Maritimes Development Thread

I've had no crashes either and have played it a good bit.  I think one person at WOB said they had not updated their game yet so  that may be their problem.

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A bit of an update. Not had a great deal of time to do much, but have finished pulling the Sherbrooke set out of the big mod and making it stand alone. I have taken the tailor house out for the time being, I want to add more houses to this set sometime in the future. But I have added two new buildings, a general market and a saw mill.




As for other development, Port Royal is next, although that might take some time. 




I am also getting some great feedback, so there will be updates coming to probably all mods so far. These will mostly be balancing/bug fixes, but am still working on them and giving it more time for people to find things before doing them.




In the mean time, here are some pics of the Sherbrooke set...




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That's all looking great <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  Looking forward to seeing what you've altered [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />
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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a> Crystal Cliffs has been updated, with hopefully less bugs and some fancy new gates.

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Updates to all sets are coming out thick and fast. We've got new buildings, new trade posts, new dock pieces, new icons, and plenty of squished bugs. Keep an eye out on the downloads section for the new updates!




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oh loooordy <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> that looks awesome [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  Well done!

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Also, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> the PEI set should now be the top in load order followed by the dock, then by Crystal Cliffs?

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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a> I'm happy with how the trader came out. I got annoyed building the large vanilla one, so decided to add a small one, this seemed like the best place for it. 




And Re. load order, it doesn't matter with these new ones as I know they are all identical. I think keep something above crystal cliffs, as that was the first out. I don't think I change anything since that but you never know.


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Terrific, thank you.  I had Crystal higher because of the Lumber error you fixed the other day. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



 




Also, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3-kralyerg/&do=hovercard" data-mentionid="3" href="<___base_url___>/index.php?/profile/3-kralyerg/">@Kralyerg</a> has made a very interesting post about load order.  I have tagged you in the comment, but because my question does involve Maritimes, I felt it fair to post here too [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



So, I guess, where does <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a>'s mods fit in with <abbr title="Colonial Charter">CC</abbr>.  I know that you have used some elements, but are they fully loaded in your mods, or do they share code?  (I'm not sure how they were designed).  Do we load ABOVE or BELOW <abbr title="Colonial Charter">CC</abbr>?  I have always loaded ABOVE because they are newer (now), and I want to use your flax & hemp etc, but, knowing that there are shared resources I'm now not so sure. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  Ooops I confused myself. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />







Quote:
Just now, QueryEverything said:




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3-kralyerg/&do=hovercard" data-mentionid="3" href="<___base_url___>/index.php?/profile/3-kralyerg/">@Kralyerg</a> thank you very much [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  That is a great help.




Question is, mods like <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> Maritime & Pine sets, where he is using elements of <abbr title="Colonial Charter">CC</abbr>, where do they go (I will ask in his thread, but for example sake, I'm posting here).  I always put them Over <abbr title="Colonial Charter">CC</abbr> because the new buildings etc.  BUT, in reading this, because he has used resources from <abbr title="Colonial Charter">CC</abbr>, should it then be loaded UNDER <abbr title="Colonial Charter">CC</abbr>?




Same as a couple of <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6338-discrepancy/&do=hovercard" data-mentionid="6338" href="<___base_url___>/index.php?/profile/6338-discrepancy/">@Discrepancy</a> & <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> mods, where they use some resources.  OR, are the resources fully loaded in their mods, and not relying on shared parts?




Very interesting post, thank you again. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />






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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a> and anyone else who has the same question, it doesn't matter. Any resources that are in both mods are identical, and so it should cause no issues. Which ever mod is one top will just change the appearance of models and icons so I recommend using <abbr title="Colonial Charter">CC</abbr> above maritimes as theirs looks much better!

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