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elemental

CC1.7 - First Impressions

39 posts in this topic

I've had a browse through the new stuff. Too much for me to take in all in one session but someone might like to take a look at the eaves on some of those new houses, and also the smoke point on the tower house thingy. Someone in the basement of that tower is doing something they shouldn't!

 

Thanks for the update. I think it's gonna be fun. :)

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I will say one thing, one look at all the new buildings, at it is plain as day how much you guys have improved since you first started doing this. Just looking at all these makes me more and more excited to see your game when you are actually ready to unveil it.

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27 minutes ago, elemental said:

smoke point on the tower house thingy

aww i thought i fixed that, thanks will get on it soon.

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I'm guessing there will be a 1.71 soonish. Could you please add back in the old textures for buildings like the glassmaker and chandlery? I'm not saying the new ones are bad, just that it's nice to have a choice. Also the inn and garden. An F variant of the previous version would be nice, preferably without the ground texture which always looked a bit stretched and blurry. :)

 

Or maybe old versions of buildings should be an add-on pack?

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43 minutes ago, elemental said:

add back in the old textures for buildings

theyre already in

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I don't know if this is due to other mods I have but I'm inclined to think that they aren't responsible for this - the new Carver (from 1.7) and the old one (found in the Themed Sets --> Old Buildings menu) look to be exactly the same? And I too cannot find any textures other than the new 1.7 ones for the Glassblower and Chandlery :(

However I definitely have the new and old models/textures for the Old Dairy and the Weavers.

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1 hour ago, ShockPuppet said:

theyre already in

I must have missed them, will have another look. I did see more buildings in the "old buildings" themed set but I can't remember exactly what was in there.

After playing for about an hour I do find your bird noises a bit too loud, and strangely they are loudest around buildings. I thought you mentioned that they are a forest noise? If I go into the forest there are other bird noises (from vanilla game, I think) but if I go back to town the bird song really ramps up a notch. The problem is if I turn the ambient sounds down so the birds are quieter I don't hear much of the other ambient sounds. They even drown out the music quite a bit. They are nice, don't get me wrong. But maybe they should be a bit quieter or perhaps a standalone mod so people can decide whether to use them or not. Or can we have a mod that restores the original ambient sound set? Maybe that would be easier.

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Very good job devs. I really like the rustic look of the new buildings, and the new starting condition. 

The new city wall bridge, when built long enough, seems to have some texture issue for me at the back of it though, is it z-fighting? I will try to reproduce it later when I am back home.

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OK I looked again and I still can't find the old texture versions of the chandlery or glassmaker. They aren't appearing ass F variants and they aren't in the old buildings set. Please tell me where they are hiding.

Also, there is a graphical glitch with the old town market, at one end (and only one end) on the eaves.

Also also... normal town trees (not ghost trees) aren't flattening the ground. They float if you build them on a slope near water. This would actually be a good thing if the trunks went lower than ground level, so then they wouldn't flatten but they wouldn't float either. But it wouldn't work with trees that have a ring of roots modeled at their base.

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A quick question: what are the fruit tree foresters for? Are they making wood or fruit or both?

 

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7 minutes ago, elemental said:

normal town trees (not ghost trees) aren't flattening the ground

Most, if not all, of the decorations do not flatten the terrain, because it is trivially easy to do it yourself, and sometimes people don't want them to, and it would be much more work to have 2 versions of everything.

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OK, thanks. But when you flatten it yourself near water it ends up looking very blocky because the flatten tool flattens a perfect square but a tree didn't use to do that. But having two sets would be a bit ridiculous considering the number of decorations on offer. I also noticed that only ghost decs can be built on roads now, so obviously someone has been cleaning up the decorations system. Very glad to see that all of the trees now available as ghosts. :)

 

After playing some more the birds are driving me crazy. I used to have ambient sounds on 10 but now I have them on 3, which means I hear almost nothing of the other ambient sounds. :( Please consider making the birdsong optional.

