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Necora

Maritimes Edition

725 posts in this topic

Very cool, thank you. :hand1:  Yesterday I wanted to use this, but there was no creek nearby. 9_9 Btw I love your creations. <3

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hehe i guess the big round square is the boat passable piece with a :

 

x0x

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pattern ? :)

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@Ketchup yup... it is perhaps a little large, but I don't know. Maybe I'll do a 2 tile wide one as well for variation.

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That is awesome, thank you! So many ideas to play with that! Not only for the mill.

I wanted placed the mill in the open water, so hand to build a bank to stand on the opposite side. 

Kent.thumb.jpg.72e41098d3424973730ff917c9f44b1f.jpg

I need to build my people an inn :face16:

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Can't wait to get it! :face56::hand1:

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as I've said before I love this style you've created for these. It just seems to me that the scaling is not right yet? When I look at the people next to it they seem like doll houses.

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Posted (edited)

yeah i agree with @Bartender specially on the lower parts of the houses. if you check the citizen female with a brown tshirt and black pants.... the window behind her start even below, under her knees. the windows are way too low.

Edited by Ketchup
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@Ketchup and @Bartender yes and no. I see what you mean, and my buildings are rather small compared to many other sets. Although, I think we are used to oversized buildings in Banished as IMO the vanilla ones are way too big and I guess most mods have followed on with that. I've attached some pictures to the end of this post, you can see that IRL the houses that I'm getting inspiration from are quite boxy, most houses around here are especially older ones. Cram as much as you can in as little as possible seemed to be the way. That being said, I think one thing mine do miss is a foundation so when I get the set together I'll put them all in and add foundations/height where needed, also with a selection of other mods for reference. I might increase the foot print of them by 1 wide, but I am not sure yet. 

2016_2017 Winter Sherbrooke Original 023_Resized.jpg

2016_2017 Winter Sherbrooke Original 028_Resized.jpg

2016_2017 Winter Sherbrooke Original 017_Resized.jpg

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To me, the buildings in original Banished establish the scale that all other buildings should follow (I'm guessing a wooden house is approximately a 12' x 12' one-room home).  I've found that the buildings in a number of mods are small compared to the original Banished buildings so I only use them where they can be placed away from the others. Reminds me of trying to use "N" Scale buildings with an "HO" model train set.

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Haha, they actually do look like doll houses :D! Forget what I said then, though I do agree that adding a foundation might be an improvement.

Also, Donald McDonald is the best name ever.

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@Bartender could't get a more Nova Scotian name if you tried. And it does look like a full sized model village. A lot of the buildings around here do, especially the older ones that have been maintained. Unfortunately, not very many remain, due to the wood! Everything burnt down, there were some glorious buildings in Antigonish, where I live, but they are all burnt down at some point and replaced with nasty concrete things (just like in Plymouth and Portsmouth). I think it is the wood and the colours, which I really like especially coming from the UK originally where everything is medieval or brick and concrete. There is a unique look to a lot of towns, and I think similar to older towns in NE States too. 

This, unfortunately, makes it quite hard to make in the Banished scale that @estherhb is referring to, which I agree with the principle, but not so much the practice... the grossly over sized wood chopper comes to mind. I always preferred the smaller buildings, such as the row houses by DS and Kid, and the colonial houses by The Pilgrim are much better proportioned.

Here are a few more model buildings from around the maritimes...

 

 

2015 Summer Guysborough 001_Resized.jpg

2015 Summer Lunenburg 008_Resized.jpg

2016 Autumn PEI 013_Tilt_Resized.jpg

2016 Autumn PEI 051_Tilt_Resized.jpg

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I spent at least 30 minutes today streetviewing around Nova Scotia on google maps. You live in a beautiful place!

It must be great to get so much inspiration from the things you see around you.

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Posted (edited)

17 hours ago, Necora said:

...

 

2016 Autumn PEI 013_Tilt_Resized.jpg

2016 Autumn PEI 051_Tilt_Resized.jpg

 

On 4/15/2017 at 8:46 AM, Necora said:

I made a trade boat passable piece, and also some corners and more stairs to make it all neater. Now there are 11 bridge parts, a dam, and the mill. And I decided I absolutely hate how Bannies cut corners.

Screenshot23.jpg.09e4af6c8508d08ec45aef80cb85982c.jpg

Screenshot12.jpg.ea60eb3f4383d0eee504c2084b64ac06.jpg

 

 

@Necora oh my!  I love the new work, and the new colours in your buildings, they are gorgeous, I love how you've tied everything in! :)

 

2 things if I may :)
1)  Can we please have an aqua/teal building like the little waterfront one?  I love that colour, and the vibrancy, amazing!
Also, with these 2 shots I've quoted, I genuinely had to take a 2nd look at the Fishing buildings, I scrolled past and thought they were yours, then I realised they were the IRL ones, I was "WOW" at them!  Excellent reproduction simulation of them.

2)  With the wide bridge, I use @Discrepancy DS Jetty & Bridge v0.91 bridge mods with yours (I don't mind the wood texture difference, it adds 'quirk', and the fishing spot bridge section so those tiles become far more functional, is this something to consider with your middle insert, keep it 3 wide, but allow fisherpeople to use it?  You could fit 4 on that bridge, 1 in each corner with some deck chairs etc and your lobster pots as decorations. :)

Great work, thank you again Necora :)

20170417 fXFgFWj.jpg

 

ps:  re the scale question/comments: I often felt with the original Banished and some of the subsequent mods that the designs were for giants, but then the hobbits moved it.  Some buildings are just far too big for even a family of 8, yet they are rated at a 4/5.  I really like the sizing you are using. :D

Edited by QueryEverything
commenting on the scale comments :D
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Just as an observation regarding the Prince Edward Island component of the Maritimes mod, I found that load order is a little more fussy with the latest version.

Specifically, I had the dreaded Fatal Access Violation error pop up whenever I built the PEI shacks and the game tried to autosave. I couldn't specifically pick where the incompatibility was coming from as I have a lot of mods installed (and I was feeling extremely lazy haha!) but it only ever occurred when the game tried to autosave after I had built the PEI shacks.

However, after moving the PEI set above the other Maritimes mod sets and also above Discrepancy's Small Village mod sets, the error on autosave stopped happening (I don't know if being above Discrepancy's mods actually was required but I know that Discrepancy's mods need to have the Small Village Production mod above all his other mods to function properly so I thougt there may be some connection but who knows?). To be clear, I also have the Maritimes collection above CC and all components of the Maritimes collection are now in the first ten mods in my load order

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Looks fantastic, will download the beta :D

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The water effects look really cool indeed! This could make any water-placed structure so much more lively!

The only issue I could find is that the third one (the white foam lines) has a shadow.

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