I'm getting closer to an update to the pine set. I've now sorted out the natural resources, although for some reason when spawned by a forester the variants do not show up, only the first mesh in the list. Gotta look into that... <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@
Bartender</a> any idea? The variants spawn fine wild.
Here are some new and improved natural resources for this set...
Cranberry bush...
[img]<fileStore.core_Attachment>/monthly_2017_03/Cranberry.jpg.517d901a01b6381e28257d4ef64b06a7.jpg[/img]
Fiddleheads...
[img]<fileStore.core_Attachment>/monthly_2017_03/Fiddleheads.jpg.c0f1d0063da56d63701ea5778380f995.jpg[/img]
Rabbit/Fox hole (two types, 1 model)...
[img]<fileStore.core_Attachment>/monthly_2017_03/Hole.jpg.f5f8cf5738fa8eaa62109a52944b7ff3.jpg[/img]
Maple Sap - now appears as tapping buckets!...
[img]<fileStore.core_Attachment>/monthly_2017_03/MapleSap.jpg.302922787390c238c3b3907b9f59d7d3.jpg[/img]
As does the pine resin...
[img]<fileStore.core_Attachment>/monthly_2017_03/Resin.jpg.701dd82f7874a66b3e51ef74062e0d2d.jpg[/img]
Dead fall trap! There are others too but they don't show up...
[img]<fileStore.core_Attachment>/monthly_2017_03/Trap1.jpg.23e1f44854c40c839e51a4ed872e6e11.jpg[/img]
Apples...
[img]<fileStore.core_Attachment>/monthly_2017_03/Apple.jpg.2713726039199e728c7b5dffb8cd2899.jpg[/img]
Blueberry...
[img]<fileStore.core_Attachment>/monthly_2017_03/Blueberry.jpg.ac15259c4f224b643eb18cb210ed9501.jpg[/img]
Pine boughs (the variants won't show up)...
[img]<fileStore.core_Attachment>/monthly_2017_03/Bough.jpg.6d7b1b6ce7cc2b0b9dfdbb91f71b1bde.jpg[/img]
And finally, the chanterelles...
[img]<fileStore.core_Attachment>/monthly_2017_03/Chanterelle.jpg.2e59840f7a377b722b46674331a68944.jpg[/img]
So how will they appear in game? Well, there are three sets, with some cross over. Here is the break down...
Wild/Vanilla - Spawned naturally and also by the vanilla forester. All food resources collected by the vanilla gatherer.
- Herbs (vanilla)
- Onion (vanilla)
- Roots (vanilla)
- Mushroom (vanilla)
- Beaver Lodge - collected by trapper, produces 'Pelt' (textile).
- Blueberry bush - new model, produces 'Blueberry' (fruit).
- Chanterelle patch - produces 'Chanterelle' (vegetable).
- Cranberry bush - produces 'Cranberry' (fruit).
- Fiddlehead fern - produces 'Fiddlehead' (vegetable).
- Fox Hole - collected by trapper, produces 'Fur' (textile).
- Nest - collected by trapper, produces 'Eggs' (protein).
- Rabbit Hole - collected by trapper, produces 'Game' (protein).
Pine Set - Spawned by the trees planted by the pine forester. Collected by the pine harvester.
- Bough - produces 'Pine Bough' (material).
- Chanterelle patch - produces 'Chanterelle' (vegetable).
- Flax - produces 'Flax' (textile).
- Nest - collected by trapper, produces 'Eggs' (protein).
- Pine tap - produces 'Pine Resin' (material).
- Trap - collected by trapper, produces 'Wild Animal' (textile).
Maple Set - Spawned by the trees planted by the maple forester. Collected by the maple forager.
- Apple - produces 'Apple' (fruit).
- Blueberry bush - new model, produces 'Blueberry' (fruit).
- Cranberry bush - produces 'Cranberry' (fruit).
- Maple tap - produces 'Maple Sap' (inedible fruit).
- Nest - collected by trapper, produces 'Eggs' (protein).
- Trap - collected by trapper, produces 'Wild Animal' (textile).