Maritimes Development Thread


<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> I think that it should all be released as a set (i.e. the dock pieces, all the fisheries & the related industries) to preserve the theme of it being a Maritimes set.




I love all the items you've included so far in the Maritimes mod but it's obvious that some parts are thematically distinct from a maritime setting. I think releasing the separate parts in their themes would be less "messy" and by the separate parts I mean releasing all the PEI items as the Maritimes themed set, all the Port Royal items as a Port Royal themed set and so on. It seems from my perspective that this will require a smaller number of mod packages than if for example, all the industries where one set, the dock pieces were another set, the fisheries were another set etc. etc.


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hi <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> all the pieces are looking great.




 




With the changes to the PEI set, and no front (rear) pieces, will the Bannies walk through the buildings to get to the next, or do each need to have their own piece of dock, or be connected to land?


As for the set themselves, I like the idea of the dock pieces by themselves, and if you add any decorative dock pieces, BUT, I am happy if you include them with the PEI pieces as well. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> 

I'd love to see in future storage dock pieces, like the DSSV by <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6338-discrepancy/&do=hovercard" data-mentionid="6338" href="<___base_url___>/index.php?/profile/6338-discrepancy/">@Discrepancy</a> each piece of the dock can be storage, as an optional part of the docks.




I'm still (stuck isn't the correct word ... maybe hovering) still with the idea about having the new forestry items by type of forest.  So, all the Maple & related are together, and all their core production elements, then all the Pine, and then vanilla, with common then in the "production" tab.  I keep going to build my areas by theme, and production line and I found myself going backwards and forward between each tab as I was building the Maple and the Pine.  Honestly, it could just be me, so, ... [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



Fences & gates are on my current wishlist, ghosted, or "roadbound", so that they sit flush with buildings and roads. That's a decorative piece, on the wishlist, but not my priority list.  haha.




 




Can't wait to see how all of this comes together!!!


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@ Necora. Attention please.



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They are still not improved 2 buildings: Maple Forager's Cache,Vanilla Gatherer's Cache



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large lettering can not see how many employees to operate the building






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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4543-taniu/&do=hovercard" data-mentionid="4543" href="<___base_url___>/index.php?/profile/4543-taniu/">@taniu</a> yup I recently learnt how to change that, thanks to <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3-kralyerg/&do=hovercard" data-mentionid="3" href="<___base_url___>/index.php?/profile/3-kralyerg/">@Kralyerg</a>. So it will be fixed for the next update.




 




As for updates, I have an awful lot of things to do. With the new toolbar and the new storage limits, all of the mods are getting an overhaul. The maritimes is being split into modular packages, and the more complex ones such as the pine set will eventually have the new limits incorporated. This means that it will take some time to get through them all. So far, I have done the dock pieces, and the PEI shore fisheries which are now modular. I'm currently working on the NS fisheries which will include the rope maker, dory builder etc., and this means cleaning up all of the models and re-coding everything to make it better. Then, I will do the Pine Set, then the Sherbrooke Set, then move on to offshore fisheries and ship building.




So basically, I have a lot to do. If I get time, I will put out a new Beta test with these issues fixed, but for now my objective is to get everything sorted out in the other mods too.




 




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/314-kevinthecynic/&do=hovercard" data-mentionid="314" href="<___base_url___>/index.php?/profile/314-kevinthecynic/">@KevinTheCynic</a> and <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a> I agree with you both, it is a hard decision. In the end, I decided to do a mix. The PEI set, to me, is a complete set and is a great little stand alone set if anyone wants it. So I decided to do that separate, with the dock pieces as another separate mod. They could go together, but I am planning some new versions of the dock pieces with extra things, so it means you only have to update one thing, if you want to. This modular system makes updating much easier for me, and for you (in my opinion anyway). The other sets, Port Royal, Sherbrooke, Pine Set, Crystal Farming, they will all be as sets. In terms of fisheries and dock industry, I'm going to package up the NS fisheries with all the buildings you need to build them, so rope maker, dory builder, and a new dock lumber cutter/work shop. Same will eventually go for the offshore stuff, if I ever get around to it!




 




 


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I am still using the full Maritimes edition, and I like it a lot. Fantastic work. Modular sounds like a great idea. 

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Thanks <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4786-kristahfer/&do=hovercard" data-mentionid="4786" href="<___base_url___>/index.php?/profile/4786-kristahfer/">@Kristahfer</a>! I'm glad you're enjoying it.




 




A bit of an update... I am not only pulling these sets out, but am going over each individual building and making tweaks/cleaning up/improving. It gives me a great excuse to do so, and also the perfect opportunity to add the improved ambient occlusion to all buildings. But, it takes some time. Also, I realized I needed more fore sight into the new toolbar, or at lease my sub toolbar, so there will be a sooner than anticipated update to the PEI set. Nothing major, just re-ordering it. If you don't update, it will still work you'll just have some missing icons and a cluttered toolbar.




 




I have just finished doing the Dory Builder, Rope Maker, and NSInshore Fisheries and storage. I made some adjustments to the buildings; All of them now fill the tiles, so as with the PEI Shore set no empty dock pieces. I also added more variation to F-variants of the fishery buildings, and improved the height variation of the storage building. Although, I have decided to add at least one new building, a lumber cutter, so that this set can be completely stand alone. So far, the new AO looks fantastic on the fishery buildings...




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looks fabulous <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> can't wait to see them [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
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Little update...




 




I have expanded the dock set. There are now 3 'middle' level pieces, which are -.4 m to ground level (blender units at least, about half a bannie). These will fit up against the storage units in all sets, and I will be removing the stairs from the front of the PEI storage to make them more flexible like the rest. The three pieces are a straight, corner, and T. There are also new stairs to go to this level, which are plain or roped. The old stairs are still there, they go right down to almost water level and I have nothing for them to lead to... yet...




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I have also added my first ghost decoration! It is a lobster trap, with a few F-variants (5 I think) of them stacked up.




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Here is that lumber cutter...




 




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I have finished updating the NS Inshore Set, but poor internet is preventing me from uploading for the time being.




In the mean time, I'm moving swiftly on to the Pine Set, and starting to extract it from the main mod and get it stand alone. The whole pine collection will be in one download. As with the others, I'm taking my time to go over the buildings and coding to make sure everything is working well and as clean as possible. So far, I've done the maple boiler and cider press, easy ones first, then moved on to the cabins and church. The cabins took a while longer, because I have changed them slightly to make the fronts overhang less, so you can see more of the building, and also make the back squares lower than the middle, to break up those very long roofs. I found the roofs too long and imposing on the last iteration.




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Oh yeah and I also added the Cabin Upgrades!




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