Maritimes Development Thread

To me, the buildings in original Banished establish the scale that all other buildings should follow (I'm guessing a wooden house is approximately a 12' x 12' one-room home).  I've found that the buildings in a number of mods are small compared to the original Banished buildings so I only use them where they can be placed away from the others. Reminds me of trying to use "N" Scale buildings with an "HO" model train set.

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Haha, they actually do look like doll houses [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />! Forget what I said then, though I do agree that adding a foundation might be an improvement.




Also, Donald McDonald is the best name ever.


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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@Bartender</a> could't get a more Nova Scotian name if you tried. And it does look like a full sized model village. A lot of the buildings around here do, especially the older ones that have been maintained. Unfortunately, not very many remain, due to the wood! Everything burnt down, there were some glorious buildings in Antigonish, where I live, but they are all burnt down at some point and replaced with nasty concrete things (just like in Plymouth and Portsmouth). I think it is the wood and the colours, which I really like especially coming from the UK originally where everything is medieval or brick and concrete. There is a unique look to a lot of towns, and I think similar to older towns in NE States too. 




This, unfortunately, makes it quite hard to make in the Banished scale that <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6-estherhb/&do=hovercard" data-mentionid="6" href="<___base_url___>/index.php?/profile/6-estherhb/">@estherhb</a> is referring to, which I agree with the principle, but not so much the practice... the grossly over sized wood chopper comes to mind. I always preferred the smaller buildings, such as the row houses by DS and Kid, and the colonial houses by The Pilgrim are much better proportioned.




Here are a few more model buildings from around the maritimes...




 




 



[img]<fileStore.core_Attachment>/monthly_2017_04/58f36030382c5_2015SummerGuysborough001_Resized.jpg.55cd771f34fe3d5e9dae341a7d0cea27.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58f36080bdeed_2015SummerLunenburg008_Resized.jpg.19fe8317f23c2bfc3cab540612954e7a.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58f360b20fecb_2016AutumnPEI013_Tilt_Resized.thumb.jpg.d7234acb1017c11cabaac1b90e9cc671.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58f360cede0b5_2016AutumnPEI051_Tilt_Resized.jpg.eed3ac2001d29d5937094d683bf4e75d.jpg[/img]
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I spent at least 30 minutes today streetviewing around Nova Scotia on google maps. You live in a beautiful place!




It must be great to get so much inspiration from the things you see around you.


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Quote:
17 hours ago, Necora said:




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<a class="ipsAttachLink ipsAttachLink_image" data-fileid="2046" href="<fileStore.core_Attachment>/monthly_2017_04/58f360b1cc6e5_2016AutumnPEI013_Tilt_Resized.jpg.9105921cf1756fe294b4f42b2f9a0110.jpg">[img]<fileStore.core_Attachment>/monthly_2017_04/58f360b20fecb_2016AutumnPEI013_Tilt_Resized.thumb.jpg.d7234acb1017c11cabaac1b90e9cc671.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="2047" href="<fileStore.core_Attachment>/monthly_2017_04/58f360cede0b5_2016AutumnPEI051_Tilt_Resized.jpg.eed3ac2001d29d5937094d683bf4e75d.jpg">[img]<fileStore.core_Attachment>/monthly_2017_04/58f360cede0b5_2016AutumnPEI051_Tilt_Resized.jpg.eed3ac2001d29d5937094d683bf4e75d.jpg[/img]</a>




 



Quote:
On 4/15/2017 at 8:46 AM, Necora said:




I made a trade boat passable piece, and also some corners and more stairs to make it all neater. Now there are 11 bridge parts, a dam, and the mill. And I decided I absolutely hate how Bannies cut corners.




<a data-fileid="2028" href="<fileStore.core_Attachment>/monthly_2017_04/Screenshot23.jpg.09e4af6c8508d08ec45aef80cb85982c.jpg" title="Enlarge image">[img]<fileStore.core_Attachment>/monthly_2017_04/Screenshot23.jpg.09e4af6c8508d08ec45aef80cb85982c.jpg[/img]</a>




<a data-fileid="2027" href="<fileStore.core_Attachment>/monthly_2017_04/Screenshot12.jpg.ea60eb3f4383d0eee504c2084b64ac06.jpg" title="Enlarge image">[img]<fileStore.core_Attachment>/monthly_2017_04/Screenshot12.jpg.ea60eb3f4383d0eee504c2084b64ac06.jpg[/img]</a>




 




 




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> oh my!  I love the new work, and the new colours in your buildings, they are gorgeous, I love how you've tied everything in! [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



 




2 things if I may [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

1)  Can we please have an aqua/teal building like the little waterfront one?  I love that colour, and the vibrancy, amazing!

Also, with these 2 shots I've quoted, I genuinely had to take a 2nd look at the Fishing buildings, I scrolled past and thought they were yours, then I realised they were the IRL ones, I was "WOW" at them!  Excellent reproduction simulation of them.




