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higuys23

MegaMod not working in GOG v1.04

I have attempted installing multiple versions of megamod into my GOG version of Banished that I have running through Wineskin on my mac. It shows up in game, but there's no description shown, modlist, and when enabled it does nothing. Confused as to why it's not working at all, as all other mods I've tried up to this point worked just fine. Any advice?

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18 answers to this question

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1.04 is not the latest version... check on GOG, I'm sure they have the updated version, too...?

 

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It absolutely is the issue

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Yeah, I guess I can update. Just a hassle to update it through a wrapper on mac. Do you think that's the issue? If so it's worth a shot.

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Posted (edited)

You need at least 1.0.5 to run most mods nowadays.

Edited by AzemOcram
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Okay, so maybe it's just not possible through the wineskin wrapper. Downloaded 1.06 and reinstalled entirely from GOG, and I got it to show up correctly, but after enabling it when it tried to load in the screen goes black (as expected) but then gives me a fatal error about 30 seconds later...... I guess bootcamp is the next option even though I only have a 256Gb hard drive :(.

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@higuys23, I saw your post over on WoB and was about to answer there too, can you please post a screenshot of your loaded screen, the one where the mods are?

Now that you are uptodate with a new version, and you have mods active, I am wondering if one is out of order from another?
Whilst it isn't always the case, and normally RED warnings can be ignored, some may be loading in their "wrong order".

I learnt the other week when I kept getting a crash that I had 1 mod sitting above another, yet it needed to be under the other due to shared resources.  

Any screenshots would be excellent, may help the support guys troubleshoot you quicker. :)

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Okay. Here is my mod list as requested.

And here is the crash log from Banished if that helps anyone. Appears to have something to do with wineskin, maybe megamod and wineskin just don't get along. Kind of weird though, as every other mod I've tried has worked. Going to try Colonial Charter now and see if that gives me any issues.

