Maritimes Development Thread


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Red and white eh?




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Perfect!  Thank you Necora.

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<p style="margin-top:0px;margin-bottom:0px;">
Perfect!  Thank you Necora .Please Hospital - white and red?[img]<fileStore.core_Emoticons>/emoticons/blush.png[/img]/emoticons/blush@2x.png 2x" title=":$" width="20" />


[img]<fileStore.core_Attachment>/monthly_2017_03/hospital.thumb.jpg.e634042c09dd95dcec8494cc83b55a0d.jpg[/img]
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It looks awesome!! Thank you!!

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how bout a building similar to the forest hospital, change the wood grain style and lighten it, add a back door and deck for hunting,add 2 story residences on the ends at least, and add lean to covers for over the boiler and apple press. a modular set to be used for stoarge and a hunting lodge.

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The Sherbrooke set, along with the New England Colonial Buildings, inspired me to create this colonial town. (still progressing) 




Reason why I suggested a red/white market was because the black one didn't quite match. I want to thank @Necora & @the pilgrim for creating these sets along everyone who create mods for the game. 




Don't want to come off as demanding or pushy but a major building that's sorta missing is a tavern. There are several great ones out there from <abbr title="Colonial Charter">CC</abbr> or other mods but they don't really fit in.




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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9245-josito/&do=hovercard" data-mentionid="9245" href="<___base_url___>/index.php?/profile/9245-josito/">@josito</a> that looks awesome. How is the saw mill working out? Is it producing enough firewood or lumber?




Re. tavern, the newest update to the pine set includes a small tavern that is in a wood flavour and a red with brown trim flavour, perhaps that will fit? Give it a go and see.




So when the next update to the Sherbrooke set occurs, it will have more content, which is why it is taking some time. I am planning a couple of housing sets and filling out the industry/civics. Eventually, this will include a tavern and a hotel, I have the inspiration for them just need the time to make them! Hopefully it won't be too long coming.


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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> Sounds great! Very excited to hear that more content will be added to the set.




The saw mill produces more than enough lumber for the structures and firewood for houses.


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I am so glad you like the New England set. It has been included in <abbr title="Colonial Charter">CC</abbr> and will be getting a bit of an update soon. 

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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9245-josito/&do=hovercard" data-mentionid="9245" href="<___base_url___>/index.php?/profile/9245-josito/">@josito</a> yup, it is taking some time though because some of the buildings have odd shapes I've not made before. I'm working from pictures I took while walking around the village IRL, at midnight (to see the christmas lights), so I spend a while staring at my models and the pictures trying to figure out how to translate them from one to another. I can't do everything with them, it would make for some very high poly models with far too much detail for Banished (you won't even see half of it due to the zoom and resolution of the game) so I'm trying to replicate the larger structures that will hopefully stand out.




Here are two finished houses, the white one is designed to sit next to the tailor because it has the same colouring, and the red one is a cool house IRL that took quite a bit of work! Mainly that pointed middle section. I am planning a couple more like this, IRL there is a yellow one and another red one which I will probably make blue for variation. These will have a family of 5. There are smaller ones too which I like, for family of 4, and some larger more ornate houses ones for family of 6 perhaps, if I can do them, they look very complicated.




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