They look amazing [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> And love the recipes! I don't suppose you can sneak one it that uses eggs? I'm at over 4000 and counting currently, lol!! A tart maybe? Wildberry tartlets, oh yum [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />
I promise to not constantly quote you, and quote you, and quote you until I see it happen. [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />
I will behave!
In seriousness though, those damn eggs, I swear they multiply like rabbits, or like chickens. And no, don't tweak your eggs output code, it wasn't just yours (yours are a respectable number), but it's all of them combined, because you can't use them, and the Bannis prefer other protein. I have noticed though that chickens are so under utilised in game. We get the feathers, eggs & meat, but you can't make anything with the meat & eggs, at least the feathers you can make the jackets with.
Yes, a kitchen, canteen, mess hall, would all definitely be there, I haven't met a Aircrew or Army recruit yet who hasn't mentioned their mess hall within the first X mins of meeting them and talking of their base, haha. (Mind you, it's normally also the only non classified facility they can talk about, lol). [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />
i found a glitch with the pine set today.when loaded above <abbr title="Colonial Charter">CC</abbr>, it turns the cannons in the northern frontier forts solid black. i tried several different mod orders and narrowed it down to the pine set.
oh yeah, if you do a custom material, you need to name it specific for you in a way you need to expect other people may want to name it exactly like you did ^^
like for medieval town i had to name it NMTMaterial or MTMaterial... or NMMaterial.... i dont remember lol
Quick update...
I pulled the Sherbrooke Mill apart and made it modular. Now, you can place it wherever you want and with what ever bridge you want. At the moment, traders will not pass under the bridge, but I will add a wider center piece that should let them pass. Also, I've been playing around with the smoke particle system and managed to make it so it looks like spray is coming out from the wheel. Hopefully you can see it in these shots! (oh and forgive the shadows on the bridge pieces, something went odd with the AO).
[img]<fileStore.core_Attachment>/monthly_2017_04/Screenshot7.jpg.0bada7133d8f75c6ce9874dae9ed037a.jpg[/img]
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[img]<fileStore.core_Attachment>/monthly_2017_04/Screenshot10.jpg.8e2b0f28724ad0cb5c17cbf8ab528821.jpg[/img]
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