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Seona

Managing materials limit (and others)

So I'm hoping one of you more-experienced folks has a solution to this that I just haven't thought of, because it's doing my head in.

"Materials" seems to cover a whole heap of things. I'm not even sure what, exactly. This is making it really difficult to manage the limit/cap, and also results in a lot of micromanaging of my industry - just because I've put the cap up because I want more of product A doesn't mean I want that cap absorbed by extra production of products X, Y, and Z. Is there a sane way to deal with this? (Alternatively, should I just give up now and let myself go insane?)

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4 answers to this question

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you can pause the production in other buildings by turning them off. click on the work icon.dark means it is off. other than that there isn't much control. those limits can't be made too sepcific.

you can also set the building to produce what you don't have materials for and that will stop the worker from using stuff. i do that with the lumber mill,set it to firewood and he stops making lumber.there is also a resource building and the traders you can"hide" stuff in then it won't be used either.

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I know about pausing the production in other buildings by turning them off - that's what I mean by micromanaging. There's so many things that fall under the "materials" category that in a reasonably established town it becomes a bit of a mess. Plus the fact that I'm pretty sure some are turning up from places I don't quite expect or understand...

I guess I was hoping that someone would have some suggestions of better ways to go about managing the town-wide production flow amongst the multiple undustries that all use/produce materials.

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Ah, fair enough. Well, as a sign of my devotion to a cause I've signed up to reddit and left my own (wordy) vote. :D

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