Crash Report:
Unhandled exception: unimplemented function usp10.dll.ScriptBreak called in 32-bit code (0x7b82cda2).
Register dump:
 CS:001b SS:0023 DS:0023 ES:0023 FS:100f GS:000f
 EIP:7b82cda2 ESP:006a6f34 EBP:006a6fa8 EFLAGS:00000206(   - --  I   - -P- )
 EAX:7b8184f9 EBX:7b82cd2e ECX:00000000 EDX:00000000
 ESI:00000002 EDI:4518139e
Stack dump:
0x006a6f34:  006a6fe8 00000008 0000003c 80000100
0x006a6f44:  00000001 00000000 7b82cda2 00000002
0x006a6f54:  4518139e 45181437 7b830c80 7ffb0bf8
0x006a6f64:  006a6f88 00000000 00000000 00000003
0x006a6f74:  00000000 00140012 7ffb0c00 00000001
0x006a6f84:  7bc41b8e 006a6fb0 00000000 00000000
0201: sel=100f base=7ffb0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x7b82cda2 in kernel32 (+0x1cda2) (0x006a6fa8)
  1 0x7b848d19 in kernel32 (+0x38d18) (0x006a7008)
  2 0x45166495 (0x006a7058)
  3 0x450cbf60 in user32 (+0xbf5f) (0x006a7a28)
  4 0x45149f1f (0x006a7aa8)
  5 0x4512ebc5 (0x006a85c8)
  6 0x451604ca (0x006a8608)
  7 0x45160c91 (0x006a8668)
  8 0x45163555 (0x006a86b8)
  9 0x450e87e8 in user32 (+0x287e7) (0x006a8708)
  10 0x451604ca (0x006a8748)
  11 0x45160e0e (0x006a8788)
  12 0x45163881 (0x006a87d8)
  13 0x45122e80 (0x006a8848)
  14 0x45128341 (0x006a88c8)
  15 0x45128895 (0x006a8908)
  16 0x450ef1e6 (0x006a8ce8)
  17 0x450f096f (0x006a8d18)
  18 0x450f09ea (0x006a8d68)
  19 0x4512dd34 (0x006a8dd8)
  20 0x4512dec8 (0x006a8e48)
  21 0x4512df20 (0x006a8e98)
  22 0x100cd54c in runtime-x32 (+0xcd54b) (0x006aced0)
  23 0x100cd2bf in runtime-x32 (+0xcd2be) (0x006adee8)
  24 0x7bc37358 (0x006adf68)
  25 0x7bc6e2ab (0x006ae008)
  26 0x7bc6fd05 (0x006ae638)
  27 0x7bc6ff9b (0x006ae6a8)
  28 0xdeadbabe (0x006aea50)
  29 0x100f60fc in runtime-x32 (+0xf60fb) (0x006aea5c)
  30 0x100f6aeb in runtime-x32 (+0xf6aea) (0x006aeab4)
  31 0x100f6215 in runtime-x32 (+0xf6214) (0x006aeae4)
  32 0x100c43ba in runtime-x32 (+0xc43b9) (0x006aeb90)
  33 0x100c7277 in runtime-x32 (+0xc7276) (0x006aebe4)
  34 0x10065387 in runtime-x32 (+0x65386) (0x006aec08)
  35 0x10064ee4 in runtime-x32 (+0x64ee3) (0x006aec34)
  36 0x100694e1 in runtime-x32 (+0x694e0) (0x006aec54)
  37 0x10105660 in runtime-x32 (+0x10565f) (0x006aec84)
  38 0x100c43ba in runtime-x32 (+0xc43b9) (0x006aed30)
  39 0x100c7277 in runtime-x32 (+0xc7276) (0x006aed84)
  40 0x10016657 in runtime-x32 (+0x16656) (0x006aeda8)
  41 0x100652dd in runtime-x32 (+0x652dc) (0x006aedf4)
  42 0x10065605 in runtime-x32 (+0x65604) (0x006aee14)
  43 0x1010223f in runtime-x32 (+0x10223e) (0x006aee54)
  44 0x100c43ba in runtime-x32 (+0xc43b9) (0x006aef00)
  45 0x100c7277 in runtime-x32 (+0xc7276) (0x006aef54)
  46 0x0041ee81 in application-x32 (+0x1ee80) (0x006aef9c)
  47 0x0043bfc1 in application-x32 (+0x3bfc0) (0x006aefbc)
  48 0x0050ae0c in application-x32 (+0x10ae0b) (0x006aefec)
  49 0x100c43ba in runtime-x32 (+0xc43b9) (0x006af09c)
  50 0x100c7277 in runtime-x32 (+0xc7276) (0x006af0f0)
  51 0x0043765f in application-x32 (+0x3765e) (0x006af138)
  52 0x004ffe89 in application-x32 (+0xffe88) (0x006af164)
  53 0x100c43ba in runtime-x32 (+0xc43b9) (0x006af210)
  54 0x100c7277 in runtime-x32 (+0xc7276) (0x006af264)
  55 0x00402586 in application-x32 (+0x2585) (0x006af27c)
  56 0x00402542 in application-x32 (+0x2541) (0x006af2a4)
  57 0x004c6787 in application-x32 (+0xc6786) (0x006af2d4)
  58 0x100c43ba in runtime-x32 (+0xc43b9) (0x006af380)
  59 0x100c7277 in runtime-x32 (+0xc7276) (0x006af3d4)
  60 0x100333f7 in runtime-x32 (+0x333f6) (0x006af3f8)
  61 0x1003311d in runtime-x32 (+0x3311c) (0x006af444)
  62 0x100c77d4 in runtime-x32 (+0xc77d3) (0x006af47c)
  63 0x100c43ba in runtime-x32 (+0xc43b9) (0x006af52c)
  64 0x100c7277 in runtime-x32 (+0xc7276) (0x006af580)
  65 0x100443b7 in runtime-x32 (+0x443b6) (0x006af5a4)
  66 0x100e3321 in runtime-x32 (+0xe3320) (0x006af618)
  67 0x100e1b58 in runtime-x32 (+0xe1b57) (0x006af644)
  68 0x10089479 in runtime-x32 (+0x89478) (0x006af67c)
  69 0x100895a1 in runtime-x32 (+0x895a0) (0x006af688)
  70 0x7bc6dfbc (0x006af698)
  71 0x7bc6f06a (0x006af718)
  72 0x7bc6df82 (0x006af738)
  73 0x7bc7687c (0x006aff88)
  74 0x9f76a11b (0x006affa8)
  75 0x9f76a063 (0x006affc8)
  76 0x9f76993e (0x006affec)
0x7b82cda2: subl    $4,%esp
Modules:
Module    Address            Debug info    Name (33 modules)
PE      330000-  350000    Deferred        videodx9-x32
PE      370000-  391000    Deferred        videodx11-x32
PE      400000-  5b0000    Export          application-x32
PE     1b70000- 1bfe000    Deferred        xaudio2_7
PE    10000000-10273000    Export          runtime-x32
PE    432f0000-432f4000    Deferred        version
PE    450c0000-450ee000    Export          user32
PE    45210000-45214000    Deferred        gdi32
PE    45330000-45334000    Deferred        advapi32
PE    453a0000-454af000    Deferred        shell32
PE    455a0000-455a4000    Deferred        shlwapi
PE    45620000-45628000    Deferred        ole32
PE    45760000-45764000    Deferred        rpcrt4
PE    457f0000-457f4000    Deferred        dinput8
PE    45820000-45824000    Deferred        dbghelp
PE    458a0000-458a4000    Deferred        psapi
PE    45930000-45934000    Deferred        winex11
PE    45d90000-45d94000    Deferred        imm32
PE    45db0000-45db4000    Deferred        d3d9
PE    45df0000-45df4000    Deferred        wined3d
PE    45f40000-45f44000    Deferred        opengl32
PE    46060000-46064000    Deferred        d3d11
PE    46070000-46074000    Deferred        dxgi
PE    477c0000-477c4000    Deferred        mmdevapi
PE    491d0000-491d3000    Deferred        winecoreaudio
PE    496c0000-496c4000    Deferred        msvcrt
PE    49770000-4977b000    Deferred        winmm
PE    4dd40000-4dd44000    Deferred        dsound
PE    4dd90000-4dd97000    Deferred        oleaut32
PE    4dfb0000-4dfb4000    Deferred        dinput
PE    4e510000-4e530000    Deferred        comctl32
PE    7b810000-7b866000    Export          kernel32
PE    7bc10000-7bc14000    Deferred        ntdll
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\GOG Games\Banished\Win32\Application-x32.exe
    00000028    0
    00000027   15
    00000026   15
    00000024    0
    00000023    0
    00000022    0
    0000001f    0
    0000001e    0 <==
    00000009    0
0000000c services.exe
    0000001b    0
    0000001a    0
    00000012    0
    0000000e    0
    0000000d    0
00000010 winedevice.exe
    00000019    0
    00000016    0
    00000015    0
    00000011    0
00000017 plugplay.exe
    0000001d    0
    0000001c    0
    00000018    0
00000020 explorer.exe
    00000021    0
System information:
    Wine build: wine-CX14.0.0
    Platform: i386
    Host system: Darwin
    Host version: 16.0.0
 

