Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Sign in to follow this  
Followers 0

Mods Turning Red In The Mod List

When you load two mods and they turn red, it does not mean they are incompatible, or will crash your game. It's just a friendly warning that the two mods are trying to use the same file and that only the mod that is on top on your mod list will be fully loaded.

Here's an example.

In Colonial Charter, we have a barn called the Bank Barn. It has a storage of 30,000.

I made another mod called Ridiculous Storage that, among other things, increases the Bank Barn storage capacity to 150,000.

When you enable both the Colonial Charter and Ridiculous Storage mods, they will both turn red. This is because they are both trying to use the Bank Barn storage information at the same time. But obviously they can't both be loaded. So whichever of the conflicting mods is above the other on the mod list will win. By putting the Ridiculous Storage mod above Colonial Charter, it will overwrite the default Bank Barn storage and work wonderfully.

Just about every one of the official add-on mods for Colonial Charter is going to give you a red incompatibility warning. These mods are specifically designed to override CC settings on purpose.

On the other hand, there are mods in the above link that require pieces of Colonial Charter to run, and must be place BELOW CC, in order to borrow files from it. If you try and use these mods in the wrong order, they will absolutely crash.

It's actually fairly difficult to cause such a conflict between two mods that it will crash the game, as long as they are loaded correctly.

Obviously not all mods can work together. If you try and load the More Stable Population mod along with 1:1 Aging, only the mod that is on top of the other will be loaded, since they both manipulate the same variables of the citizens lives.

All you really need to do is pay a little attention to your mod list load order, and everything should be great.

If this didn't make sense, or anyone has any questions, I would be more than willing to talk more about this. :)

TL;DR: Mods turning red is probably just fine.

2 people like this

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0