Years 10+ Food shortage and dying
#10


Let's see if these screenshots give some inspiration, it's been a while since I've used straight up <abbr title="MegaMod">MM</abbr> & <abbr title="Colonial Charter">CC</abbr>, haha [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />  I've got a few other mods in there so I was all twisted in & out .... but, this is the basis of how I start a new forester node.  It would change depending on the starting crop & animal (butcher requirement etc, and if I have a really good fishing spot, I may not need 2 butchers, I might go for a food processing unit - fish drying rack etc.




 



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Messages In This Thread
Years 10+ Food shortage and dying - by djayk85 - 07-06-2017, 05:19 AM
Years 10+ Food shortage and dying - by Sabouma - 07-06-2017, 03:14 PM
Years 10+ Food shortage and dying - by stiles - 07-06-2017, 03:39 PM
Years 10+ Food shortage and dying - by djayk85 - 07-06-2017, 04:58 PM
Years 10+ Food shortage and dying - by djayk85 - 07-06-2017, 06:29 PM
Years 10+ Food shortage and dying - by QueryEverything - 07-06-2017, 07:47 PM
Years 10+ Food shortage and dying - by djayk85 - 07-07-2017, 07:44 AM
Years 10+ Food shortage and dying - by Diospectre - 07-07-2017, 08:53 AM