Maritimes Development Thread


it looks so good Necora !!!!




 




it looks alot more natural ! <3 i love it.




 




 




i really deleted everything. really not satisfied.




but i still have the grass in the GardenWalls:Utility if you want it [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

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Oh my God! [img]<fileStore.core_Emoticons>/emoticons/584633cc30e58_EmojisApplebyKawaiiDarkToxic462.png[/img]



I love it !!!!



Quote:
7 hours ago, Necora said:




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="1702" href="<fileStore.core_Attachment>/monthly_2017_03/Screenshot69.jpg.3aeaea0b8d69839fa6f9c765faa3ea75.jpg">[img]<fileStore.core_Attachment>/monthly_2017_03/Screenshot69.thumb.jpg.02f8e7b378e1480441f6522ca2d13f62.jpg[/img]</a>


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Wow! This is exactly the kind of detail and diversity that I hoped to achieve with my mod. Guess now I won't need to worry about trees anymore ;).

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Quote:
3 minutes ago, Bartender said:




Wow! This is exactly the kind of detail and diversity that I hoped to achieve with my mod. Guess now I won't need to worry about trees anymore ;).




yup me too ^^ 




 




i deleted all the trees ^^


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Quote:
11 hours ago, Necora said:




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> so I turned shadows on. I have to have them at high quality otherwise you get those horrible horizontal lines everywhere. And low resolution just makes them look like squares everywhere. Any hints on making shadows less system intensive? Unfortunately, on high res/high quality, I can barely scroll! It does look good for pictures though...




Trees as natural trees, without shadows...




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="1701" href="<fileStore.core_Attachment>/monthly_2017_03/Screenshot68.jpg.763bc515654323f83c1b1607cbf48202.jpg">[img]<fileStore.core_Attachment>/monthly_2017_03/Screenshot68.thumb.jpg.4222522fd55810531b4c23a1fc12847e.jpg[/img]</a>




And with shadows...




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="1702" href="<fileStore.core_Attachment>/monthly_2017_03/Screenshot69.jpg.3aeaea0b8d69839fa6f9c765faa3ea75.jpg">[img]<fileStore.core_Attachment>/monthly_2017_03/Screenshot69.thumb.jpg.02f8e7b378e1480441f6522ca2d13f62.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="1703" href="<fileStore.core_Attachment>/monthly_2017_03/Screenshot70.jpg.dcc8d10b7b8a71e791728a1be72f6f83.jpg">[img]<fileStore.core_Attachment>/monthly_2017_03/Screenshot70.thumb.jpg.3c9d649c25cefc79480801f8dd1de885.jpg[/img]</a>




 




meep!  <3 




 


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did all the trader issues get fixed??  pine mod above <abbr title="Colonial Charter">CC</abbr>, old town trader will not take in turpentine. turpentine says it is tagged as material. i am playing as a 1.06 and a half: 1.07upgrade with 1.71 <abbr title="Colonial Charter">cc</abbr> journey which is before the 1.07 upgrade.many mods still 1.06 before the community icon and 1.07 also.newest pine set 102.

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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8298-stiles/&do=hovercard" data-mentionid="8298" href="<___base_url___>/index.php?/profile/8298-stiles/">@stiles</a> What mod is the old town trader from? <abbr title="Colonial Charter">CC</abbr>?

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Besides the trees, I've been working on improving the natural resources and raw material models, so they all have much better texturing and things.




So far I'm about 1/2 way through the pine set raw materials. I'm also planning on adding more secondary and tertiary things like tools and clothing so you can actually start to use some of these things other than for trade. Like pitch or twine on tools to make them grip and last longer (steel tool category).




These are the models I've improved so far.




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_03/PineSetRawMaterials.jpg.59f8fce5bb4c99440f39d5728cb6f773.jpg" data-fileid="1723">[img]<fileStore.core_Attachment>/monthly_2017_03/PineSetRawMaterials.thumb.jpg.1f89730045294d7ca7bed1a8326e2afa.jpg[/img]</a>


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yep it is the woodland looking <abbr title="Colonial Charter">CC</abbr> journey trader. i built the vanilla 1 and that does accept the pine resources. might be a <abbr title="Colonial Charter">cc</abbr> glitch on the other.

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how goes the tree planting up there??? i know you have been busy. i have a couple of questions.the goat pen gives "goat milk".i take it you have plans for that since you didn't just label it "milk"?




did you adjust the growth rate or aging rate on the trees? i have experimented and was looking at NILLA's notes as well. seems to take 8+ years to get a good productive growth to the maples and apples.do  your forests give domestic animals or are those controled by the <abbr title="Colonial Charter">CC</abbr> map? i ask cause i have way more domestic animals than i need and noticed the maple forester did collect some a few different years. i have over 100 of them now and never had that happen before.




   while you are at trees,any chance of adding walnuts or hickory nuts to the foresters? or would that just take away from the apples and sap?


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