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ShockPuppet

Some lesser known banished stuff

Banished villagers scatter goods across all storage structures, not only the nearest one.

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banis will not finish building bridges if there is something on the other side of the creak that needs to be cleared. if they have to get over the creek or river it is handy to use a plank bridge.

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following that point: with the NMT lighthouse,nomads will also get stuck far across the map. again may require bridges to reach the town.

DdR: Actually this will happen with all nomads, if they arrive and can't cross a river or stream to reach your town. They will eventually die from cold or starvation, so if you get a notice and can't find them in the boardinghouse, then you need to bridge the obstacle. :D

Edited by Denis de la Rive
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Sometimes on larger maps, villagers will wander to a part of the map that they should not be able to reach i.e. across a river where there is no bridge. Then they cannot come back and will die from exposure to the weather or from starvation. Again, like in the post above by Stiles, you need to build bridges to allow them to get back home and you need to build them quickly (and sometimes roads as well so they can get home fast enough to get food). They are often far across the other side of the map and the first indication you get is usually a notice that someone is suddenly homeless.

I don't know what causes this, a glitch of some kind or a bug in the programming associated with large maps or something else entirely. It isn't very common but it's happened three times to me on CC Very Large maps and in one case it was twice on the same map.

DdR: it can also happen when building docks when the first one built is not connected to the shore, a builder can get stuck. This can also happen when the dock market is not correctly connected, and I have seen it when a road is added to the end of a bridge after it is finished and the square is not level. Leveling it to place the road will block the bridge. 

Edited by Denis de la Rive
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11 hours ago, KevinTheCynic said:

DdR: it can also happen when building docks when the first one built is not connected to the shore, a builder can get stuck. This can also happen when the dock market is not correctly connected, and I have seen it when a road is added to the end of a bridge after it is finished and the square is not level. Leveling it to place the road will block the bridge. 

When this happens in the middle of dock building, I use the 1x1 plop-able quay piece which is free to build and comes up instantly, so they can hop over and get home.

Also, I've noticed when I tried building a few mines in one map a while ago everyone who tried to build it ended up disappearing into the mountains. Some appeared somewhere else on the map, some just kept going off the screen. It has only happened once.

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17 hours ago, stiles said:

following that point: with the NMT lighthouse,nomads will also get stuck far across the map.  :D

I think Red Ketchup (with help from Kralyerg) fixed this in his newest version a while ago. Had to do with them gathering at the wrong point. (I could be wrong on this - it's been a while)

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On 12/28/2016 at 5:46 AM, ShockPuppet said:

When an item, such as wheat, tools or anything, is dropped on a road tile, that tile will forever lose its speed boost.

I had no idea!  Well, this certainly changes how I lay out my towns.

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depending on the mods you have the trees and bushes grow back super fast. if you place a "road" and there is a bush growing ,that bush will stay there also.you actually have to removew the road then the bush,etc.

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