Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

All Activity

This stream auto-updates   

  1. Today
  2. So, no need for "laborers" to clear the area? Are the resources that were there just lost and not really needed in this game?
  3. On a different note: looks like an old version of Colonial Charter. If your PC can handle it, I would upgrade to CC 1.76, the current version. There are several mines that can be placed on flat ground - and can be upgraded 2x so they become limitless.
  4. use debug. set it at no cost at all, take the remove resource tool and delete that tree. and then uncheck the no cost at all, and take out the debug mod
  5. Then you're pretty much doomed I fear. That tunnel-trick is pretty much the only way to get rid of trees too high on hills for people to get there. Well, you could hope it dies of old age and falls on its own I guess.
  6. but another mine has been built on the other side of the mountain...
  7. Try placing a tunnel under the moutain where that tree is, it might help. Just make sure it doesn't actually get built. Safer to do that without a builder employed.
  8. Grass and foliage now removes itself when place a building.
  9. Can you attach a picture?
  10. Yesterday
  11. I am going to build a mine in my town but a tree on the hill makes my dream go far away What can I do to eliminate the evil tree without flatting the terrain? (The tree cannot be cut by villagers, it comes with the map)
  12. Last week
  13. oh ok then.... i never heard of anything like this before... thats normal, i am totally a noob and bad at making models.
  14. actually it would work but have some items with the old flags. reason some might use it is the file size is much smaller. hence it will work on slower computers or allow a player to add more other mods to it. try this linkhttps://www.nexusmods.com/banished/mods/27
  15. Means there should be a fade in colours between 1 edge and another, as opposed to just 1 uniform colour between Also, got some change in weather:
  16. é muito importante saber qual a memória da máquina e quais as placas de video que tem, pode ter só uma onboard ou ter duas (onboard e adicional neste caso saber a memória). O processador não é dos mais rápidos, pode demorar mais de 20min a carregar o megamod.
  17. Pode levar de 15 a 20 minutos para um laptop carregar o jogo e passar pela tela preta.
  18. Pode levar de 15 a 20 minutos para um laptop carregar o jogo e passar pela tela preta.
  19. what you mean by "having hard edges in the UV space" ?
  20. Oi galera, conheci o banished esses dias, baixei ele não steam, mas na versão 1.07build e joguei bastante com ele do zero, porem deu umas pesquisadas e descobri o megamod, mas nao sei se meu laptop/notebook tem os requisitos, pois quanto ativo o mod e o jogo fecha para ativa o mod, fica uma tela preta e nunca sai dela..
  21. Oi galera, conheci o banished esses dias, joguei bastante com ele zero, porem deu umas pesquisadas e descobri o megamod, mas nao sei se meu laptop/notebook tem os requisitos, pois quanto ativo o mod e o jogo fecha para ativa o mod, fica uma tela preta e nunca sai dela..
  22. No need really. Everything has multiple level of details for various distances, culling, fading, etc. The above screenshot would be considered "Ultra" in settings. Weve already discussed detail settings, using Low would create an extremely optimised environment. We deliberately want to have an Ultra detail preset for people who can run it, but we dont expect it to be the usual setting. Things like grass and water reflections will be able to turn off completely, etc. Textures for many things are by default in full 4k, because thats thinking ahead for the future. I would expect using the 2k setting to be quite standard though (Banished was 1k for example, and that was a long time ago). However, i can assure you even on the other lower settings we have a very beautiful game indeed.. Edit: Just to add on this, for anyone who may be interested and works with textures and 3d. We are using primarily 1 texture per mesh, not multiple materials. This has a massive impact on performance (draw calls primarily). Again, how the UV's are laid out is also important. Having hard edges in the UV space for example would increase the performance drag by a factor of x4 per mesh, so thats something being avoided. Aligning lightmaps to a grid is also helping (the AO texture in banished).
  23. That looks gorgeous! (I'm starting to worry about how my computer will be able to handle this!)
  24. The current version of Colonial Charter is Journey 1.76. The Forge Awakens will not work well with the current version of Banished (1.0.7) - Build 170910.
  25. starting to get some nice details, better lighting and forests
  26. the downloading link is broken
  27. Welcome to the madness!
  1. Load more activity