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MackGideon

Banished Empires

In general I really like the idea, I'm all for more variety in the game. I like what you've done so far and particularly the idea of making them modular because I would love to see more pieces that can be added to the main barracks building and the walls to expand them further into something like a small fort. I also like Age of Empires a lot, I started with AoE II and then AoE III. Later I found a re-release of the very first one and bought it to see what it was like and so I could have the entire set :D

The only issue I have with creating some of the buildings from AoE is that some of them look too small for the purpose they have. This is in no way a criticism of your modding, it's a criticism of some of the buildings in AoE. For example, the barracks and the stables look too small to be capable of holding a unit of guards/horses and all their gear. I know that really is just my perception because I prefer a building in the game to look as though it could actually do the job in real life.

However, the various houses, the church, the trade market and the townhall from AoE all look "about the right size" and I think they would make really excellent additions to Banished if that's what you were thinking of doing. And after saying all that, please don't change what you're going to do just because I want more - I'm greedy, I ALWAYS want more buildings for Banished especially if they are modular buildings so I can mix & match.

So yeah, if you make a mod with a range of buildings from AoE then I am definitely going to download it because it'll combine two games that I like! :D

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I absolutely agree. Tis why I made them modular, so you could theoretically have two or three rowhouses end-to-end, plus a much bigger courtyard with the modular Wall pieces and a parade ground of floor tiles.

I'm also planning to have elevated and roadbound decorative objects like storage areas, armouries, and training props like dummies and archery butts and targets. It's my hope that I can eventually code them as workstations, and requiring smithy-forged items to build, like bows and weapons.

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1 hour ago, MackGideon said:

I absolutely agree. Tis why I made them modular, so you could theoretically have two or three rowhouses end-to-end, plus a much bigger courtyard with the modular Wall pieces and a parade ground of floor tiles.

I'm also planning to have elevated and roadbound decorative objects like storage areas, armouries, and training props like dummies and archery butts and targets. It's my hope that I can eventually code them as workstations, and requiring smithy-forged items to build, like bows and weapons.

Some really interesting ideas in that. I look forward to the day when I can play your mod :D

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Looks neat :) more modular sets are always welcome 

And it's good practice for bridges, which in banished use a modular system to create themselves. 

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