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New Game Settings - Terrain, Climate, Size, Starting Conditions

NEW GAME SETTINGS  

When you start a new game in Banished, you can choose the type of Terrain, Climate, Size of Map and Starting Conditions.  

TERRAIN TYPES

Valleys

original Banished

Mountains

original Banished

Flat Plains

CC

Lake Waters

CC

Marsh

CC 1.6

Swamp Valleys

CC

Bleak Mountains

CC

Verdant Plains

CC

Sand Lakes

CC

Desert

CC

Red Desert

CC

Swamp Lakes

CC 1.7

Water World

CC 1.6

Jungle Rivers

CC 1.7

Cold Valleys

CC 1.7

 

 

 

Temperature

CLIMATE

High

Low

Tolerance*

Variance*

Very Mild

CC

80

20

1

10

Mild

Original Banished

80

20

2

20

Fair

Original Banished

80

20

5

40

Harsh

Original Banished

80

20

15

50

Very Harsh

CC

60

-5

15

25

Mediterranean (No Snow)

CC

90

40

5

20

Marine

CC

83

27

5

5

Tropical (No Snow)

CC

100

60

5

20

Warm Arid (No Snow – Low Rain)

CC

110

50

5

20

Harsh Arid (Very Hot & Cold)

CC

110

20

10

20

* These parameters are included in the game code; however, the exact purpose is unknown. J

 

TERRAIN SIZE

Small

Original Banished

Medium

Original Banished

Large

Original Banished

Very Large

CC

 

STARTING CONDITIONS

STANDARD STARTING CONDITIONS - All of these starts use only the trees found in original Banished.

Easy

Original Banished

Start with six families. A large amount of clothing, food, tools, firewood, and building materials are provided. Homes and storage areas have already been built. Seeds for crops and orchards are available (usually 2 of each) as well as a herd of livestock.

Medium

Original Banished

Begins with five families. Clothing, food, tools, firewood, and building materials are provided. A storage barn has already been built. Seeds for crops and orchards are available (usually 1 of each).

Medium+

CC

Begins the same as a Medium game, except a herd of livestock is included. It starts with five families. Clothing, food, tools, firewood, and building materials are provided. A storage barn has already been built. Seeds for crops and orchards are available (usually 1 of each).

Hard

Original Banished

Begins with four families. A small amount of food, clothing, firewood and tools are provided in a small storage cart. No homes have been built and no seeds or livestock are initially available.

Adam & Eve

CC

Similar to a Hard start, but start with only two people. A small amount of food, clothing, firewood and tools are provided in a small storage cart. No homes have been built and no seeds or livestock are initially available.

Missionary

CC

Start with three families – two of them are uneducated. The fenced compound includes a Parish House and two homes. Some basic supplies are provided in a small storage cart and a stockpile (firewood, clothing, tools and building materials). Some seeds for crops and orchards are available (usually 1 of each) and a small herd of livestock.

SPECIAL STARTING CONDITIONS

New Frontier

CC 1.5

Start with three families living in a small frontier outpost next to a friendly Native American village. Two log cabins have been built in the fort. A small storage cart and a stockpile contain an initial supply of firewood, building materials, coats, tools and food. A herd of livestock has been provided. In exchange of goods and treasures found at the ceremonial ground, the natives will let you convert their buildings to homes or other uses.

Native Village

CC 1.5

Start next to a Native American village with a Ceremonial Ground. In exchange of goods and treasures found at the ceremonial ground, the natives will let you convert their buildings to homes or other uses.

 

·        Native Village – Hard

 

Start with three families. A small storage cart contains an initial supply of firewood, coats, tools and food.

 

·        Native Village – Adam & Eve

 

Start with one couple.  A small storage cart contains an initial supply of firewood, coats, tools and food.

Silk Road

CC

All Silk Road games starts with the ability to feed and harvest Silkworms for their precious silk.  A Silkworm Hut and Weavers have been build. A Dense Orchard has been built and White Mulberry seeds have been provided.

 

·        Silk Road – Easy

 

 

 

 

 

Start with six families. Six homes have already been built. A large amount of clothing, food, tools, firewood, and building materials are provided in a Storage Barn and Stockpile.  Crop seeds are also provided (usually 2). No livestock is provided.

·       Silk Road – Medium

 

Start with five families. An initial amount of clothing, food, tools, firewood, and building materials are provided in a Storage Barn and Stockpile.  One type of crop seed is provided.

 

·       Silk Road – Hard

 

Start with four families. A small amount of clothing, food, tools, and firewood are provided in a small Storage Cart.

El Dorado

CC

Standard starts with new trees only.

