Maritimes Development Thread

Ah so many talented people making so many mods... while plenty of folks on the internet were whining that 2016 was a bad year, I see all this new talent coming to the Banished modding scene last year and all this new work done by the established talent (like the Black Liquid crew) and I think 2016 was a pretty great year! [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />
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Funny you should say that <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4-shockpuppet/&do=hovercard" data-mentionid="4" href="<___base_url___>/index.php?/profile/4-shockpuppet/">@ShockPuppet</a>...




 




[img][/img][img]<fileStore.core_Attachment>/monthly_2017_01/PortRoyalUpperHouse01.jpg.fb4bce2cb7893556a429537661a6cfbe.jpg[/img]



[img]<fileStore.core_Attachment>/monthly_2017_01/PortRoyalUpperHouse02.jpg.172ba125e1259662ec2075f6a7ca2aba.jpg[/img]

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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> im in photoshop atm, you want me to make that dark wall texture seamless for you?

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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4-shockpuppet/&do=hovercard" data-mentionid="4" href="<___base_url___>/index.php?/profile/4-shockpuppet/">@ShockPuppet</a> If you could that would be grand... I didn't get round to that and the Blender mirror texture function didn't seem to do squat. Isn't it funny how many textures say 'seamless' but are no where near, although this one isn't so bad, but is very noticeable on the grist mill.




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_01/BlackSiding01.png.3530bd70c99053f47fb2a6fdf7988d80.png" data-fileid="805">[img]<fileStore.core_Attachment>/monthly_2017_01/BlackSiding01.thumb.png.9b4022c1764daf878c5ac8211c8312dd.png[/img]</a>




 




The upper level house looks better over the town hall, the roof of the school house door intrudes upon a window. I was going to mirror this house, so you could have one on either side and have two houses above each of the town hall and school. I might have to throw in a couple of F-variants just to get the windows to line up on either building.




[img]<fileStore.core_Attachment>/monthly_2017_01/PortRoyalUpperHouse03.jpg.14094a15e0a4ebfb3be3321c7334dfd4.jpg[/img]



 


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here its less obvious at the uv edge now. (I shifted both left edge and right edge to meet in the middle, this makes the problem clear, because one side is different shade to the other... still i improved the join though)


[img]<fileStore.core_Attachment>/monthly_2017_01/BlackSiding01.thumb.png.41ea8850ba34dc7d0e0dcd715a9b71e6.png[/img]
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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> final pass on it




 




 



[img]<fileStore.core_Attachment>/monthly_2017_01/BlackSiding01.thumb.png.6a13c46dffcea01a69b0204fcc5199a2.png[/img]
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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4-shockpuppet/&do=hovercard" data-mentionid="4" href="<___base_url___>/index.php?/profile/4-shockpuppet/">@ShockPuppet</a> cheers, I'll pop it in and have a look... you have some mad skills there. Looks great on these, thanks. It will certainly make a difference to the grist mill.




 




So here is the house mirrored. They fit together so well, but need to alter the windows in F-variants for where the doors come out of the buildings below. One with a high 2 pane deep window for over the school, and the other with no window for over the town hall.




[img]<fileStore.core_Attachment>/monthly_2017_01/PortRoyalUpperHouse04.jpg.c2807c19741cffd6f771caa869c7b574.jpg[/img]

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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> sorry i butchered the final pass one, i was distracted with baking textures at the same time, use the first one lols




 




those buildings look fantastic [img]<fileStore.core_Emoticons>/emoticons/58462f70003fe_EmojisApplebyKawaiiDarkToxic553.png[/img]

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*tap tap tap 

I'm an impatient moo somedays [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />  Loving these dev shots & teamwork <3 <3

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Well I got them all in game - still a fair few kinks to be worked out. Something is not right with the roof textures on the high houses, not sure what though. The AO is better than before, but still too dark on certain sides. Again, not sure why, I need to mess around with it more. But, all of the buildings do what they are meant to do and there are no crashes so that is good. Still a few buildings missing, need some more storage, some corners, a couple more industries, and some general small addons here and there to complete the fort like theme.




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<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_01/Screenshot9.jpg.b8b45321404132309e9ac11d4a543e24.jpg" data-fileid="814">[img]<fileStore.core_Attachment>/monthly_2017_01/Screenshot9.thumb.jpg.b8b60684d0a11542b4191e230b46c3c3.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_01/Screenshot10.jpg.182dab9145c23d91f1150a39c96f42eb.jpg" data-fileid="815">[img]<fileStore.core_Attachment>/monthly_2017_01/Screenshot10.thumb.jpg.0d57a27cc1e30d79109c56aabe3f25c9.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_01/Screenshot7.jpg.6fcae21d6541c813860dfead06b49db7.jpg" data-fileid="816">[img]<fileStore.core_Attachment>/monthly_2017_01/Screenshot7.thumb.jpg.e819e4f0e00ffac9b204ca8fc5b03c53.jpg[/img]</a>


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