01-09-2017, 07:50 PM
<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> Personally I think what you're considering for the mod is a great idea. I'm always happy to have more variation in my game and this way your mod will work as a stand-alone town mod like <abbr title="New Medieval Town">NMT</abbr> and DS Small Village. But it also would go further than those two (as they are at the moment), expanding certain industries to a level similar to <abbr title="Colonial Charter">CC</abbr>.
I for one would love to see the dory builder back again because while I want to create a town with Banished without the level unlocking of buildings found in many other city builders (e.g. Cities XXL, Cities: Skylines), I still like some challenge such as setting up the production chains. For example, the first time I used your second tier of fisheries, I had to wait several game years before I could get enough flax to make rope. Then I found out that rope from the <abbr title="Colonial Charter">CC</abbr> ropery could be used by the boat builder. It's those sorts of situations and discoveries that keep the game engaging for me.