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BuildHappy

Seeds affect traders?

like many banished players, i have 'favorite' seeds. (i am still in the mood to count up from the beginning, and today i'm going to start 58.) the screenshot with boats going in both directions is map 56.

i wonder, how much does changing things like terrain type, climate, or starting conditions also change the map? number of trees, plenitude of stone/iron, proximity of hills/mountains for mines, size/location of lakes streams, do all these change for one map seed when i change from verdant to marsh? from matacapan to zhu zhi? does the seed number determine boat direction or frequency?

verdant/matacapan is one of my go-to's but other seed numbers with same settings did not have boats going in both directions. (which seems also to include boats going past trading posts without stopping.)

it's one of my favorite parts, seeing what i got. i enjoy the beginning just a bit more than the maintenance...

 

Application-steam-x64 2017-01-14 16-45-15-783.jpg

map.JPG

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14 hours ago, BuildHappy said:

boats going in both directions

That is definitely not planned or wanted... it's a case of confused pathing, probably due to an unfortunate location of your trade port - often seen in an extra tight river-bend or such...

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1 hour ago, PredatorBeing said:

I feel real bad for the merchant going up stream. :(

LOL! I never thought of that... he's definitely getting a workout. Even going in the correct direction, they probably all get tremendous workouts, hauling stone, iron, etc. I will have more empathy for them now. :)  

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4 hours ago, Paeng said:

That is definitely not planned or wanted... it's a case of confused pathing, probably due to an unfortunate location of your trade port - often seen in an extra tight river-bend or such...

Although not all boats stop when I get a map seed with them going in both directions, enough boats do stop to meet my city's needs, so it doesn't bother me. I couldn't remember what the river bend was like, so I loaded that map again to check, see photos below. Does that qualify as an extra tight bend? (I drew the camera way out and tilted the angle on the last screen shot, so you can see the boat on the left going opposite the boats on the right - and the one under the bridge.) I've had ports in tighter angles. i prefer my ports together in one area ("the docks") and i usually look for nice straight sections and/or areas where i can put ports at right angles to each other. Less than 5% of the time I make minor (2 squares or less) terrain alterations to make docks fit nicer, usually so the road in front of them lines up even. Could that mess with paths?

Application-steam-x64 2017-01-26 10-09-36-534.jpg

Application-steam-x64 2017-01-26 10-09-46-918.jpg

Application-steam-x64 2017-01-26 10-11-10-249.jpg

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what makes that tight is the 2 trading posts opposite each other. most likely it narrows the river so the boat going upstream didnt stop since there was a boat at the trader on the opposite side of the river.hence,if there is only 1 boat he would stop. in reality the boat would stop at a different trade post,but the game designates the trader to a post before it shows on the map.

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12 hours ago, stiles said:

what makes that tight is the 2 trading posts opposite each other. 

i have only used at most 100-120 maps, but even when 2 large trading posts are opposite each other, the map almost always functions happily. when i popped back for these screenshots, i did not wait around for 2 boats to stop opposite each other in my second shot here, but during the course of my original game play, it did happen easily and often. my continued success with this layout is why i didn't consider port placement in my original question; i still think it is more related to the seed number...

Application-steam-x64 2017-01-27 00-59-06-409.jpg

Application-steam-x64 2017-01-27 01-02-39-879.jpg

Application-steam-x64 2017-01-27 00-51-29-472.jpg

Application-steam-x64 2017-01-27 00-56-59-762.jpg

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I agree with BuildHappy here, had many trade towns with opppsite ports, some even connected so bannies used them as bridges, and never problems.

But when i started using terraform and quay pieces i started seeing boats that just pass without stopping as can be seen in this post :

http://blackliquidsoftware.com/index.php?/topic/776-traders-not-stopping/

I presume that all boats enter the map from the same point (if not thats really strange) and one of them turns at some point (little less strange). You should see where that happens and if theres some quays or raised terrain there which causes them to go crazy.

 

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