Maritimes Development Thread


Yep that's good.




Actually I like the default AO myself [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



 


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Wow... I absolutely love that church

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yeah me too [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
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Thanks [img]<fileStore.core_Emoticons>/emoticons/58462f70003fe_EmojisApplebyKawaiiDarkToxic553.png[/img] It came out a bit larger than I thought it would, but sometimes the squares of the game are quite restrictive. 




 



Quote:
18 hours ago, ShockPuppet said:




 




Yep that's good.




Actually I like the default AO myself




 




By default do you mean without the extra 20 % post bake brightening?




 




So remember I made a small lumber cutter a few iterations ago, but it got dropped for a while? Well it has made a come back! Or at least, a re-modeled version of it has. It is slightly smaller, better proportioned, and has had a face lift. Now comes in a dark wood scheme to fit into the forest these with the pine set, and a green scheme for some colour variation.




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NECORA,this mod set is looking better all the time.well done.i'm glad u set that lumberjack up like that.sometimes people don't want the large mill. that will be a good edition.

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yup looks great !

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Lumber cutter was lonely so a blacksmith and tailor decided to accompany him in a few more humble industry set ups.




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I hear word that a few other professions are thinking about setting up too, they are just deciding on a colour...


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I love it. They will fit beautifully with the New England Houses. 

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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3372-the-pilgrim/&do=hovercard" data-mentionid="3372" href="<___base_url___>/index.php?/profile/3372-the-pilgrim/">@the Pilgrim</a> I hope so. I did realize when testing those that I don't have any other mods in my modkit, so need to put them in to see how they fit up against the NE houses and some of the <abbr title="Colonial Charter">CC</abbr> ones too. The problem is my modkit crashes on starting if I have <abbr title="Colonial Charter">CC</abbr> in there.

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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3372-the-pilgrim/&do=hovercard" data-mentionid="3372" href="<___base_url___>/index.php?/profile/3372-the-pilgrim/">@the Pilgrim</a> they do look pretty cool. The only problem is that they don't line up perfectly, so you get a bit of window sticking out here and there.




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