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Necora

Maritimes Edition

731 posts in this topic

They came out pretty nice in game if I don't say so myself.

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I think I might make the tailor only 2 tiles wide, perhaps it will make for a less huge building when build side by side.

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They look awesome in game! :shape13:

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I support. They look great in the game! The buildings are beautiful. You write that you add
seamstress / weaver / butcher / baker, shop, etc.
But there is nothing about the hospital, I think that one building can make a small hospital just add the sign of the cross?:D

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@ Necora

The second idea or a small note! What to do with waste chicken feathers!
Real world are used chicken feathers, because it is a big problem. A few examples: cellulose is added 66% of feathers produced paper.
feather contains protein or keratin, where it is used for the manufacture of bandages, dressings that heal burns, cosmetics, etc.,
with feather mixed with coal dust is polycarbonate with high-. As poppy animal but is already the product of Banished

1. Production of paper = wood or pine bough + water + feathers or cotton,flax. Wood obtained from the sawmill. building = paper mill

2.Apothecary = flax + feathers = bandages
heal burns [ dressing] = feathers + herb =or[ ointment]

add oil, medicinal = oil + feathers , herbal tea may already without feathers.It is the only project of herbs on the "WOB"=building Apothecary

3 Pine Pitch kiln  add coal + feathers = charcoal or pine bough + feathers = charcoal

What do you think can you support any idea?¬¬ annoying are those chicken feathers, collapsing barn:face29:

 

 

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Wow, the amount of detail in these is incredible! I absolutely love the pointed arch on the windows in the blue one.

If I would have to give a point of critique, then it is that the green/white houses have quite a sharp contrast between the two colours. To me this makes it seem as if they don't quite fit with the rest. In my personal taste, a lighter shade of green might look more pleasing.

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I'll have a look into it and see what can be done :)

On a more natural note, all this talk about bushes and berries has inspired me to improve the natural components of the Pine Set. So far, I have re-modeled the Spruce, White Pine, and Maple trees. I think they all still need some tinkering, and am not sure if the foliage on the maples is perhaps a little too much.

Spruce...

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White Pine...

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Red and Green Maple...

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All together...

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So wintry and white!

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Wow @Necora, it was only four months ago that you started creating the inshore fishing shacks and now you're offering us variants of trees :)

You've certainly developed a skill for this and I think I can safely say on behalf of we players, it's great to have another talented modder adding both quantity and quality content to Banished :hand1:

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Very wonderful Necora ;)

If I have to find fault, I just think that the pines are a bit too white in winter. They seem frozen.

But in summer... Whoa! :o Bravo!

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I wholeheartedly agree with @KevinTheCynic, your development is very impressive. I spent some time yesterday looking through all the screenshots in this thread, and even though your first models were already good, what you are making now is amazing! I wanted to overhaul the tree meshes for my mod, but I don't think I can top this.

I do agree with you that in summer the maples seem a bit too 'full' with the foilage. Perhaps some transparency between the individual leaves could create more depth. I also feel that they are perhaps a bit short compared to the other trees.

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2 hours ago, Bartender said:

I spent some time yesterday looking through all the screenshots in this thread, and even though your first models were already good, what you are making now is amazing!

I did it just now. Very impressive Necora ;)

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Thanks for the kind words everyone! 

 

So the maples, the foliage was just too large and wide. The trees were very top heavy. Deciduous trees are hard, to get the branches looking good in winter. You can't do it all in 3D, because then the meshes have like thousands of triangles and it will slow the game to a crawl. So making them is a case of playing around with minimal numbers of faces, textures, and getting the right combination. Another thing about deciduous trees compared to pines, is that pines look good when they are sparse in variation. Deciduous do not look as good, so you need to make them very full. Anyway, I decided to make the maples in the same way I made the pines, but go heavy on the leaves. So now you can see individual branches, which are full of leaves in summer, and still look good in winter. 

As for the winter snow, I kinda like it! I can try to apply an AO to these trees to tone the snow down a bit, but with AO you get odd shadows sometimes. I'll mess around with it.

Anyway, here are the new maples, version 2. 4 variants, 2 red and 2 green.

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Here is a fun before and after comparison. The new trees, and the old ones which are in the pine set. What was I thinking with that 'White Pine'????? All I can do is apologize for that attempt :$.

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Next I want to do the trembling aspen, perhaps a birch, and a few more conifers and pines. I need to re-do the fir, and I found a good texture for a jack pine. Then we'll have one of each of the major native trees found in Nova Scotia.

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Those maples look much better. I agree with everyone else, it's amazing how far you have come with this mod. 

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Thanks! I think perhaps the maples need some height variation.

And what do people think about the red one? I think it looks cool... but there are no year round red maples... so should it stay as a variant in the natural trees or should it be just decorative?

Firs are much better now...

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and so are the aspens!

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Getting close to a full tree addon here...

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I think I've tree'd myself out for the day.

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question : are you playing and testing without shadows ON in game ?

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@Ketchup yes, shadows slow my system down a lot. I actually completely forgot about them until you just asked.

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@Ketchup so I turned shadows on. I have to have them at high quality otherwise you get those horrible horizontal lines everywhere. And low resolution just makes them look like squares everywhere. Any hints on making shadows less system intensive? Unfortunately, on high res/high quality, I can barely scroll! It does look good for pictures though...

Trees as natural trees, without shadows...

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And with shadows...

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they look so awesome !!!!!

i think i ll delete all my folder ^^

so jealous !

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@Ketchup don't delete! More trees! Plus I'm looking forward to your berries bushes and grasses. I still want one of those grasses as seaweed though ;)

 

 

So I realized I never take pics or test with shadows turned on, because I don't like them. Horrible diagonal lines on EVERYTHING. But, they do make for some good pictures. So I decided for some eye candy, i'd load up a few things and make some scenes. Unfortunately, it is using the mod kit because Steam is stuck downloading the update and my internet is too slow to handle it. So I couldn't use any of the ghost decorative fences and goats :( oh well...

Here is Crystal Cliffs, Sherbrooke, and NS Inshore with the new trees as starting trees in winter and summer... (the trees might be a little big...)

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