·       El Dorado – Easy

 

 

·       El Dorado – Medium

 

 

·       El Dorado – Hard

 

 

·       El Dorado – Adam & Eve

 

 

Nuevo Arbol

CC

Standard starts with new trees only, excluding Palms

·        Nuevo Arbol – Easy

 

 

·       Nuevo Arbol – Medium

 

 

·       Nuevo Arbol – Hard

 

 

·       Nuevo Arbol – Adam & Eve

 

 

Nuevo Arbol Lite

CC

Lite version for performance. Same as Neuvo Arbol.

·        Nuevo Arbol Lite – Easy

 

 

·       Nuevo Arbol Lite – Medium

 

 

·       Nuevo Arbol Lite – Hard

 

 

·       Nuevo Arbol Lite – Adam & Eve

 

 

Antilles

CC

Standard starts with Palm and Tropical Trees Only.

·        Antilles – Easy

 

 

·       Antilles – Medium

 

 

·       Antilles – Hard

 

 

·       Antilles – Adam & Eve

 

 

·        Antilles Sparse – Hard

 

Same as Antilles Hard but harder because there are fewer trees.

Zhu Zhi Forest

CC

Standard Starts with Bamboo Trees only.

·        Zhu Zhe Forest – Easy

 

 

·       Zhu Zhe Forest – Medium

 

 

·       Zhu Zhe Forest – Hard

 

 

·       Zhu Zhe Forest – Adam & Eve

 

 

Matacapan Jungle

CC

Standard starts with all of the trees in original Banished and CC.

·        Matacapan Jungle – Easy

 

 

·       Matacapan Jungle – Medium

 

 

·       Matacapan Jungle – Hard

 

 

·       Matacapan Jungle – Adam & Eve

 

 

Appalachian Forest

 

CC 1.6

All of the trees are included except tropical trees and palms.

·        Appalachian Forest – Easy

 

Similar to standard Easy start except the food consists of Rice and Eggs, which means you can build a Rice Planter and/or an Egg Farm (from the Dock Set) unless your citizens eat all the food first. Chickens or Leghorns are your initial livestock.

 

·       Appalachian Forest – Medium

 

Similar to standard Medium start Similar to standard Easy start except the food consists of Rice and Eggs, which means you can build a Rice Planter and/or an Egg Farm (from the Dock Set) unless your citizens eat all the food first. Chickens or Leghorns are your initial livestock.

 

·       Appalachian Forest – Hard

 

Similar to standard Hard start Similar to standard Easy start except the food consists of Rice and Eggs, which means you can build a Rice Planter and/or an Egg Farm (from the Dock Set) unless your citizens eat all the food first. Chickens or Leghorns are your initial livestock.

 

·       Appalachian Forest – Adam & Eve

 

Standard Adam & Eve start with Apples as the initial food.

Curse of the Golden Llama

CC 1.4

Includes all of the new trees. Curse of the Golden Llama is the closest thing to a mystery in the world of Banished. Towns start near a Golden Llama Monument which provides the option of adventure for the chance of treasure. 

 

·        Curse of the Golden Llama – Easy

 

Standard Easy start.

 

·       Curse of the Golden Llama – Medium

 

Standard Medium start.

 

·       Curse of the Golden Llama – Hard

 

Standard Hard start.

 

·       Curse of the Golden Llama – A&E

 

Standard Adam & Eve start.

Bayou – Easy

CC 1.6

Comes with everything needed to get a Dock town up and running: Dock Large Storage, 5 homes (2 Dock Homes and 4 Dock Shanties). Food includes Rice and Eggs, allowing you to build a Rice Planter and/or Egg Farm – if your people don’t eat all of the food first.  As with other easy starts, tools, clothing, firewood and some building supplies are provided. You will receive either Chickens or Leghorns as your initial livestock.

Old Castle – Hard

CC 1.6

A standard Hard start; however, the small Storage Cart has been replaced with an Old Castle, offering a huge amount of storage.  Some preserved food is included in addition to a small amount of tools, coats and firewood.

All the Wild Things

CC 1.6

An extremely easy map type. The land is covered in all manner of edible plants and animals – ready to be gathered from the wild using the Collect Wild Foods toll located under Removal and Destruction tools. Stone and Iron Ore respawn.  Note that livestock cannot be captured and put into pastures. There’s a Wild Things Forester you can use to grow all of the trees included in Wild Things starts; it’s located under Themed Sets – Kralyerg’s Kave of Krazy Kontraptions.

 

·        All the Wild Things – Easy

 

A standard Easy start with an abundance of food and other resources constantly throughout the wild.

 

·        All the Wild Things – Adam & Eve

 

A standard Adam & Eve start with an abundance of food and other resources constantly throughout the wild.

 

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