2)  With the wide bridge, I use <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6338-discrepancy/&do=hovercard" data-mentionid="6338" href="<___base_url___>/index.php?/profile/6338-discrepancy/">@Discrepancy</a> DS Jetty & Bridge v0.91 bridge mods with yours (I don't mind the wood texture difference, it adds 'quirk', and the fishing spot bridge section so those tiles become far more functional, is this something to consider with your middle insert, keep it 3 wide, but allow fisherpeople to use it?  You could fit 4 on that bridge, 1 in each corner with some deck chairs etc and your lobster pots as decorations. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



Great work, thank you again Necora [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_04/58f45d7919fe0_20170417fXFgFWj.jpg.bd5d67a3d46dd43be3713c535c06c42a.jpg" data-fileid="2048">[img]<fileStore.core_Attachment>/monthly_2017_04/58f45d795ff27_20170417fXFgFWj.thumb.jpg.9162ca18dde391e2fc1982b85912d721.jpg[/img]</a>




 




ps:  re the scale question/comments: I often felt with the original Banished and some of the subsequent mods that the designs were for giants, but then the hobbits moved it.  Some buildings are just far too big for even a family of 8, yet they are rated at a 4/5.  I really like the sizing you are using. [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />

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Just as an observation regarding the Prince Edward Island component of the Maritimes mod, I found that load order is a little more fussy with the latest version.




Specifically, I had the dreaded Fatal Access Violation error pop up whenever I built the PEI shacks and the game tried to autosave. I couldn't specifically pick where the incompatibility was coming from as I have a lot of mods installed (and I was feeling extremely lazy haha!) but it only ever occurred when the game tried to autosave after I had built the PEI shacks.




However, after moving the PEI set above the other Maritimes mod sets and also above Discrepancy's Small Village mod sets, the error on autosave stopped happening (I don't know if being above Discrepancy's mods actually was required but I know that Discrepancy's mods need to have the Small Village Production mod above all his other mods to function properly so I thougt there may be some connection but who knows?). To be clear, I also have the Maritimes collection above <abbr title="Colonial Charter">CC</abbr> and all components of the Maritimes collection are now in the first ten mods in my load order


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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/314-kevinthecynic/&do=hovercard" data-mentionid="314" href="<___base_url___>/index.php?/profile/314-kevinthecynic/">@KevinTheCynic</a> that's odd. I've not noticed any problems with them. I have no idea what would lead to an auto save error, I don't know what would effect that of the things I mod, @Kralyerg do you know why this might be? Is it just the fishing shacks or the trade post? The fishing shacks are basic buildings, nothing special about the coding in them so I have no idea why they would crash out. The trader however might be an error somewhere in the new limits/code or something, but again I don't see why because it was a straight copy of what people had out there. Odd that moving it above other mods resolved the issue. I wonder if it is because it was compiled with the first 1.0.7 mod kit and stuff, and something changed since then? I have to update the texture names and food resources in that mod anyway to prevent odd compatibility issues, so perhaps I'll do an update of it some time soon with the newest mod kit. I also want to make the food output more similar between species. I like the variation, but it is too much atm when you get a couple of hundred of 1 and double another with the same work effort and value out etc.




 




 




As for a general update to what I am doing atm, well, not a lot! I've been playing around with this and that lately, but as the day light hours are getting longer my modding time is getting shorter. I seem to be working on a couple of avenues, and flipping between them each time I fire up blender. Some Sherbrooke here, decorations there, a bit of storage, and some Port Royal rarely in between. Also, I have got involved in a couple of projects at work that are taking up more time, and threatening to take up most time. I might be incognito for a couple of months during the summer due to some field work. So that is why I have slowed down a bit on getting the teasers I've been sharing lately actually released! So we'll see what I can get done over the next couple of months. I hope at least to get the Sherbrooke set done and bug fix/balance everything out there now.




 




So after saying that, here are some things I have managed to play with. First, some little riffle decorations to be placed by the river, that will hopefully liven up the river banks with some steam, foam, and turbulence. More (including a test download) can be found >HERE<. Below we see them with @Discrepancy 's bridge and boat and some <abbr title="Colonial Charter">CC</abbr> reeds and willows.




[img]<fileStore.core_Attachment>/monthly_2017_04/Riffle02.jpg.9850ae0cb2bd5867d92dd9c8aaa53f8d.jpg[/img]



[img]<fileStore.core_Attachment>/monthly_2017_04/Riffle03.jpg.5b8c42541783c49b7b15b07d72d17a7a.jpg[/img]



 




And also I had a bit of time to clean up some buildings in the storage add on. I've given them some more detail, made them look better, and added a tool shed. I plan to add a couple of different small storage options to this, a dry/textiles storage, some materials storage.




[img]<fileStore.core_Attachment>/monthly_2017_04/Screenshot20.jpg.f179eb5a2298505a1035bb437be45899.jpg[/img][img]<fileStore.core_Attachment>/monthly_2017_04/Screenshot21.jpg.b798d5406f96ab82d20172878c74ae2a.jpg[/img]

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Those water effects look great <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a>[img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> brilliant.

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Looks fantastic, will download the beta [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />
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The water effects look really cool indeed! This could make any water-placed structure so much more lively!




The only issue I could find is that the third one (the white foam lines) has a shadow.


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