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  3. there is no good or simple solution. you can trade excess coal,use it to process tools,etc, or store excess in a wharehouse manually. the other option would be to revert the gold and silver back to the old flags. this would take it out of the mineral limit flag but add them to the textiles.it won't stop the coal. you can also burn coal as fuel to heat the houses. decreasing the firewood limit should help push them to use the coal.you can make more furnace fuel to use the coal as well. you could add a muklti min mod that will produce stone and iron and coal at the same time. your best bet is probably to increase the limits and process the extra items.also send the items to the building construction locations. there it is not counted in the inventory.you can pause the buildings after the materials are there to slow construction.
  4. we cannot. we cannot set a limit for each item. all work in groupe flags and we dont have choices.
  5. First off, the variety of commodities is a wonderful thing, truly. Much more interesting towns, layouts, everything is just great. The only problem is, once you start getting into mid game where a settlement has about 100 people, the variety of inventory begins to become very difficult to maintain the limits on. What I mean by that is this. I have a coal mine, a copper mine, and a gem mine going, (which are all required to begin upgrading housing and constructing more advanced government buildings) I cannot specify the amount of coal I wish to have on hand separate from the amount off copper or "gems" (silver) I wish to have. I can only say, for example, I want 500 minerals in all and once that number is reached, all production between those three (or more) stops. An attempt to solve this could be made by producing all three materials equally, but coal is used much faster and more frequently, and attempting to equalize supply and demand is futile. SO my suggestion/ request is: Could it please be arranged so that the limits of each material/commodity can be set individually? Instead of grouping them. That way I could say I want X amount of Coal, and X amount of Copper instead of halting production manually on what I don't want so I can advance. Side note, this problem also occurs with multiple other materials like, Building Supplies, Bricks, Hardwood Lumber, Regular Lumber, as they all share the "Construction Limit"
  6. Last week
  7. glad to hear you finally resolved your issue ! enjoy!
  8. Okay, so I fixed my driver issues by going back to a previous Windows save, now when I try to start the game, there'a .dump file that was created on start-up. How do I read it? I don't know how to open these files. Opening them in note block makes the file go haywire Edit: completely removed all the local files for Banihsed, fresh installed it and now its working fine with the mods. guess i fixed my own problems even though i know nothing about these kinds of things. at least Ketchup put me on the right track for this. requesting to close this thread.
  9. Okay, so right now I uninstalled my graphics drivers as well as my DirectX stuff so now I'm reinstalling everything. Will give feedback on results soon Edit: after successfully reinstalling my graphics drivers, my PC continues to give me the error in the OP for Banished. I'm restoring my PC to a previous version of itself when I didn't have that problem or the game installed. Let's see what happens
  10. i asked because maybe there was a registry data corrupted and cause a problem between the real video port and another one that exist but not used. when you tried to uninstall / reinstall the game, did you made sure your windows registry didnt kept anything from previous install ? i know there is a value that exist about video adapter in the registry , this value should be "0" if no video chipset on the motherboard... is it possible your antivirus lock banished out from making writings in documents folders.... is Banished .exes and its folder in its exclusion list ? there is so much thing can going on. but clearly your error popups talks about failing to start your directX. Hope you find.
  11. no, I'm using an old CyberPowerPC with a GTX 950 TI. the graphics card was added 2 years into the lifespan of the PC. my motherboard is pretty old as well as the processor. let me give you the specs. I was playing the game just this week and now somehow it just doesn't want to function anymore, it's weird. specs:
  12. is it a portable with an integrated video chipset + you added a better video card ?
  13. i did this, it did not work, so how do i reset DX9 and DX11 so the game can work properly? I tried reinstalling the game, didnt work, i tried validating the game files, nada. I'm not sure what to do now.
  14. something didnt closed properly and cannot start another instance of your dx9/dx11 ddl ? should reboot your computer.
