<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6900-paulojl/&do=hovercard" data-mentionid="6900" href="<___base_url___>/index.php?/profile/6900-paulojl/">@
paulojl</a> yeah that is an option. I had an intermediate phase for the skinner, the wild animal resource, but actually just got rid of it for the next update. You need to take into account the chain now needs 2 professions not 1, and my trapper output wasn't high enough to be worth while. Now it is more simple, and more valuable throughout. But if people don't like the boat method, it is an option to have an intermediate like you say and have a fishmonger like <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6338-discrepancy/&do=hovercard" data-mentionid="6338" href="<___base_url___>/index.php?/profile/6338-discrepancy/">@
Discrepancy</a> to sort the sea food into lots of different items.
NS Update... I have now finished re-building all resources for this mod like I did with the pine set, so new models, textures, sprites etc. It all looks much smarter now. I have also added 5 different boats, each one fishing a different fish resource. At the moment, they all use 1 dory to build, but that will be changed at a later date to include things like nets and traps. I just have to make those resources and think of balancing it properly.
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