Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

estherhb

Orchard Tree Forester

There is a separate forester for each of the types of orchard trees: Apple, Apricot, Cherry, Chestnut, Coffee, Fig, Grape, Maple, Mulberry, Olive, Orange, Peach, Pear, Pecan, Plum, Quince, Walnut, White Mulberry.


Defines an area where this Forester will cut down trees and plant new seedlings for the type of tree chosen. When the trees mature, they will “drop” their fruit where your Gatherers can find and collect them.

 

Footprint

Profession

Workers - Default

Workers – Max

5 x 6

Forester

4

4

Construction Requirements:

Work Required

Radius

32 Logs

12 Stone

45

30

 

ITEMS PRODUCED

Logs (fruit is picked up by Gatherers)


View full article

1 person likes this

Share this post


Link to post
Share on other sites

After the tree matures, does it continue to drop fruit, making it like an orchard?

Or does it only do it once?

 

Share this post


Link to post
Share on other sites

It will continue throughout the trees lifetime. Not just one time.

Share this post


Link to post
Share on other sites

Do you see the little crates on the ground and the gatherers won't pick them up? Or do you not see any fruit crates?

Share this post


Link to post
Share on other sites

My gathers do not seem to pick up fruit.

 

I am sorted. It seem to need gathers from upgrade of new Shepherds Building

Edited by darthC#

Share this post


Link to post
Share on other sites

I'm not quite understanding what you are asking.  If you created a Wild Shepherd who "gathers" Domesticated Animals and all of your gatherers moved over from your regular gatherer's hut, You need to change the number of gather's you can have at each location to force them to go where you want them.  At the Wild Shepherd, change 2 of 2 (for example) to read 2 of 1 and the extra gatherer (I made it red) will go back to the gatherer's hut.

Share this post


Link to post
Share on other sites

I think @estherhb that @darthC# meant that when he upgraded the Shepherd's building up to the next, the Gatherer's Hut, that the gatherer's started to gather the dropped fruit.

I don't think that @darthC# had any gatherers in the foresters region, not realising that the Foresters don't harvest their own fruits, they simply tend they trees, and as such you need a dedicated gatherer to work the area. :)

1 person likes this

Share this post


Link to post
Share on other sites

Sorry that I was confusing people but my normal gathers did not seem to work.

Share this post


Link to post
Share on other sites

How do the log yields compare to normal forester huts?  Is it worth using these instead (for the added fruit), or do you take a hit in log production?

 

Great idea by the way!

Share this post


Link to post
Share on other sites

How does the fruit production compare to a orchard?  Will the forester and gatherer produce more or less food as a equal amount of farmer's? 

Share this post


Link to post
Share on other sites

No idea. Maybe @Kralyerg knows?  Otherwise, you'll need to try it and let the rest of us know :)

Share this post


Link to post
Share on other sites

I see these orchards need only logs and stones to be built.

Are they buildable even if we don't have the seeds ? Shouldn't it need fruits to be buildable ?

Share this post


Link to post
Share on other sites

you do not need seeds for these. they will grow and plant fruit trees just like the foresters. you will need a gatherer to harvest the fruits. it is somewhat of a cheat. or you think of it as the bannies propagting wild grapes and apple trees. maples and nuts grow wild anyhow too.

Share this post


Link to post
Share on other sites
On 22/05/2017 at 4:46 PM, stiles said:

you do not need seeds for these. […] it is somewhat of a cheat.

I see it like a cheat, but I like those wild round forest-orchads.

Share this post


Link to post
Share on other sites

i know the feeling. i tried to do a mixture by overlapping several of them and have 1 forester plant a few years on each. if i had cleared the old trees 1st, it may have worked better. since though,NECORA made the maple and apple forest. don't think i have tried the other orchards since.

Share this post


Link to post
Share on other sites

In my try of a Vegans 'town .. I put 3 foresters with olives, walnut ,apple at the beginning .. it's exact that the gatherers don't pick up the fruit.. but i have 5 different sort of gatherer. may be only one works only .. i was trying all the gatherer to see that !

Share this post


Link to post
Share on other sites

i had issues with the items not being gathered. i think it is due to conflicts with other mods like the pine set. the new hobbit orchard grower mod added with CC solves this issue.

Share this post


Link to post
Share on other sites

Ok! ok! ok!  I play only with one year one year and MM 07 on mod ..So I had tested all the gatherers except vanilla and only The 3 forest food gatherer don't pick up the fruits !!!

of course that was that one i used the first time..

I was testing the pine mod of Necora last week since 4 days...the house and nature was so very  beautiful !!

first time.. impossible to use and sell this f...g turpine .. So i looking for one issue and take the second mod..

Of course i must begin a second game..

Ok! i need the other  Necora  mod with all the buildings .. Eureka.. i may sell the production ( turpine and alcools ..bannies don't used too ! )with the Necora traders and MAY change food with SEED!! too much ! only a trouble for the bannies who dont' used  the charcoal  ...and i must do with coke fuel..

..and begin a big city...

but my computer crashed  after every only manuel  save only less 400 bannies.. i play only with the low speed of 1 instead of 2 when the  population grown..

i had tried 5 times and the save crashed every time.. when i made my first city medieval of 5000 bannies with only MM 06  so .. i stop the Necora mod..

 

Share this post


Link to post
Share on other sites

did you add the recommended compatability 1.07 mod that is step 1. mod order???  pine mod should be at the top. does your computer shuffle the mod order when it crashed? mine is known to do that and it is subtle. might swap just 2 mods,but in mid-game you will find problems.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now