05-19-2017, 07:33 PM
Hey <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/12323-despo20/&do=hovercard" data-mentionid="12323" href="<___base_url___>/index.php?/profile/12323-despo20/">@despo20</a> and <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6338-discrepancy/&do=hovercard" data-mentionid="6338" href="<___base_url___>/index.php?/profile/6338-discrepancy/">@Discrepancy</a> I'm gonna tag on here because it was something discussed earlier in the thread. I'm still having trouble with the smoke points on F-variants.
I've tried what was mentioned earlier, and put the different positions in individual models (basically 2 models, left and right, with 2 variants in each). My particle code looks as such...
Code:
InteractDescription interact
{
PointList _pointList = "Models\PineCabinPoints.rsc";
}
ParticleDescription particle
{
ParticleAttachment _systems
[
{
Time _fadeInOutTime = 2.0;
bool _addOnCreate = false;
bool _addOnNotify = false;
Particle _particle = "ParticleSystems\Fire\FireSmall.rsc";
}
{
bool _addOnCreate = false;
Particle _particle = "ParticleSystems\ChimneySmoke\ChimneySmoke.rsc";
String _attachNode = "smoke";
}
]
}
Each .fbx has a points list with 'smoke' in the correct place, but the smoke always comes from the basement in game. What am I missing??