Screen Shot 2017-01-04 at 7.25.11 PM.png

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And, I have tried just megamod with neither of those other two enabled..... Still goes to blackscreen and then gives me a fatal error after 30 seconds to a minute.

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Okay another update. Colonial Charter 1.62 also produces the same error after going to a black screen to presumably load all the content. Frustrating. I have a dedicated PC, but most of the time I have to play games such as Banished occurs when I only have my MacBook Pro. After watching playthroughs from people with megamod, the base game even with other mods just doesn't seem the same....

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Thank you @higuys23, I run a Macbook, but am using Banished via Steam in bootcamp (and parallels), and haven't had a problem, but again, it's on the Windows side.

I will let someone with tech 'knowhow' come back to you, but have you tried to run it through Steam for OS?  Do you have Steam? If so, you can associate the account (just double check, from a GoG purchase, I know I could with my Humble Bumble one).  

But all that info should help the tech lads & ladies :D

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Yes, I do have steam on OS. Confused as to how that would help me though, as either way Banished is natively only for windows. According to Shining Rock, the best way to run banished on OS is through the GOG version, as its much easier to install using the GOG installer. Anyways, how is the performance in Parallels? I have it, but just figured it wouldn't perform well enough to be enjoyable. Thanks anyway.

Mark

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It all depends on your version I guess (Macbook), and it's specs.  I don't have a problem with Parallels or Bootcamp, and it's swift to use.
I did however come to a screeching stop when I had over 600 villagers and had to "pause" everytime I wanted to move around on the map", but I guess that is common, I have a new Windows machine to install it on, I just need to setup the machine first. hahe

 

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Alright. I may give it a shot. I just bought Crossover actually, going to give it a whirl on that. I have a base model 2015 15inch retina MBP with an i7, 16gb of RAM and the IRIS Pro graphics. If I can't get it figured out natively, I'll either just play it without megamod, or try with parallels. Thanks!

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Installed v1.06 on Crossover and enabled megamod. Been sitting on the black screen for about 10 minutes and hasn't crashed...........Yet. Maybe we're on to something hehe (pls)

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Welp.

The Crossover version is still sitting at a black screen after almost 45 minutes, so I would assume it's fair to say it's not working..... Installed on my main PC just for the heck of it and I get a runtime fatal error when enabling megamod there as well. It must be something I'm doing wrong since I recreated a similar issue on Windows but I have no clue where I'm going wrong.

Arggghhhh.

Mark

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Please keep us updated :)

I would like to learn what the end result is, and if it's still not successful someone may need to do a walkthru with you to test what's happening. :)

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I will follow this, but bow out here from further advice as I've reached the end of my testing ideas.  Let's see if one of the devs can help you further :)

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Yeah, it must just be something with the game not running natively. Decided to buy the game on Steam and subscribe to the mod on the workshop. Downloaded installed and the mod worked flawlessly on my windows machine. 

I then installed steam through Crossover on mac, downloaded the game, it ran perfectly. Went into the mods section it automatically downloaded Megamod perfectly, but upon enabling it and realoading the game, It sits at a never ending black screen. This time going on an hour and a half now. Clearly something else is causing it to hang up. Any help from the devs or anyone with knowledge on running the game in OS X is greatly appreciatied.

Mark

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