gov.au/fisheries/recreational-fishing/fishing-locations/inland-angling-guide/yarra/yarra-angling-waters

Quote

Contains some small brown trout, river blackfish to 280 g, roach to 300 g, small spiny freshwater crayfish, shorthead lamprey ammocoetes, southern pygmy perch, and mountain galaxias.

Contains some brown trout to 330 g, redfin, short-finned eel, river blackfish, roach and European carp. Other species recorded in the creek are goldfish, mountain galaxias, southern pygmy perch, Australian smelt, and climbing galaxias. It provides some good fishing for those with local knowledge.

 

http://www.weekendnotes.com/yabby-fishing/

Quote

To catch yabbies you'll need about three things: a yabby trap, some string, and a meat bone. You can purchase traps online, or at most fishing supply stores, and everything else can be found at your local supermarket. Tie and the position the meat inside the trap, and use the string to throw the trap into the water. Once you've tied the string to a nearby branch it is time to wait. 

----

There is an easier way of catching yabbies, but you'll have to hang around for it. Forgo the yabby traps, and instead just tie a piece of meat to some string. Submerge the meat underwater, and then wait for the yabbies to come biting. Pull out the meat and catch any yabbies in the net. It might not be as productive as using a yabby trap, but it is definitely still fun. 

 

https://www.discoveryholidayparks.com.au/blog/2015/05/15/guide_to_fishing_on_echucas_murray

Quote

Fish in the Murray River:

The Murray River at Echuca is brimming with different types of fish like Murray Cod, Yellowbelly, Silver Perch, and less common to the area are Redfin

 

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RE FEATHERS: I used to never accept a map that had chickens because they don't produce leather. Then along came Ducks, producing feathers whether I liked it or not.  Fortunately, the tailors learned to make Survival Coats using Feathers and Reeds. At first I hated those - I knew they had to look stupid. But then I learned that the tailors in my town had learned the secret of combining those two ingredients in a way to make soft, luxurious coats that could be mistaken for angora!  Now, if I start with feathered birds, I also build a Reed Farm and a Dock Workshop and make Survival Coats.

RE FISHING:  There already are several types of fishing. The Tidal Pool and Dock Water Scavenger are "shore docks" that gather Oysters, Mussels, Seaweed and Crayfish plus find a Pearl now and then.  The Wharf & Ship is the "whaling vessel" that brings back Whale Meat & Blubber plus Seal Meat and Lobster.  Would be nice to have a pond that could be built where there's no rivers or lakes close by - maybe catch freshwater fish like trout. The other fishing docks could be differentiated by catching different fish (tuna, mackeral, etc.). However remember that each new type of fish becomes another line item at your town hall and traders.  

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you can turn the ducks off. i havent seen high quality survival coats like angora,but they do make a good trade item to use up the chicken feathers for sure.

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@estherhb Speaking of ponds, there is a pond included in Red Ketchup's NMT mod. It operates exactly like the fishing dock (employs same number of workers, provides "fish" resource). Is that the sort of thing you were thinking of or was it something more expansive?

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I forgot about that. That is a nice pond. I was thinking of something a little smaller with no fence.

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