03-12-2017, 03:01 PM
<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a> glad it worked eventually, they should be all good now. And <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6338-discrepancy/&do=hovercard" data-mentionid="6338" href="<___base_url___>/index.php?/profile/6338-discrepancy/">@Discrepancy</a> yeah between making sure the toolbar things are the same, and making sure the storage/trade posts etc. are the same with the new limits, it is a lot of work and a lot of mistakes and all I can say is I'm sorry.
<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3789-sunny/&do=hovercard" data-mentionid="3789" href="<___base_url___>/index.php?/profile/3789-sunny/">@Sunny</a> talking of mistakes with flags etc., you've found one there. I changed maple sap to an inedible fruit, but didn't change the maple boiler to accept inedible fruits. So the bannies would walk back and forth between the boiler and the storage with the maple sap, but not be able to use it. This has been corrected, and a new update is on its way ASAP (as slow as possible... the acronym for my internet connection).
In the mean time, an update to the PEI shore set did go through, and is available now. This is minor fixes, mainly sorting out the trade boats. Previously, they did not sell inedible foods, nor did they sell the new resource flags. This has been changed so that you can trade for all new resources.
The Pine Set is getting an update ASAP (see comment to Sunny above...) which will be a few bug fixes and minor balancing changes. I've also added two new buildings to thank you all for your patience - a guest house to keep your nomads warm and a tavern to keep your bannies drunk. The two story is the guest house, the one story the tavern. Both are corner buildings. I wasn't going to do F-variants, but figured red is a great sordid colour for a tavern so I did, it looked good, so I also did the guest house in a green.
I like how these came out, they gave me an idea for some more houses for this set, some row houses in the same style.
Thanks to <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3-kralyerg/&do=hovercard" data-mentionid="3" href="<___base_url___>/index.php?/profile/3-kralyerg/">@Kralyerg</a> for showing me how a tavern that doesn't produce alcohol works.
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