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1 hour ago, elemental said:

Please consider making the birdsong optional.

use this:

 

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i can give u a workaround for the flatten earth problem. it isnt great but would help. u add a mod above CC that does flatten the eerath n place those items and remove them. like i said its a slow way but workable. use RED's new firemod the torches will flatten and are instant removable.no extra building time or costs.

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On 23/01/2017 at 6:09 AM, Feneris said:

I will say one thing, one look at all the new buildings, at it is plain as day how much you guys have improved since you first started doing this. Just looking at all these makes me more and more excited to see your game when you are actually ready to unveil it.

^ 100% this. I love how detailed some of the replacements are like the Chandlery and Building Supplier are now - I can actually zoom in to see little candle wares for barter! 

Kind of makes some of the vanilla buildings look bad now, the mine in particular looks naff.

I like the new natural ambience as well, first impression of the bird tweets was 'oh, we really are in the wilderness' :-) 

Edited by Cato
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14 hours ago, ShockPuppet said:

use this:

 

Thank you so much for that, it's very much appreciated. The birdsong is a very nice addition to the game, and now I can hear the frogs and other sounds again. :)

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Love, love, LOVE CC 1.71!  And I am in awe of all your talents.  I would kill to be able to make my worlds look like Paeng can do.  I would sell my first-born child to have the patience and talent that ShockPuppet shows.  Amazing people, amazing work, and all for free!!  Everyone should try to donate.  Even a small sum adds up.  Imagine a world with no CC in it and dig deep, people!  Black Liquid may do this because they love Banished and love creating, but money makes the world go round.

Thank you very, very much, Black Liquid, and anyone else who helped make this wonderful addition to Banished! 

 

 

 

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Your new pine trees (nice, by the way) aren't offered as ghosts and neither are the groundcovers. Not sure if that was intentional or an oversight but I'm hoping they might turn up in the next patch. :)

Also, that really spready groundcover with the roundish leaves would look great as a water plant if you made a version that sat at water level. Bamboo would also look great growing on creek banks if you made another version that was a little lower (unless it already does extend lower than ground level - I only thought of that just now and haven't actually checked in game). And then of course there are the water lilies, which really should be at water level. That would be very cool. And if they were pink or white (or both) that would be even cooler. :D We only have reeds for water plants and the lakes need some loving.

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I still haven't found the other textures for the Chandlery and Glassblower. If they're F variants then mine don't work because I have one variant and one only, if they are part of the themed set for buildings from earlier versions of CC then they aren't in the menu. Am I looking in the wrong place? 

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It seems this thread has become a bug report thread, but that's not what I intended it to be. General impression now that I have played a bit... it's good. But then again... was anyone seriously expecting 1.7 to be anything else? :)

I guess there are two opposite ways to play Banished: town builder going for maximum population and building density, or town painter, going for maximum beauty. And yes, obviously you can be somewhere in between, too.

As someone who does a lot of decorating/landscaping I like that the decorative items have been cleaned up and that just about everything is now offered as a ghost item. It must have been a tedious job but it was worth it. I will be plopping some of those nice big greenboy trees in my pastures. It gets hot out there! Cows want some shade too!  :D This might sound silly but one of my favourite new things (so far) are the ghost reeds. It was sooooooo stupid that you couldn't place reeds on true water tiles but you could place them in the middle of town. Now they can go anywhere. Love it.

There are certainly some beautiful new buildings in 1.7. I haven't gotten into the new shack buildings yet but I very much like the new town smithy and bakery. Actually, the sharp texturing on some of these new buildings is so good it's making some of the older buildings look a bit tired. The central market, for example. It's always been my favourite market building,  but put that new bakery next to it and suddenly the textures on the central market warehouse look like a watercolour painting. Not bad, just noticeably fuzzy compared to the newer stuff. So Shock, your texturing skills have certainly advanced to a whole new level with 1.7. Good stuff, and thank you. :)

 

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