  15. alright, so a couple of hours ago, i was playing Banished, everything was fine until i decided to stop playing the game. now i hop back on and it's telling me the video card i have isn't able to create a DirectX 9 AND DirectX 11. here's what the error message says when it pops up I don't understand what's going on, im no tech wizard, as a matter of fact, im quite Technologically impaired. I would like to understand how to fix this issue so i can resume "Chill village building while listening to village music, The simulator"
  16. you can look into an age mod, the propertime mod or 1:1 age mod.they will help balance the game speed. in vanilla the bannies age at a fast rate. with the mods the bannies age and then breed at the same speed as everything else.this would slow down the population growth. there are different options as to how soon they go to school and graduate,etc. as you increase food and production did you add a market and more barns? did you build a school? if the education drops ,food production will go down.a townhall will allow you to check the production rates each year to be sure you aren't falling behind. another thing that will cost you crops is the bannies being busy elsewhere at spring. if they are clearingi land way over there and spring comes,they may not get back to the fields in time to plant.farmers work as laborers in the winter.try to plan projects so the bannies are done in late winter.
  17. bannies will have babies while they are in a boardinghouse. once you build a house for 1 couple there is room in the BH for more bannies.1st did you check and inccrease the food limit? failing to do this means you can only produce 5000 food. more fields etc will do no good.
  18. The only way to regulate population is by building or not building houses. If you are playing vanilla Banished, each house can be occupied by up to 5 people: a mom and dad and up to 3 children. When the children become adults, you can build additional houses so the young adults move in together and have more kids. Once the young adults move out, mom and dad will have more kids until the house is full. Or, if you don't build more houses, the adult kids will continue to live at home and mom and dad will stop having more kids as long as an adult child lives there. In Colonial Charter, there are Shacks which only hold a family of 3, which can be upgraded to hold up to 4. The Wooden and Stone Houses hold up to 5 people, and the other houses can hold varying amounts which is listed on the Construction Spreadsheet HERE To prevent having large die-offs, you need to spread out when you build houses - maybe just a few every season. If you want to really limit the number of people, build just 1-2 houses a year. If you build no houses, your town may stop having children and your population may start to die off. It is extremely hard to maintain a stable population with 0 growth - the game just isn't designed to do that. The only way to keep people from starving is by producing at least 100 food per person per year plus enough food for new people and for new houses. Make sure you look at your Town Hall stats frequently so you know how much you are producing and storing. Keep in mind that some food producers like Gatherers produce food all year long. Others, like farmers have just one big harvest and food on hand often drops low just before harvest as it is used up. It is best to have at least 1-2 year's supply of food on hand. Trading for food can be a lifesaver if food production starts to drop. One reason food production drops is when you accept Nomads. They are uneducated and produce around 25% less or worse than educated workers. Of course, not having enough tools or firewood can also start a death spiral. Preventing such shortages is all part of learning how to play this survival game well. If you have any other questions, let us know. Enjoy the game
  19. Hello, Normally we regulate the population by managing the number of houses. No house = no baby And yet, I do not build a house, but my population does not cease to grow. Regularly, I lose 200 of population because they die of hunger. I'm increasing my food production, but that's not enough in comparison to the increase in my population. How to manage the growth of its population other than by building houses. Thank you
  20. Those for CC 1.75 are the most current:
  21. Seasons FX is a very old mod that hasn't been updated since Heck was a pup. Try the game without it. If it still crashes when you try certain buildings, let us know which buildings are causing crashes.
  22. Hi, I like to translate/fix the German stringtables of 1.76, but I only found older versions of the CC mod and the Banished base strings. Can you upload or show me the files? Thanks
  23. The only one is "SeasonsFX" wich don't show any form of confilcts in the mod manager. Haven't tried without it though.
  24. I can try to reinstall the 8.01 (latest downladed here) and doing some screen captures if you want.
  25. Vrayna uses the GoG version of Banished and MM 8.01 works fine. Do you have any other mods enabled? If so, what are they? Which buildings are causing MM to crash?
  26. Earlier
  27. if then it only specific buildings it crashes ? so the modder can know ?
  28. No, I have tried the 8.1 version downloaded right here. And, as for RAM, I have 16 GB of central memory and 8 GB GDDR5 in my graphic card. More than enough I think. My game runs fine, but crash only when I try to click on certain buildings in the toolbar (houses or utility buildings).
  29. you need to think about 0.07 and 0.08 dont have the same size. What are the size of both ? do you think you have enough ram for that ? did you noticed if you can do something that usually crash but trying on a very mini small map to see if it crash too ?
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