Ah so many talented people making so many mods... while plenty of folks on the internet were whining that 2016 was a bad year, I see all this new talent coming to the Banished modding scene last year and all this new work done by the established talent (like the Black Liquid crew) and I think 2016 was a pretty great year! [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />
*tap tap tap
I'm an impatient moo somedays [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> Loving these dev shots & teamwork <3 <3
Well I got them all in game - still a fair few kinks to be worked out. Something is not right with the roof textures on the high houses, not sure what though. The AO is better than before, but still too dark on certain sides. Again, not sure why, I need to mess around with it more. But, all of the buildings do what they are meant to do and there are no crashes so that is good. Still a few buildings missing, need some more storage, some corners, a couple more industries, and some general small addons here and there to complete the fort like theme.
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