Maritimes Development Thread


They came out pretty nice in game if I don't say so myself.




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I think I might make the tailor only 2 tiles wide, perhaps it will make for a less huge building when build side by side.




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They look awesome in game! [img]<fileStore.core_Emoticons>/emoticons/5846305f36920_EmojisApplebyKawaiiDarkToxic817.png[/img]
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Now we also have blue and yellow. Once I got the pointy bit figured out, manipulating it for variation was pretty simple.




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Seeing as though the white and green house is meant to seamlessly go side by side with the tailor, it was build with absolutely no overlap on the left or right, just a bit of roof overhang on the front and back. I did the same with all other houses, because I hope to add a bit more 'shop front' industry like seamstress/weaver/butcher/baker etc as I really like the row house type feel. As I did that, I realised that it also means all of the houses will fit together really well in a row! So these can be used stand alone with a nice little garden, or placed in a row if you like. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



 




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I support. They look great in the game! The buildings are beautiful. You write that you add

seamstress / weaver / butcher / baker, shop, etc.

But there is nothing about the hospital, I think that one building can make a small hospital just add the sign of the cross?[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />
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@ Necora






The second idea or a small note! What to do with waste chicken feathers!

Real world are used chicken feathers, because it is a big problem. A few examples: cellulose is added 66% of feathers produced paper.

feather contains protein or keratin, where it is used for the manufacture of bandages, dressings that heal burns, cosmetics, etc.,

with feather mixed with coal dust is polycarbonate with high-. As poppy animal but is already the product of Banished






1. Production of paper = wood or pine bough + water + feathers or cotton,flax. Wood obtained from the sawmill. building = paper mill






2.Apothecary = flax + feathers = bandages

heal burns [ dressing] = feathers + herb =or[ ointment]





<p style="margin-bottom:4.7pt;line-height:normal;">
add oil, medicinal = oil + feathers , herbal tea may already without feathers.It is the only project of herbs on the "WOB"=building Apothecary



<p style="margin-bottom:4.7pt;line-height:normal;">
3 Pine Pitch kiln  add coal + feathers = charcoal or pine bough + feathers = charcoal



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What do you think can you support any idea?[img]<fileStore.core_Emoticons>/emoticons/dry.png[/img]/emoticons/dry@2x.png 2x" title="¬¬" width="20" /> annoying are those chicken feathers, collapsing barn[img]<fileStore.core_Emoticons>/emoticons/5846341c16f5c_EmojisApplebyKawaiiDarkToxic476.png[/img]


<p style="margin-bottom:4.7pt;line-height:normal;">







 




 


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Wow, the amount of detail in these is incredible! I absolutely love the pointed arch on the windows in the blue one.




If I would have to give a point of critique, then it is that the green/white houses have quite a sharp contrast between the two colours. To me this makes it seem as if they don't quite fit with the rest. In my personal taste, a lighter shade of green might look more pleasing.


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I'll have a look into it and see what can be done [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



On a more natural note, all this talk about bushes and berries has inspired me to improve the natural components of the Pine Set. So far, I have re-modeled the Spruce, White Pine, and Maple trees. I think they all still need some tinkering, and am not sure if the foliage on the maples is perhaps a little too much.




Spruce...




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White Pine...




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Red and Green Maple...




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All together...




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So wintry and white!




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Wow <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a>, it was only four months ago that you started creating the inshore fishing shacks and now you're offering us variants of trees [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



You've certainly developed a skill for this and I think I can safely say on behalf of we players, it's great to have another talented modder adding both quantity and quality content to Banished [img]<fileStore.core_Emoticons>/emoticons/58462f70003fe_EmojisApplebyKawaiiDarkToxic553.png[/img]

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Very wonderful Necora [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />



If I have to find fault, I just think that the pines are a bit too white in winter. They seem frozen.




But in summer... Whoa! [img]<fileStore.core_Emoticons>/emoticons/ohmy.png[/img]/emoticons/ohmy@2x.png 2x" title=":o" width="20" /> Bravo!


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I wholeheartedly agree with <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/314-kevinthecynic/&do=hovercard" data-mentionid="314" href="<___base_url___>/index.php?/profile/314-kevinthecynic/">@KevinTheCynic</a>, your development is very impressive. I spent some time yesterday looking through all the screenshots in this thread, and even though your first models were already good, what you are making now is amazing! I wanted to overhaul the tree meshes for my mod, but I don't think I can top this.




I do agree with you that in summer the maples seem a bit too 'full' with the foilage. Perhaps some transparency between the individual leaves could create more depth. I also feel that they are perhaps a bit short compared to the other trees.


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